mirror of
https://github.com/ninjamuffin99/Funkin.git
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475 lines
12 KiB
Haxe
475 lines
12 KiB
Haxe
package io.newgrounds;
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#if ng_lite
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typedef NG = NGLite; //TODO: test and make lite UI
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#else
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import io.newgrounds.utils.Dispatcher;
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import io.newgrounds.objects.Error;
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import io.newgrounds.objects.events.Result.SessionResult;
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import io.newgrounds.objects.events.Result.MedalListResult;
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import io.newgrounds.objects.events.Result.ScoreBoardResult;
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import io.newgrounds.objects.events.Response;
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import io.newgrounds.objects.User;
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import io.newgrounds.objects.Medal;
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import io.newgrounds.objects.Session;
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import io.newgrounds.objects.ScoreBoard;
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import haxe.ds.IntMap;
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import haxe.Timer;
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/**
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* The Newgrounds API for Haxe.
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* Contains many things ripped from MSGhero
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* - https://github.com/MSGhero/NG.hx
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* @author GeoKureli
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*/
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class NG extends NGLite {
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static public var core(default, null):NG;
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static public var onCoreReady(default, null):Dispatcher = new Dispatcher();
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// --- DATA
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/** The logged in user */
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public var user(get, never):User;
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function get_user():User {
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if (_session == null)
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return null;
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return _session.user;
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}
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public var passportUrl(get, never):String;
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function get_passportUrl():String {
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if (_session == null || _session.status != SessionStatus.REQUEST_LOGIN)
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return null;
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return _session.passportUrl;
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}
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public var medals(default, null):IntMap<Medal>;
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public var scoreBoards(default, null):IntMap<ScoreBoard>;
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// --- EVENTS
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public var onLogin(default, null):Dispatcher;
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public var onLogOut(default, null):Dispatcher;
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public var onMedalsLoaded(default, null):Dispatcher;
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public var onScoreBoardsLoaded(default, null):Dispatcher;
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// --- MISC
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public var loggedIn(default, null):Bool;
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public var attemptingLogin(default, null):Bool;
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var _loginCancelled:Bool;
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var _passportCallback:Void->Void;
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var _session:Session;
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/**
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* Iniitializes the API, call before utilizing any other component
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* @param appId The unique ID of your app as found in the 'API Tools' tab of your Newgrounds.com project.
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* @param sessionId A unique session id used to identify the active user.
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**/
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public function new(appId = "test", sessionId:String = null, ?onSessionFail:Error->Void) {
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_session = new Session(this);
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onLogin = new Dispatcher();
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onLogOut = new Dispatcher();
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onMedalsLoaded = new Dispatcher();
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onScoreBoardsLoaded = new Dispatcher();
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attemptingLogin = sessionId != null;
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super(appId, sessionId, onSessionFail);
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}
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/**
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* Creates NG.core, the heart and soul of the API. This is not the only way to create an instance,
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* nor is NG a forced singleton, but it's the only way to set the static NG.core.
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**/
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static public function create(appId = "test", sessionId:String = null, ?onSessionFail:Error->Void):Void {
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core = new NG(appId, sessionId, onSessionFail);
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onCoreReady.dispatch();
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}
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/**
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* Creates NG.core, and tries to create a session. This is not the only way to create an instance,
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* nor is NG a forced singleton, but it's the only way to set the static NG.core.
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**/
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static public function createAndCheckSession
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( appId = "test"
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, backupSession:String = null
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, ?onSessionFail:Error->Void
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):Void {
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var session = NGLite.getSessionId();
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if (session == null)
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session = backupSession;
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create(appId, session, onSessionFail);
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core.host = getHost();
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if (core.sessionId != null)
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core.attemptingLogin = true;
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}
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// -------------------------------------------------------------------------------------------
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// APP
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// -------------------------------------------------------------------------------------------
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override function checkInitialSession(failHandler:Error->Void, response:Response<SessionResult>):Void {
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onSessionReceive(response, null, null, failHandler);
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}
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/**
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* Begins the login process
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*
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* @param onSuccess Called when the login is a success
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* @param onPending Called when the passportUrl has been identified, call NG.core.openPassportLink
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* to open the link continue the process. Leave as null to open the url automatically
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* NOTE: Browser games must open links on click events or else it will be blocked by
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* the popup blocker.
