mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-09 00:04:42 +00:00
517 lines
12 KiB
Haxe
517 lines
12 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.graphics.atlas.FlxAtlas;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxCollision;
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import flixel.util.FlxColor;
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import flixel.util.FlxStringUtil;
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import flixel.util.FlxTimer;
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import haxe.Json;
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import lime.utils.Assets;
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using StringTools;
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class PlayState extends FlxState
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var vocals:FlxSound;
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private var canHit:Bool = false;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var canHitText:FlxText;
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private var dad:Dad;
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private var boyfriend:Boyfriend;
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private var notes:FlxTypedGroup<Note>;
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private var strumLine:FlxSprite;
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private var curSection:Int = 0;
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private var sectionScores:Array<Dynamic> = [[], []];
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private var sectionLengths:Array<Int> = [];
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private var camFollow:FlxObject;
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private var strumLineNotes:FlxTypedGroup<FlxSprite>;
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private var playerStrums:FlxTypedGroup<FlxSprite>;
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override public function create()
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{
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var bg:FlxSprite = FlxGridOverlay.create(50, 50);
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bg.scrollFactor.set(0.5, 0.5);
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add(bg);
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dad = new Dad(100, 100);
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add(dad);
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boyfriend = new Boyfriend(770, 450);
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add(boyfriend);
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strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
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strumLine.scrollFactor.set();
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strumLineNotes = new FlxTypedGroup<FlxSprite>();
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add(strumLineNotes);
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playerStrums = new FlxTypedGroup<FlxSprite>();
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generateSong('assets/data/fresh/fresh.json');
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canHitText = new FlxText(10, 10, 0, "weed");
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// add(strumLine);
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camFollow = new FlxObject(0, 0, 1, 1);
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add(camFollow);
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FlxG.camera.follow(camFollow, LOCKON, 0.04);
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// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
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FlxG.camera.zoom = 1.05;
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FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
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FlxG.fixedTimestep = false;
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super.create();
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}
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var debugNum:Int = 0;
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private function generateSong(dataPath:String):Void
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{
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// FlxG.log.add(ChartParser.parse());
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generateStaticArrows(0);
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generateStaticArrows(1);
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var songData = Json.parse(Assets.getText(dataPath));
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Conductor.changeBPM(songData.bpm);
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FlxG.sound.playMusic("assets/music/" + songData.song + "_Inst.mp3");
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vocals = new FlxSound().loadEmbedded("assets/music/" + songData.song + "_Voices.mp3");
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FlxG.sound.list.add(vocals);
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vocals.play();
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notes = new FlxTypedGroup<Note>();
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add(notes);
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var noteData:Array<Dynamic> = [];
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for (i in 1...songData.sections + 1)
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{
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noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
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}
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var playerCounter:Int = 0;
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while (playerCounter < 2)
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{
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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var totalLength:Int = 0; // Total length of the song, in beats;
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for (section in noteData)
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{
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var dumbassSection:Array<Dynamic> = section;
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var daStep:Int = 0;
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var coolSection:Int = Std.int(section.length / 4);
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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coolSection = 4;
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else if (coolSection <= 8)
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coolSection = 8;
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for (songNotes in dumbassSection)
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{
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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trace('SECTON');
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trace(daBeats);
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trace(totalLength);
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if (songNotes != 0)
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{
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var daStrumTime:Float = ((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * totalLength))
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+ ((Conductor.crochet * coolSection) * playerCounter);
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var swagNote:Note = new Note(daStrumTime, songNotes);
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swagNote.scrollFactor.set(0, 0);
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swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset
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if (playerCounter == 1) // is the player
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{
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swagNote.mustPress = true;
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}
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else
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{
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sectionScores[0][daBeats] += swagNote.noteScore;
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}
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if (notes.members.length > 0)
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swagNote.prevNote = notes.members[notes.members.length - 1];
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else
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swagNote.prevNote = swagNote;
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notes.add(swagNote);
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}
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daStep += 1;
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}
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// only need to do it once
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if (playerCounter == 0)
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sectionLengths.push(Math.round(coolSection / 4));
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totalLength += Math.round(coolSection / 4);
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daBeats += 1;
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}
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playerCounter += 1;
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}
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trace(sectionLengths);
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}
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private function generateStaticArrows(player:Int):Void
