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Funkin/source/funkin/play/PlayStatePlaylist.hx
2023-06-06 17:38:31 -04:00

57 lines
1.5 KiB
Haxe

package funkin.play;
import funkin.util.Constants;
/**
* Manages playback of multiple songs in a row.
*
* TODO: Add getters/setters for all these properties to validate them.
*/
class PlayStatePlaylist
{
/**
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
*/
public static var isStoryMode(default, default):Bool = false;
/**
* The loist of upcoming songs to be played.
* When the user completes a song in Story Mode, the first entry in this list is played.
* When this list is empty, move to the Results screen instead.
*/
public static var playlistSongIds:Array<String> = [];
/**
* The cumulative score for all the songs in the playlist.
*/
public static var campaignScore:Int = 0;
/**
* The title of this playlist, for example `Week 4` or `Weekend 1`
*/
public static var campaignTitle:String = 'UNKNOWN';
/**
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
*/
public static var campaignId:String = 'unknown';
/**
* The current difficulty selected for this level (as a named ID).
*/
public static var currentDifficulty(default, default):String = Constants.DEFAULT_DIFFICULTY;
/**
* Resets the playlist to its default state.
*/
public static function reset():Void
{
isStoryMode = false;
playlistSongIds = [];
campaignScore = 0;
campaignTitle = 'UNKNOWN';
campaignId = 'unknown';
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
}
}