mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 08:13:45 +00:00
254 lines
6.2 KiB
Haxe
254 lines
6.2 KiB
Haxe
package funkin.play;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
import flixel.math.FlxPoint;
|
|
import flixel.tweens.FlxEase;
|
|
import flixel.tweens.FlxTween;
|
|
import funkin.noteStuff.NoteBasic.NoteColor;
|
|
import funkin.noteStuff.NoteBasic.NoteDir;
|
|
import funkin.noteStuff.NoteBasic.NoteType;
|
|
import funkin.ui.PreferencesMenu;
|
|
import funkin.util.Constants;
|
|
|
|
/**
|
|
* A group controlling the individual notes of the strumline for a given player.
|
|
*
|
|
* FUN FACT: Setting the X and Y of a FlxSpriteGroup will move all the sprites in the group.
|
|
*/
|
|
class Strumline extends FlxTypedSpriteGroup<StrumlineArrow>
|
|
{
|
|
/**
|
|
* The style of the strumline.
|
|
* Options are normal and pixel.
|
|
*/
|
|
var style:StrumlineStyle;
|
|
|
|
/**
|
|
* The player this strumline belongs to.
|
|
* 0 is Player 1, etc.
|
|
*/
|
|
var playerId:Int;
|
|
|
|
/**
|
|
* The number of notes in the strumline.
|
|
*/
|
|
var size:Int;
|
|
|
|
public function new(playerId:Int = 0, style:StrumlineStyle = NORMAL, size:Int = 4)
|
|
{
|
|
super(0);
|
|
this.playerId = playerId;
|
|
this.style = style;
|
|
this.size = size;
|
|
|
|
generateStrumline();
|
|
}
|
|
|
|
function generateStrumline():Void
|
|
{
|
|
for (index in 0...size)
|
|
{
|
|
createStrumlineArrow(index);
|
|
}
|
|
}
|
|
|
|
function createStrumlineArrow(index:Int):Void
|
|
{
|
|
var arrow:StrumlineArrow = new StrumlineArrow(index, style);
|
|
add(arrow);
|
|
}
|
|
|
|
/**
|
|
* Apply a small animation which moves the arrow down and fades it in.
|
|
* Only plays at the start of Free Play songs.
|
|
*
|
|
* Note that modifying the offset of the whole strumline won't have the
|
|
* @param arrow The arrow to animate.
|
|
* @param index The index of the arrow in the strumline.
|
|
*/
|
|
function fadeInArrow(arrow:FlxSprite):Void
|
|
{
|
|
arrow.y -= 10;
|
|
arrow.alpha = 0;
|
|
FlxTween.tween(arrow, {y: arrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * arrow.ID)});
|
|
}
|
|
|
|
public function fadeInArrows():Void
|
|
{
|
|
for (arrow in this.members)
|
|
{
|
|
fadeInArrow(arrow);
|
|
}
|
|
}
|
|
|
|
function updatePositions()
|
|
{
|
|
for (arrow in members)
|
|
{
|
|
arrow.x = Note.swagWidth * arrow.ID;
|
|
arrow.x += offset.x;
|
|
|
|
arrow.y = 0;
|
|
arrow.y += offset.y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieves the arrow at the given position in the strumline.
|
|
* @param index The index to retrieve.
|
|
* @return The corresponding FlxSprite.
|
|
*/
|
|
public inline function getArrow(value:Int):StrumlineArrow
|
|
{
|
|
// members maintains the order that the arrows were added.
|
|
return this.members[value];
|
|
}
|
|
|
|
public inline function getArrowByNoteType(value:NoteType):StrumlineArrow
|
|
{
|
|
return getArrow(value.int);
|
|
}
|
|
|
|
public inline function getArrowByNoteDir(value:NoteDir):StrumlineArrow
|
|
{
|
|
return getArrow(value.int);
|
|
}
|
|
|
|
public inline function getArrowByNoteColor(value:funkin.noteStuff.NoteBasic.NoteColor):StrumlineArrow
|
|
{
|
|
return getArrow(value.int);
|
|
}
|
|
|
|
/**
|
|
* Get the default Y offset of the strumline.