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{
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for (i in 0...4)
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{
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FlxG.log.add(i);
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var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
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var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
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babyArrow.frames = arrTex;
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babyArrow.animation.addByPrefix('green', 'arrowUP');
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babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
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babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
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babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
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babyArrow.scrollFactor.set();
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babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
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babyArrow.updateHitbox();
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babyArrow.antialiasing = true;
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babyArrow.ID = i + 1;
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if (player == 1)
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{
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playerStrums.add(babyArrow);
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}
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switch (Math.abs(i + 1))
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{
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case 1:
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babyArrow.x += Note.swagWidth * 2;
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babyArrow.animation.addByPrefix('static', 'arrowUP');
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babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
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case 2:
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babyArrow.x += Note.swagWidth * 3;
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babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
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babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
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case 3:
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babyArrow.x += Note.swagWidth * 1;
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babyArrow.animation.addByPrefix('static', 'arrowDOWN');
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babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
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case 4:
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babyArrow.x += Note.swagWidth * 0;
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babyArrow.animation.addByPrefix('static', 'arrowLEFT');
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babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
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}
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babyArrow.animation.play('static');
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babyArrow.x += 50;
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babyArrow.x += ((FlxG.width / 2) * player);
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strumLineNotes.add(babyArrow);
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}
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}
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var sectionScored:Bool = false;
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override public function update(elapsed:Float)
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{
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keyShit();
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super.update(elapsed);
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if (FlxG.keys.justPressed.NINE)
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FlxG.switchState(new Charting());
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new Charting(true));
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Conductor.songPosition = FlxG.sound.music.time;
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var playerTurn:Int = totalBeats % (sectionLengths[curSection] * 8);
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if (playerTurn == (sectionLengths[curSection] * 8) - 1 && !sectionScored)
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{
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popUpScore();
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sectionScored = true;
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}
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if (playerTurn == 0)
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{
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camFollow.setPosition(dad.getGraphicMidpoint().x + 150, dad.getGraphicMidpoint().y - 100);
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vocals.volume = 1;
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}
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if (playerTurn == Std.int((sectionLengths[curSection] * 8) / 2))
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{
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camFollow.setPosition(boyfriend.getGraphicMidpoint().x - 100, boyfriend.getGraphicMidpoint().y - 100);
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}
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if (playerTurn < 4)
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{
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sectionScored = false;
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}
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FlxG.watch.addQuick("beatShit", playerTurn);
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everyBeat();
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everyStep();
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notes.forEachAlive(function(daNote:Note)
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{
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if (daNote.y > FlxG.height)
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{
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daNote.active = false;
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daNote.visible = false;
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}
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else
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{
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daNote.visible = true;
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daNote.active = true;
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}
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if (daNote.y < -daNote.height)
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{
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if (daNote.tooLate)
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vocals.volume = 0;
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daNote.kill();
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}
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if (!daNote.mustPress && daNote.wasGoodHit)
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{
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switch (Math.abs(daNote.noteData))
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{
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case 1:
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dad.playAnim('singUP');
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case 2:
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dad.playAnim('singRIGHT');
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case 3:
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dad.playAnim('singDOWN');
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case 4:
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dad.playAnim('singLEFT');
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}
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daNote.kill();
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}
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * 0.45);
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});
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}
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private function popUpScore():Void
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{
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boyfriend.playAnim('hey');
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vocals.volume = 1;
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var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection];
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var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
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coolText.screenCenter();
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coolText.x = FlxG.width * 0.75;
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add(coolText);
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FlxTween.tween(coolText, {alpha: 0}, 0.2, {
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onComplete: function(tween:FlxTween)
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{
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coolText.kill();
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},
