mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-09 16:24:42 +00:00
e4f21d9ba7
also lets you enter anim debug from game over screen, and with player1 if holding shift
160 lines
3.3 KiB
Haxe
160 lines
3.3 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSubState;
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import flixel.math.FlxPoint;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import haxe.display.Display.Package;
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import ui.PreferencesMenu;
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class GameOverSubstate extends MusicBeatSubstate
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{
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var bf:Boyfriend;
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var camFollow:FlxObject;
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var stageSuffix:String = "";
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var randomGameover:Int = 1;
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public function new(x:Float, y:Float)
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{
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var daStage = PlayState.curStage;
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var daBf:String = '';
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switch (daStage)
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{
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case 'school' | 'schoolEvil':
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stageSuffix = '-pixel';
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daBf = 'bf-pixel-dead';
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default:
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daBf = 'bf';
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}
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var daSong = PlayState.SONG.song.toLowerCase();
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switch (daSong)
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{
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case 'stress':
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daBf = 'bf-holding-gf-dead';
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}
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super();
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Conductor.songPosition = 0;
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bf = new Boyfriend(x, y, daBf);
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add(bf);
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camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1);
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add(camFollow);
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FlxG.sound.play(Paths.sound('fnf_loss_sfx' + stageSuffix));
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Conductor.changeBPM(100);
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// FlxG.camera.followLerp = 1;
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// FlxG.camera.focusOn(FlxPoint.get(FlxG.width / 2, FlxG.height / 2));
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FlxG.camera.scroll.set();
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FlxG.camera.target = null;
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bf.playAnim('firstDeath');
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var randomCensor:Array<Int> = [];
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if (PreferencesMenu.getPref('censor-naughty'))
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randomCensor = [1, 3, 8, 13, 17, 21];
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randomGameover = FlxG.random.int(1, 25, randomCensor);
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}
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var playingDeathSound:Bool = false;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (controls.ACCEPT)
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{
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endBullshit();
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}
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if (controls.BACK)
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{
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PlayState.deathCounter = 0;
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PlayState.seenCutscene = false;
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FlxG.sound.music.stop();
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if (PlayState.isStoryMode)
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FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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}
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#if debug
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new AnimationDebug(bf.curCharacter));
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#end
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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{
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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switch (PlayState.storyWeek)
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{
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case 7:
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished && !playingDeathSound)
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{
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playingDeathSound = true;
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FlxG.sound.play(Paths.sound('jeffGameover/jeffGameover-' + randomGameover), 1, false, null, true, function()
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{
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bf.startedDeath = true;
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coolStartDeath();
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});
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}
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default:
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
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{
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bf.startedDeath = true;
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coolStartDeath();
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}
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}
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if (FlxG.sound.music.playing)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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}
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}
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private function coolStartDeath():Void
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{
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FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix));
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}
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override function beatHit()
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{
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super.beatHit();
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FlxG.log.add('beat');
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}
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var isEnding:Bool = false;
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function endBullshit():Void
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{
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if (!isEnding)
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{
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isEnding = true;
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bf.playAnim('deathConfirm', true);
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FlxG.sound.music.stop();
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FlxG.sound.play(Paths.music('gameOverEnd' + stageSuffix));
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new FlxTimer().start(0.7, function(tmr:FlxTimer)
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{
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FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
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{
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LoadingState.loadAndSwitchState(new PlayState());
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});
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});
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}
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}
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}
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