|
|
* @return Int
|
|
*/
|
|
public static inline function getYPos():Int
|
|
{
|
|
return PreferencesMenu.getPref('downscroll') ? (FlxG.height - 150) : 50;
|
|
}
|
|
}
|
|
|
|
class StrumlineArrow extends FlxSprite
|
|
{
|
|
var style:StrumlineStyle;
|
|
|
|
public function new(id:Int, style:StrumlineStyle)
|
|
{
|
|
super(0, 0);
|
|
|
|
this.ID = id;
|
|
this.style = style;
|
|
|
|
// TODO: Unhardcode this. Maybe use a note style system>
|
|
switch (style)
|
|
{
|
|
case PIXEL:
|
|
buildPixelGraphic();
|
|
case NORMAL:
|
|
buildNormalGraphic();
|
|
}
|
|
|
|
this.updateHitbox();
|
|
scrollFactor.set(0, 0);
|
|
animation.play('static');
|
|
}
|
|
|
|
public function playAnimation(anim:String, force:Bool = false)
|
|
{
|
|
animation.play(anim, force);
|
|
centerOffsets();
|
|
centerOrigin();
|
|
}
|
|
|
|
/**
|
|
* Applies the default note style to an arrow.
|
|
*/
|
|
function buildNormalGraphic():Void
|
|
{
|
|
this.frames = Paths.getSparrowAtlas('NOTE_assets');
|
|
|
|
this.animation.addByPrefix('green', 'arrowUP');
|
|
this.animation.addByPrefix('blue', 'arrowDOWN');
|
|
this.animation.addByPrefix('purple', 'arrowLEFT');
|
|
this.animation.addByPrefix('red', 'arrowRIGHT');
|
|
|
|
this.setGraphicSize(Std.int(this.width * 0.7));
|
|
this.antialiasing = true;
|
|
|
|
this.x += Note.swagWidth * this.ID;
|
|
|
|
switch (Math.abs(this.ID))
|
|
{
|
|
case 0:
|
|
this.animation.addByPrefix('static', 'arrow static instance 1');
|
|
this.animation.addByPrefix('pressed', 'left press', 24, false);
|
|
this.animation.addByPrefix('confirm', 'left confirm', 24, false);
|
|
case 1:
|
|
this.animation.addByPrefix('static', 'arrow static instance 2');
|
|
this.animation.addByPrefix('pressed', 'down press', 24, false);
|
|
this.animation.addByPrefix('confirm', 'down confirm', 24, false);
|
|
case 2:
|
|
this.animation.addByPrefix('static', 'arrow static instance 4');
|
|
this.animation.addByPrefix('pressed', 'up press', 24, false);
|
|
this.animation.addByPrefix('confirm', 'up confirm', 24, false);
|
|
case 3:
|
|
this.animation.addByPrefix('static', 'arrow static instance 3');
|
|
this.animation.addByPrefix('pressed', 'right press', 24, false);
|
|
this.animation.addByPrefix('confirm', 'right confirm', 24, false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Applies the pixel note style to an arrow.
|
|
*/
|
|
function buildPixelGraphic():Void
|
|
{
|
|
this.loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
|
|
|
|
this.animation.add('purplel', [4]);
|
|
this.animation.add('blue', [5]);
|
|
this.animation.add('green', [6]);
|
|
this.animation.add('red', [7]);
|
|
|
|
this.setGraphicSize(Std.int(this.width * Constants.PIXEL_ART_SCALE));
|
|
this.updateHitbox();
|
|
|
|
// Forcibly disable anti-aliasing on pixel graphics to stop blur.
|
|
this.antialiasing = false;
|
|
|
|
this.x += Note.swagWidth * this.ID;
|
|
|
|
// TODO: Seems weird that these are hardcoded like this... no XML?
|
|
switch (Math.abs(this.ID))
|
|
{
|
|
case 0:
|
|
this.animation.add('static', [0]);
|
|
this.animation.add('pressed', [4, 8], 12, false);
|
|
this.animation.add('confirm', [12, 16], 24, false);
|
|
case 1:
|
|
this.animation.add('static', [1]);
|
|
this.animation.add('pressed', [5, 9], 12, false);
|
|
this.animation.add('confirm', [13, 17], 24, false);
|
|
case 2:
|
|
this.animation.add('static', [2]);
|
|
this.animation.add('pressed', [6, 10], 12, false);
|
|
this.animation.add('confirm', [14, 18], 12, false);
|
|
case 3:
|
|
this.animation.add('static', [3]);
|
|
this.animation.add('pressed', [7, 11], 12, false);
|
|
this.animation.add('confirm', [15, 19], 24, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* TODO: Unhardcode this and make it part of the note style system.
|
|
*/
|
|
enum StrumlineStyle
|
|
{
|
|
NORMAL;
|
|
PIXEL;
|
|
}
|