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startDelay: Conductor.crochet * 0.001
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});
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curSection += 1;
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}
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function keyShit():Void
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{
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// HOLDING
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var up = FlxG.keys.anyPressed([W, UP]);
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var right = FlxG.keys.anyPressed([D, RIGHT]);
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var down = FlxG.keys.anyPressed([S, DOWN]);
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var left = FlxG.keys.anyPressed([A, LEFT]);
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var upP = FlxG.keys.anyJustPressed([W, UP]);
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var rightP = FlxG.keys.anyJustPressed([D, RIGHT]);
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var downP = FlxG.keys.anyJustPressed([S, DOWN]);
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var leftP = FlxG.keys.anyJustPressed([A, LEFT]);
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var upR = FlxG.keys.anyJustReleased([W, UP]);
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var rightR = FlxG.keys.anyJustReleased([D, RIGHT]);
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var downR = FlxG.keys.anyJustReleased([S, DOWN]);
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var leftR = FlxG.keys.anyJustReleased([A, LEFT]);
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if (up || right || down || left)
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{
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notes.forEach(function(daNote:Note)
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{
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if (daNote.canBeHit)
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{
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switch (daNote.noteData)
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{
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// NOTES YOU ARE HOLDING
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case -1:
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if (up && daNote.prevNote.wasGoodHit)
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goodNoteHit(daNote);
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case -2:
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if (right && daNote.prevNote.wasGoodHit)
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goodNoteHit(daNote);
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case -3:
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if (down && daNote.prevNote.wasGoodHit)
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goodNoteHit(daNote);
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case -4:
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if (left && daNote.prevNote.wasGoodHit)
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goodNoteHit(daNote);
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case 1: // NOTES YOU JUST PRESSED
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if (upP)
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goodNoteHit(daNote);
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case 2:
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if (rightP)
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goodNoteHit(daNote);
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case 3:
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if (downP)
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goodNoteHit(daNote);
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case 4:
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if (leftP)
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goodNoteHit(daNote);
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}
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if (daNote.wasGoodHit)
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{
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daNote.kill();
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}
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}
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});
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}
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playerStrums.forEach(function(spr:FlxSprite)
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{
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switch (spr.ID)
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{
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case 1:
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if (upP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (upR)
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spr.animation.play('static');
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case 2:
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if (rightP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (rightR)
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spr.animation.play('static');
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case 3:
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if (downP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (downR)
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spr.animation.play('static');
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case 4:
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if (leftP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (leftR)
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spr.animation.play('static');
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}
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if (spr.animation.curAnim.name == 'confirm')
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{
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.y -= 13;
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}
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else
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spr.centerOffsets();
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});
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}
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function goodNoteHit(note:Note):Void
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{
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if (!note.wasGoodHit)
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{
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switch (Math.abs(note.noteData))
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{
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case 1:
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boyfriend.playAnim('singUP');
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case 2:
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boyfriend.playAnim('singRIGHT');
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case 3:
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boyfriend.playAnim('singDOWN');
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case 4:
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boyfriend.playAnim('singLEFT');
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}
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playerStrums.forEach(function(spr:FlxSprite)
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{
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if (Math.abs(note.noteData) == spr.ID)
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{
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spr.animation.play('confirm', true);
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}
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});
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sectionScores[1][curSection] += note.noteScore;
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note.wasGoodHit = true;
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vocals.volume = 1;
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}
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}
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function everyBeat():Void
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastBeat + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet)
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{
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lastBeat += Conductor.crochet;
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canHitText.text += "\nWEED\nWEED";
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totalBeats += 1;
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dad.animation.play('idle');
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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boyfriend.playAnim('idle');
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}
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}
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}
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function everyStep()
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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canHit = true;
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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canHitText.text += "\nWEED\nWEED";
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}
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}
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else
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canHit = false;
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}
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}
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