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* @param onFail
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* @param onCancel Called when the user denies the passport connection.
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*/
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public function requestLogin
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( onSuccess:Void->Void = null
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, onPending:Void->Void = null
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, onFail :Error->Void = null
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, onCancel :Void->Void = null
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):Void {
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if (attemptingLogin) {
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logError("cannot request another login until the previous attempt is complete");
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return;
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}
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if (loggedIn) {
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logError("cannot log in, already logged in");
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return;
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}
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attemptingLogin = true;
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_loginCancelled = false;
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_passportCallback = null;
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var call = calls.app.startSession(true)
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.addDataHandler(onSessionReceive.bind(_, onSuccess, onPending, onFail, onCancel));
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if (onFail != null)
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call.addErrorHandler(onFail);
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call.send();
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}
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function onSessionReceive
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( response :Response<SessionResult>
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, onSuccess:Void->Void = null
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, onPending:Void->Void = null
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, onFail :Error->Void = null
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, onCancel :Void->Void = null
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):Void {
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if (!response.success || !response.result.success) {
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sessionId = null;
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endLoginAndCall(null);
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if (onFail != null)
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onFail(!response.success ? response.error : response.result.error);
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return;
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}
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_session.parse(response.result.data.session);
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sessionId = _session.id;
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logVerbose('session started - status: ${_session.status}');
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if (_session.status == SessionStatus.REQUEST_LOGIN) {
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_passportCallback = checkSession.bind(null, onSuccess, onCancel);
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if (onPending != null)
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onPending();
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else
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openPassportUrl();
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} else
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checkSession(null, onSuccess, onCancel);
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}
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/**
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* Call this once the passport link is established and it will load the passport URL and
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* start checking for session connect periodically
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*/
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public function openPassportUrl():Void {
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if (passportUrl != null) {
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logVerbose('loading passport: ${passportUrl}');
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openPassportHelper(passportUrl);
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onPassportUrlOpen();
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} else
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logError("Cannot open passport");
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}
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static function openPassportHelper(url:String):Void {
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var window = "_blank";
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#if flash
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flash.Lib.getURL(new flash.net.URLRequest(url), window);
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#elseif (js && html5)
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js.Browser.window.open(url, window);
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#elseif desktop
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#if (sys && windows)
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Sys.command("start", ["", url]);
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#elseif mac
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Sys.command("/usr/bin/open", [url]);
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#elseif linux
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Sys.command("/usr/bin/xdg-open", [path, "&"]);
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#end
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#elseif android
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JNI.createStaticMethod
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( "org/haxe/lime/GameActivity"
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, "openURL"
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, "(Ljava/lang/String;Ljava/lang/String;)V"
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) (url, window);
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#end
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}
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/**
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* Call this once the passport link is established and it will start checking for session connect periodically
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*/
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public function onPassportUrlOpen():Void {
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if (_passportCallback != null)
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_passportCallback();
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_passportCallback = null;
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}
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function checkSession(response:Response<SessionResult>, onSucceess:Void->Void, onCancel:Void->Void):Void {
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if (response != null) {
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if (!response.success || !response.result.success) {
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log("login cancelled via passport");
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endLoginAndCall(onCancel);
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return;
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}
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_session.parse(response.result.data.session);
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}
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if (_session.status == SessionStatus.USER_LOADED) {
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loggedIn = true;
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endLoginAndCall(onSucceess);
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onLogin.dispatch();
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} else if (_session.status == SessionStatus.REQUEST_LOGIN){
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var call = calls.app.checkSession()
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.addDataHandler(checkSession.bind(_, onSucceess, onCancel));
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// Wait 3 seconds and try again
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timer(3.0,
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function():Void {
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// Check if cancelLoginRequest was called
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if (!_loginCancelled)
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call.send();
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else {
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log("login cancelled via cancelLoginRequest");
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endLoginAndCall(onCancel);
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}
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}
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);
