mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-18 04:43:12 +00:00
77 lines
2 KiB
Haxe
77 lines
2 KiB
Haxe
package;
|
|
|
|
import flixel.FlxGame;
|
|
import flixel.FlxState;
|
|
import openfl.Assets;
|
|
import openfl.Lib;
|
|
import openfl.display.FPS;
|
|
import openfl.display.Sprite;
|
|
import openfl.events.Event;
|
|
|
|
class Main extends Sprite
|
|
{
|
|
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).
|
|
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
|
|
var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
|
|
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
|
|
var framerate:Int = 60; // How many frames per second the game should run at.
|
|
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
|
|
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
|
|
|
|
// You can pretty much ignore everything from here on - your code should go in your states.
|
|
|
|
public static function main():Void
|
|
{
|
|
Lib.current.addChild(new Main());
|
|
}
|
|
|
|
public function new()
|
|
{
|
|
super();
|
|
|
|
if (stage != null)
|
|
{
|
|
init();
|
|
}
|
|
else
|
|
{
|
|
addEventListener(Event.ADDED_TO_STAGE, init);
|
|
}
|
|
}
|
|
|
|
private function init(?E:Event):Void
|
|
{
|
|
if (hasEventListener(Event.ADDED_TO_STAGE))
|
|
{
|
|
removeEventListener(Event.ADDED_TO_STAGE, init);
|
|
}
|
|
|
|
setupGame();
|
|
}
|
|
|
|
private function setupGame():Void
|
|
{
|
|
var stageWidth:Int = Lib.current.stage.stageWidth;
|
|
var stageHeight:Int = Lib.current.stage.stageHeight;
|
|
|
|
if (zoom == -1)
|
|
{
|
|
var ratioX:Float = stageWidth / gameWidth;
|
|
var ratioY:Float = stageHeight / gameHeight;
|
|
zoom = Math.min(ratioX, ratioY);
|
|
gameWidth = Math.ceil(stageWidth / zoom);
|
|
gameHeight = Math.ceil(stageHeight / zoom);
|
|
}
|
|
|
|
#if !debug
|
|
initialState = TitleState;
|
|
#end
|
|
|
|
addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen));
|
|
|
|
#if !mobile
|
|
addChild(new FPS(10, 3, 0xFFFFFF));
|
|
#end
|
|
}
|
|
}
|