mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-26 06:58:10 +00:00
377 lines
11 KiB
Haxe
377 lines
11 KiB
Haxe
package funkin.ui.debug.latency;
|
|
|
|
import funkin.data.notestyle.NoteStyleRegistry;
|
|
import flixel.FlxSprite;
|
|
import flixel.FlxSubState;
|
|
import flixel.group.FlxGroup;
|
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
import flixel.math.FlxMath;
|
|
import funkin.ui.MusicBeatSubState;
|
|
import flixel.sound.FlxSound;
|
|
import flixel.text.FlxText;
|
|
import flixel.util.FlxColor;
|
|
import funkin.audio.visualize.PolygonSpectogram;
|
|
import funkin.play.notes.NoteSprite;
|
|
import funkin.ui.debug.latency.CoolStatsGraph;
|
|
import openfl.events.KeyboardEvent;
|
|
import funkin.input.PreciseInputManager;
|
|
import funkin.play.notes.Strumline;
|
|
import funkin.play.notes.notestyle.NoteStyle;
|
|
import funkin.data.notestyle.NoteStyleData;
|
|
import funkin.data.notestyle.NoteStyleRegistry;
|
|
import funkin.data.song.SongData.SongNoteData;
|
|
import haxe.Timer;
|
|
import flixel.FlxCamera;
|
|
|
|
class LatencyState extends MusicBeatSubState
|
|
{
|
|
var visualOffsetText:FlxText;
|
|
var offsetText:FlxText;
|
|
var noteGrp:Array<SongNoteData> = [];
|
|
var strumLine:Strumline;
|
|
|
|
var blocks:FlxTypedGroup<FlxSprite>;
|
|
|
|
var songPosVis:FlxSprite;
|
|
var songVisFollowVideo:FlxSprite;
|
|
var songVisFollowAudio:FlxSprite;
|
|
|
|
var beatTrail:FlxSprite;
|
|
var diffGrp:FlxTypedGroup<FlxText>;
|
|
var offsetsPerBeat:Array<Null<Int>> = [];
|
|
var swagSong:HomemadeMusic;
|
|
|
|
var previousVolume:Float;
|
|
|
|
var stateCamera:FlxCamera;
|
|
|
|
/**
|
|
* A local conductor instance for this testing class, in-case we are in a PlayState
|
|
* because I'm too lazy to set the old variables for conductor stuff !
|
|
*/
|
|
var localConductor:Conductor;
|
|
|
|
// stores values of what the previous persistent draw/update stuff was, example if opened
|
|
// from pause menu, we want to NOT draw persistently, but then resume drawing once closed
|
|
var prevPersistentDraw:Bool;
|
|
var prevPersistentUpdate:Bool;
|
|
|
|
override function create()
|
|
{
|
|
super.create();
|
|
|
|
prevPersistentDraw = FlxG.state.persistentDraw;
|
|
prevPersistentUpdate = FlxG.state.persistentUpdate;
|
|
|
|
FlxG.state.persistentDraw = false;
|
|
FlxG.state.persistentUpdate = false;
|
|
|
|
localConductor = new Conductor();
|
|
conductorInUse = localConductor;
|
|
|
|
stateCamera = new FlxCamera(0, 0, FlxG.width, FlxG.height);
|
|
stateCamera.bgColor = FlxColor.BLACK;
|
|
FlxG.cameras.add(stateCamera);
|
|
|
|
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
|
|
add(bg);
|
|
|
|
if (FlxG.sound.music != null)
|
|
{
|
|
previousVolume = FlxG.sound.music.volume;
|
|
FlxG.sound.music.volume = 0; // only want to mute the volume, incase we are coming from pause menu
|
|
}
|
|
else
|
|
previousVolume = 1; // defaults to 1 if no music is playing 🤔 also fuck it, emoji in code comment
|
|
|
|
swagSong = new HomemadeMusic();
|
|
swagSong.loadEmbedded(Paths.sound('soundTest'), true);
|
|
swagSong.looped = true;
|
|
swagSong.play();
|
|
FlxG.sound.list.add(swagSong);
|
|
|
|
PreciseInputManager.instance.onInputPressed.add(preciseInputPressed);
|
|
|
|
PreciseInputManager.instance.onInputReleased.add(preciseInputReleased);
|
|
|
|
localConductor.forceBPM(60);
|
|
|
|
Conductor.instance.forceBPM(60);
|
|
|
|
diffGrp = new FlxTypedGroup<FlxText>();
|
|
add(diffGrp);
|
|
|
|
for (beat in 0...Math.floor(swagSong.length / (localConductor.stepLengthMs * 2)))
|
|
{
|
|
var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (localConductor.stepLengthMs * 2)), FlxG.height - 15);
|
|
beatTick.makeGraphic(2, 15);
|
|
beatTick.alpha = 0.3;
|
|
add(beatTick);
|
|
|
|
var offsetTxt:FlxText = new FlxText(songPosToX(beat * (localConductor.stepLengthMs * 2)), FlxG.height - 26, 0, "");
|
|
offsetTxt.alpha = 0.5;
|
