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Funkin/source/funkin/freeplayStuff/SongMenuItem.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

120 lines
3.2 KiB
Haxe

package funkin.freeplayStuff;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
class SongMenuItem extends FlxSpriteGroup
{
var capsule:FlxSprite;
public var selected(default, set):Bool = false;
public var songTitle:String = "Test";
public var songText:FlxText;
public var favIcon:FlxSprite;
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
public var doJumpIn:Bool = false;
public var doJumpOut:Bool = false;
public function new(x:Float, y:Float, song:String)
{
super(x, y);
this.songTitle = song;
capsule = new FlxSprite();
capsule.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule');
capsule.animation.addByPrefix('selected', 'mp3 capsule w backing0', 24);
capsule.animation.addByPrefix('unselected', 'mp3 capsule w backing NOT SELECTED', 24);
// capsule.animation
add(capsule);
songText = new FlxText(120, 40, 0, songTitle, 40);
songText.font = "5by7";
songText.color = 0xFF43C1EA;
add(songText);
favIcon = new FlxSprite(440, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(60, 60);
add(favIcon);
selected = selected; // just to kickstart the set_selected
}
var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0;
var frameOutTicker:Float = 0;
var frameOutTypeBeat:Int = 0;
var xFrames:Array<Float> = [1.7, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
override function update(elapsed:Float)
{
if (doJumpIn)
{
frameInTicker += elapsed;
if (frameInTicker >= 1 / 24 && frameInTypeBeat < xFrames.length)
{
frameInTicker = 0;
scale.x = xFrames[frameInTypeBeat];
scale.y = 1 / xFrames[frameInTypeBeat];
x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat, xPosLerpLol.length - 1))];
frameInTypeBeat += 1;
}
}
if (doJumpOut)
{
frameOutTicker += elapsed;
if (frameOutTicker >= 1 / 24 && frameOutTypeBeat < xFrames.length)
{
frameOutTicker = 0;
scale.x = xFrames[frameOutTypeBeat];
scale.y = 1 / xFrames[frameOutTypeBeat];
x = FlxG.width * xPosOutLerpLol[Std.int(Math.min(frameOutTypeBeat, xPosOutLerpLol.length - 1))];
frameOutTypeBeat += 1;
}
}
if (doLerp)
{
x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
}
super.update(elapsed);
}
function set_selected(value:Bool):Bool
{
// trace(value);
// cute one liners, lol!
songText.alpha = value ? 1 : 0.6;
capsule.offset.x = value ? 0 : -5;
capsule.animation.play(value ? "selected" : "unselected");
return value;
}
}