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} else
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// The user cancelled the passport
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endLoginAndCall(onCancel);
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}
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public function cancelLoginRequest():Void {
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if (attemptingLogin)
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_loginCancelled = true;
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}
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function endLoginAndCall(callback:Void->Void):Void {
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attemptingLogin = false;
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_loginCancelled = false;
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if (callback != null)
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callback();
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}
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public function logOut(onComplete:Void->Void = null):Void {
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var call = calls.app.endSession()
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.addSuccessHandler(onLogOutSuccessful);
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if (onComplete != null)
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call.addSuccessHandler(onComplete);
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call.addSuccessHandler(onLogOut.dispatch)
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.send();
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}
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function onLogOutSuccessful():Void {
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_session.expire();
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sessionId = null;
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loggedIn = false;
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}
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// -------------------------------------------------------------------------------------------
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// MEDALS
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// -------------------------------------------------------------------------------------------
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public function requestMedals(onSuccess:Void->Void = null, onFail:Error->Void = null):Void {
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var call = calls.medal.getList()
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.addDataHandler(onMedalsReceived);
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if (onSuccess != null)
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call.addSuccessHandler(onSuccess);
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if (onFail != null)
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call.addErrorHandler(onFail);
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call.send();
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}
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function onMedalsReceived(response:Response<MedalListResult>):Void {
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if (!response.success || !response.result.success)
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return;
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var idList:Array<Int> = new Array<Int>();
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if (medals == null) {
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medals = new IntMap<Medal>();
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for (medalData in response.result.data.medals) {
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var medal = new Medal(this, medalData);
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medals.set(medal.id, medal);
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idList.push(medal.id);
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}
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} else {
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for (medalData in response.result.data.medals) {
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medals.get(medalData.id).parse(medalData);
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idList.push(medalData.id);
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}
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}
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logVerbose('${response.result.data.medals.length} Medals received [${idList.join(", ")}]');
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onMedalsLoaded.dispatch();
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}
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// -------------------------------------------------------------------------------------------
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// SCOREBOARDS
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// -------------------------------------------------------------------------------------------
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public function requestScoreBoards(onSuccess:Void->Void = null, onFail:Error->Void = null):Void {
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if (scoreBoards != null) {
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log("aborting scoreboard request, all scoreboards are loaded");
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if (onSuccess != null)
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onSuccess();
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return;
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}
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var call = calls.scoreBoard.getBoards()
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.addDataHandler(onBoardsReceived);
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if (onSuccess != null)
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call.addSuccessHandler(onSuccess);
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if (onFail != null)
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call.addErrorHandler(onFail);
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call.send();
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}
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function onBoardsReceived(response:Response<ScoreBoardResult>):Void {
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if (!response.success || !response.result.success)
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return;
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var idList:Array<Int> = new Array<Int>();
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if (scoreBoards == null) {
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scoreBoards = new IntMap<ScoreBoard>();
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for (boardData in response.result.data.scoreboards) {
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var board = new ScoreBoard(this, boardData);
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scoreBoards.set(board.id, board);
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idList.push(board.id);
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}
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}
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logVerbose('${response.result.data.scoreboards.length} ScoreBoards received [${idList.join(", ")}]');
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onScoreBoardsLoaded.dispatch();
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}
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// -------------------------------------------------------------------------------------------
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// HELPERS
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// -------------------------------------------------------------------------------------------
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function timer(delay:Float, callback:Void->Void):Void {
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var timer = new Timer(Std.int(delay * 1000));
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timer.run = function func():Void {
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timer.stop();
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callback();
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}
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}
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static var urlParser:EReg = ~/^(?:http[s]?:\/\/)?([^:\/\s]+)(:[0-9]+)?((?:\/\w+)*\/)([\w\-\.]+[^#?\s]+)([^#\s]*)?(#[\w\-]+)?$/i;//TODO:trim
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/** Used to get the current web host of your game. */
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static public function getHost():String {
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var url = NGLite.getUrl();
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if (url == null || url == "")
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return "<AppView>";
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if (url.indexOf("file") == 0)
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return "<LocalHost>";
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if (urlParser.match(url))
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return urlParser.matched(1);
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return "<Unknown>";
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}
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}
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#end |