|
diffGrp.add(offsetTxt);
|
|
|
|
offsetsPerBeat.push(null);
|
|
}
|
|
|
|
songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
|
|
add(songVisFollowAudio);
|
|
|
|
songVisFollowVideo = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.BLUE);
|
|
add(songVisFollowVideo);
|
|
|
|
songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
|
|
add(songPosVis);
|
|
|
|
beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
|
|
beatTrail.alpha = 0.7;
|
|
add(beatTrail);
|
|
|
|
blocks = new FlxTypedGroup<FlxSprite>();
|
|
add(blocks);
|
|
|
|
for (i in 0...8)
|
|
{
|
|
var block = new FlxSprite(2, ((FlxG.height / 8) + 2) * i).makeGraphic(Std.int(FlxG.height / 8), Std.int((FlxG.height / 8) - 4));
|
|
block.alpha = 0.1;
|
|
blocks.add(block);
|
|
}
|
|
|
|
var strumlineBG:FlxSprite = new FlxSprite();
|
|
add(strumlineBG);
|
|
|
|
strumLine = new Strumline(NoteStyleRegistry.instance.fetchDefault(), true);
|
|
strumLine.conductorInUse = localConductor;
|
|
strumLine.screenCenter();
|
|
add(strumLine);
|
|
|
|
strumlineBG.x = strumLine.x;
|
|
strumlineBG.makeGraphic(Std.int(strumLine.width), FlxG.height, 0xFFFFFFFF);
|
|
strumlineBG.alpha = 0.1;
|
|
|
|
visualOffsetText = new FlxText();
|
|
visualOffsetText.setFormat(Paths.font("vcr.ttf"), 20);
|
|
visualOffsetText.x = (FlxG.height / 8) + 10;
|
|
visualOffsetText.y = 10;
|
|
visualOffsetText.fieldWidth = strumLine.x - visualOffsetText.x - 10;
|
|
add(visualOffsetText);
|
|
|
|
offsetText = new FlxText();
|
|
offsetText.setFormat(Paths.font("vcr.ttf"), 20);
|
|
offsetText.x = strumLine.x + strumLine.width + 10;
|
|
offsetText.y = 10;
|
|
offsetText.fieldWidth = FlxG.width - offsetText.x - 10;
|
|
add(offsetText);
|
|
|
|
var helpText:FlxText = new FlxText();
|
|
helpText.setFormat(Paths.font("vcr.ttf"), 20);
|
|
helpText.text = "Press BACK to return to main menu";
|
|
helpText.x = FlxG.width - helpText.width;
|
|
helpText.y = FlxG.height - (helpText.height * 2) - 2;
|
|
add(helpText);
|
|
|
|
regenNoteData();
|
|
}
|
|
|
|
function preciseInputPressed(event:PreciseInputEvent)
|
|
{
|
|
generateBeatStuff(event);
|
|
strumLine.pressKey(event.noteDirection);
|
|
strumLine.playPress(event.noteDirection);
|
|
}
|
|
|
|
function preciseInputReleased(event:PreciseInputEvent)
|
|
{
|
|
strumLine.playStatic(event.noteDirection);
|
|
strumLine.releaseKey(event.noteDirection);
|
|
}
|
|
|
|
override public function close():Void
|
|
{
|
|
PreciseInputManager.instance.onInputPressed.remove(preciseInputPressed);
|
|
PreciseInputManager.instance.onInputReleased.remove(preciseInputReleased);
|
|
|
|
FlxG.sound.music.volume = previousVolume;
|
|
swagSong.stop();
|
|
FlxG.sound.list.remove(swagSong);
|
|
|
|
FlxG.cameras.remove(stateCamera);
|
|
|
|
FlxG.state.persistentDraw = prevPersistentDraw;
|
|
FlxG.state.persistentUpdate = prevPersistentUpdate;
|
|
super.close();
|
|
}
|
|
|
|
function regenNoteData()
|
|
{
|
|
for (i in 0...32)
|
|
{
|
|
var note:SongNoteData = new SongNoteData((localConductor.stepLengthMs * 2) * i, 1);
|
|
noteGrp.push(note);
|
|
}
|
|
|
|
strumLine.applyNoteData(noteGrp);
|
|
}
|
|
|
|
override function stepHit():Bool
|
|
{
|
|
if (localConductor.currentStep % 4 == 2)
|
|
{
|
|
blocks.members[((localConductor.currentBeat % 8) + 1) % 8].alpha = 0.5;
|
|
}
|
|
|
|
return super.stepHit();
|
|
}
|
|
|
|
override function beatHit():Bool
|
|
{
|
|
if (localConductor.currentBeat % 8 == 0) blocks.forEach(blok -> {
|
|
blok.alpha = 0.1;
|
|
});
|
|
|
|
blocks.members[localConductor.currentBeat % 8].alpha = 1;
|
|
// block.visible = !block.visible;
|
|
|
|
return super.beatHit();
|
|
}
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
/* trace("1: " + swagSong.frfrTime);
|
|
@:privateAccess
|
|
trace(FlxG.sound.music._channel.position);
|
|
*/
|
|
|
|
localConductor.update(swagSong.time, false);
|
|
|
|
// localConductor.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
