mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-16 11:53:45 +00:00
217 lines
5.4 KiB
Haxe
217 lines
5.4 KiB
Haxe
package;
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import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.keyboard.FlxKey;
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import flixel.system.FlxSound;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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class PauseSubState extends MusicBeatSubstate
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{
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var grpMenuShit:FlxTypedGroup<Alphabet>;
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var pauseOG:Array<String> = [
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'Resume',
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'Restart Song',
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'Change Difficulty',
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'Toggle Practice Mode',
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'Exit to menu'
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];
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var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
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var menuItems:Array<String> = [];
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var curSelected:Int = 0;
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var pauseMusic:FlxSound;
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var practiceText:FlxText;
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public function new(x:Float, y:Float)
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{
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super();
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menuItems = pauseOG;
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pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
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pauseMusic.volume = 0;
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pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
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FlxG.sound.list.add(pauseMusic);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0;
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bg.scrollFactor.set();
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add(bg);
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var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
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levelInfo.text += PlayState.SONG.song;
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levelInfo.scrollFactor.set();
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levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
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levelInfo.updateHitbox();
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add(levelInfo);
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var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
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levelDifficulty.text += CoolUtil.difficultyString();
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levelDifficulty.scrollFactor.set();
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levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
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levelDifficulty.updateHitbox();
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add(levelDifficulty);
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var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32);
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deathCounter.text = "Blue balled: " + PlayState.deathCounter;
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deathCounter.scrollFactor.set();
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deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
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deathCounter.updateHitbox();
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add(deathCounter);
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practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
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practiceText.scrollFactor.set();
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practiceText.setFormat(Paths.font('vcr.ttf'), 32);
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practiceText.updateHitbox();
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practiceText.x = FlxG.width - (practiceText.width + 20);
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practiceText.visible = PlayState.practiceMode;
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add(practiceText);
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levelDifficulty.alpha = 0;
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levelInfo.alpha = 0;
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deathCounter.alpha = 0;
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levelInfo.x = FlxG.width - (levelInfo.width + 20);
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levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20);
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deathCounter.x = FlxG.width - (deathCounter.width + 20);
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FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
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FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3});
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FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5});
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FlxTween.tween(deathCounter, {alpha: 1, y: deathCounter.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.7});
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grpMenuShit = new FlxTypedGroup<Alphabet>();
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add(grpMenuShit);
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regenMenu();
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// cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
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}
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private function regenMenu():Void
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{
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while (grpMenuShit.members.length > 0)
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{
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grpMenuShit.remove(grpMenuShit.members[0], true);
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}
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for (i in 0...menuItems.length)
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{
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var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
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songText.isMenuItem = true;
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songText.targetY = i;
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grpMenuShit.add(songText);
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}
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curSelected = 0;
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changeSelection();
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}
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override function update(elapsed:Float)
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{
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if (pauseMusic.volume < 0.5)
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pauseMusic.volume += 0.01 * elapsed;
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super.update(elapsed);
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var upP = controls.UI_UP_P;
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var downP = controls.UI_DOWN_P;
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var accepted = controls.ACCEPT;
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if (upP)
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{
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changeSelection(-1);
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}
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if (downP)
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{
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changeSelection(1);
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}
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if (accepted)
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{
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var daSelected:String = menuItems[curSelected];
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switch (daSelected)
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{
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case "Resume":
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close();
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case "EASY" | 'NORMAL' | "HARD":
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PlayState.SONG = Song.loadFromJson(Highscore.formatSong(PlayState.SONG.song.toLowerCase(), curSelected),
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PlayState.SONG.song.toLowerCase());
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PlayState.storyDifficulty = curSelected;
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FlxG.resetState();
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case 'Toggle Practice Mode':
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PlayState.practiceMode = !PlayState.practiceMode;
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practiceText.visible = PlayState.practiceMode;
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case 'Change Difficulty':
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menuItems = difficultyChoices;
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regenMenu();
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case 'BACK':
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menuItems = pauseOG;
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regenMenu();
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case "Restart Song":
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FlxG.resetState();
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case "Exit to menu":
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PlayState.deathCounter = 0;
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FlxG.switchState(new MainMenuState());
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}
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}
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if (FlxG.keys.justPressed.J)
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{
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// for reference later!
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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}
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override function destroy()
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{
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pauseMusic.destroy();
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super.destroy();
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}
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function changeSelection(change:Int = 0):Void
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{
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curSelected += change;
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if (curSelected < 0)
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curSelected = menuItems.length - 1;
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if (curSelected >= menuItems.length)
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curSelected = 0;
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var bullShit:Int = 0;
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for (item in grpMenuShit.members)
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{
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item.targetY = bullShit - curSelected;
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bullShit++;
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item.alpha = 0.6;
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// item.setGraphicSize(Std.int(item.width * 0.8));
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if (item.targetY == 0)
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{
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item.alpha = 1;
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// item.setGraphicSize(Std.int(item.width));
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}
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}
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}
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}
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