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78 lines
1.7 KiB
Haxe
78 lines
1.7 KiB
Haxe
package funkin.play.character;
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import funkin.modding.events.ScriptEvent;
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import funkin.util.assets.FlxAnimationUtil;
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import flixel.graphics.frames.FlxFramesCollection;
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/**
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* A SparrowCharacter is a Character which is rendered by
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* displaying an animation derived from a SparrowV2 atlas spritesheet file.
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*
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* BaseCharacter has game logic, SparrowCharacter has only rendering logic.
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* KEEP THEM SEPARATE!
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*/
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class SparrowCharacter extends BaseCharacter
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{
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public function new(id:String)
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{
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super(id);
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}
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override function onCreate(event:ScriptEvent):Void
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{
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trace('Creating SPARROW CHARACTER: ' + this.characterId);
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loadSpritesheet();
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loadAnimations();
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super.onCreate(event);
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}
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function loadSpritesheet()
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{
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trace('[SPARROWCHAR] Loading spritesheet ${_data.assetPath} for ${characterId}');
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var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath, 'shared');
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if (tex == null)
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{
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trace('Could not load Sparrow sprite: ${_data.assetPath}');
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return;
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}
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this.frames = tex;
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if (_data.isPixel)
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{
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this.antialiasing = false;
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}
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else
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{
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this.antialiasing = true;
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}
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this.setScale(_data.scale);
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}
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function loadAnimations()
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{
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trace('[SPARROWCHAR] Loading ${_data.animations.length} animations for ${characterId}');
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FlxAnimationUtil.addAtlasAnimations(this, _data.animations);
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for (anim in _data.animations)
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{
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if (anim.offsets == null)
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{
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setAnimationOffsets(anim.name, 0, 0);
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}
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else
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{
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setAnimationOffsets(anim.name, anim.offsets[0], anim.offsets[1]);
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}
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}
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var animNames = this.animation.getNameList();
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trace('[SPARROWCHAR] Successfully loaded ${animNames.length} animations for ${characterId}');
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}
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}
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