|
|
|
|
songPosVis.x = songPosToX(localConductor.songPosition);
|
|
songVisFollowAudio.x = songPosToX(localConductor.songPosition - localConductor.audioVisualOffset);
|
|
songVisFollowVideo.x = songPosToX(localConductor.songPosition - localConductor.inputOffset);
|
|
|
|
visualOffsetText.text = "Visual Offset: " + localConductor.audioVisualOffset + "ms";
|
|
visualOffsetText.text += "\n\nYou can press SPACE+Left/Right to change this value.";
|
|
visualOffsetText.text += "\n\nYou can hold SHIFT to step 1ms at a time";
|
|
|
|
offsetText.text = "INPUT Offset (Left/Right to change): " + localConductor.inputOffset + "ms";
|
|
offsetText.text += "\n\nYou can hold SHIFT to step 1ms at a time";
|
|
|
|
var avgOffsetInput:Float = 0;
|
|
|
|
var loopInd:Int = 0;
|
|
for (offsetThing in offsetsPerBeat)
|
|
{
|
|
if (offsetThing == null) continue;
|
|
avgOffsetInput += offsetThing;
|
|
loopInd++;
|
|
}
|
|
|
|
avgOffsetInput /= loopInd;
|
|
|
|
offsetText.text += "\n\nEstimated average input offset needed: " + avgOffsetInput;
|
|
|
|
var multiply:Int = 10;
|
|
|
|
if (FlxG.keys.pressed.SHIFT) multiply = 1;
|
|
|
|
if (FlxG.keys.pressed.CONTROL || FlxG.keys.pressed.SPACE)
|
|
{
|
|
if (FlxG.keys.justPressed.RIGHT)
|
|
{
|
|
localConductor.audioVisualOffset += 1 * multiply;
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.LEFT)
|
|
{
|
|
localConductor.audioVisualOffset -= 1 * multiply;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (FlxG.keys.anyJustPressed([LEFT, RIGHT]))
|
|
{
|
|
if (FlxG.keys.justPressed.RIGHT)
|
|
{
|
|
localConductor.inputOffset += 1 * multiply;
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.LEFT)
|
|
{
|
|
localConductor.inputOffset -= 1 * multiply;
|
|
}
|
|
|
|
// reset the average, so you don't need to wait a full loop to start getting averages
|
|
// also reset each text member
|
|
offsetsPerBeat = [];
|
|
diffGrp.forEach(memb -> memb.text = "");
|
|
}
|
|
}
|
|
|
|
if (controls.BACK)
|
|
{
|
|
close();
|
|
}
|
|
|
|
super.update(elapsed);
|
|
}
|
|
|
|
function generateBeatStuff(event:PreciseInputEvent)
|
|
{
|
|
// localConductor.update(swagSong.getTimeWithDiff());
|
|
|
|
var inputLatencyMs:Float = haxe.Int64.toInt(PreciseInputManager.getCurrentTimestamp() - event.timestamp) / 1000.0 / 1000.0;
|
|
// trace("input latency: " + inputLatencyMs + "ms");
|
|
// trace("cur timestamp: " + PreciseInputManager.getCurrentTimestamp() + "ns");
|
|
// trace("event timestamp: " + event.timestamp + "ns");
|
|
// trace("songtime: " + localConductor.getTimeWithDiff(swagSong) + "ms");
|
|
|
|
var closestBeat:Int = Math.round(localConductor.getTimeWithDiff(swagSong) / (localConductor.stepLengthMs * 2)) % diffGrp.members.length;
|
|
var getDiff:Float = localConductor.getTimeWithDiff(swagSong) - (closestBeat * (localConductor.stepLengthMs * 2));
|
|
// getDiff -= localConductor.inputOffset;
|
|
getDiff -= inputLatencyMs;
|
|
getDiff -= localConductor.audioVisualOffset;
|
|
|
|
// lil fix for end of song
|
|
if (closestBeat == 0 && getDiff >= localConductor.stepLengthMs * 2) getDiff -= swagSong.length;
|
|
|
|
beatTrail.x = songPosVis.x;
|
|
|
|
diffGrp.members[closestBeat].text = getDiff + "ms";
|
|
offsetsPerBeat[closestBeat] = Math.round(getDiff);
|
|
}
|
|
|
|
function songPosToX(pos:Float):Float
|
|
{
|
|
return FlxMath.remapToRange(pos, 0, swagSong.length, 0, FlxG.width);
|
|
}
|
|
}
|
|
|
|
class HomemadeMusic extends FlxSound
|
|
{
|
|
public var prevTimestamp:Int = 0;
|
|
|
|
public function new()
|
|
{
|
|
super();
|
|
}
|
|
|
|
var prevTime:Float = 0;
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
super.update(elapsed);
|
|
if (prevTime != time)
|
|
{
|
|
prevTime = time;
|
|
prevTimestamp = Std.int(Timer.stamp() * 1000);
|
|
}
|
|
}
|
|
|
|
public function getTimeWithDiff():Float
|
|
{
|
|
return time + (Std.int(Timer.stamp() * 1000) - prevTimestamp);
|
|
}
|
|
}
|