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Funkin/source/ChartingState.hx
MtH 674a08b381 actually huge overhaul OOPS lol.
trims off unnecessary data, supports bpm changes proper and according to my proposed system, also just happens to fix other issues with the chart editor
2021-02-11 23:13:50 +01:00

1090 lines
25 KiB
Haxe

package;
import Section.SwagSection;
import Song.SwagSong;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUI9SliceSprite;
import flixel.addons.ui.FlxUI;
import flixel.addons.ui.FlxUICheckBox;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.addons.ui.FlxUIInputText;
import flixel.addons.ui.FlxUINumericStepper;
import flixel.addons.ui.FlxUITabMenu;
import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
import haxe.Json;
import lime.utils.Assets;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.media.Sound;
import openfl.net.FileReference;
import openfl.utils.ByteArray;
using StringTools;
class ChartingState extends MusicBeatState
{
var _file:FileReference;
var UI_box:FlxUITabMenu;
/**
* Array of notes showing when each section STARTS in STEPS
* Usually rounded up??
*/
var curSection:Int = 0;
public static var lastSection:Int = 0;
var bpmTxt:FlxText;
var strumLine:FlxSprite;
var curSong:String = 'Dadbattle';
var amountSteps:Int = 0;
var bullshitUI:FlxGroup;
var highlight:FlxSprite;
var GRID_SIZE:Int = 40;
var dummyArrow:FlxSprite;
var curRenderedNotes:FlxTypedGroup<Note>;
var curRenderedSustains:FlxTypedGroup<FlxSprite>;
var gridBG:FlxSprite;
var _song:SwagSong;
var typingShit:FlxInputText;
/*
* WILL BE THE CURRENT / LAST PLACED NOTE
**/
var curSelectedNote:Array<Dynamic>;
var tempBpm:Int = 0;
var vocals:FlxSound;
var leftIcon:HealthIcon;
var rightIcon:HealthIcon;
override function create()
{
curSection = lastSection;
gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
add(gridBG);
leftIcon = new HealthIcon('bf');
rightIcon = new HealthIcon('dad');
leftIcon.scrollFactor.set(1, 1);
rightIcon.scrollFactor.set(1, 1);
leftIcon.setGraphicSize(0, 45);
rightIcon.setGraphicSize(0, 45);
add(leftIcon);
add(rightIcon);
leftIcon.setPosition(0, -100);
rightIcon.setPosition(gridBG.width / 2, -100);
var gridBlackLine:FlxSprite = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
add(gridBlackLine);
curRenderedNotes = new FlxTypedGroup<Note>();
curRenderedSustains = new FlxTypedGroup<FlxSprite>();
if (PlayState.SONG != null)
_song = PlayState.SONG;
else
{
_song = {
song: 'Test',
notes: [],
bpm: 150,
needsVoices: true,
player1: 'bf',
player2: 'dad',
speed: 1,
validScore: false
};
}
FlxG.mouse.visible = true;
FlxG.save.bind('funkin', 'ninjamuffin99');
tempBpm = _song.bpm;
addSection();
// sections = _song.notes;
updateGrid();
loadSong(_song.song);
Conductor.changeBPM(_song.bpm);
Conductor.mapBPMChanges(_song);
bpmTxt = new FlxText(1000, 50, 0, "", 16);
bpmTxt.scrollFactor.set();
add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine);
dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
add(dummyArrow);
var tabs = [
{name: "Song", label: 'Song'},
{name: "Section", label: 'Section'},
{name: "Note", label: 'Note'}
];
UI_box = new FlxUITabMenu(null, tabs, true);
UI_box.resize(300, 400);
UI_box.x = FlxG.width / 2;
UI_box.y = 20;
add(UI_box);
addSongUI();
addSectionUI();
addNoteUI();
add(curRenderedNotes);
add(curRenderedSustains);
super.create();
}
function addSongUI():Void
{
var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
typingShit = UI_songTitle;
var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100);
check_voices.checked = _song.needsVoices;
// _song.needsVoices = check_voices.checked;
check_voices.callback = function()
{
_song.needsVoices = check_voices.checked;
trace('CHECKED!');
};
var check_mute_inst = new FlxUICheckBox(10, 200, null, null, "Mute Instrumental (in editor)", 100);
check_mute_inst.checked = false;
check_mute_inst.callback = function()
{
var vol:Float = 1;
if (check_mute_inst.checked)
vol = 0;
FlxG.sound.music.volume = vol;
};
var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
{
saveLevel();
});
var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function()
{
loadSong(_song.song);
});
var reloadSongJson:FlxButton = new FlxButton(reloadSong.x, saveButton.y + 30, "Reload JSON", function()
{
loadJson(_song.song.toLowerCase());
});
var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 1);
stepperSpeed.value = _song.speed;
stepperSpeed.name = 'song_speed';
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 1, 1, 339, 0);
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = CoolUtil.coolTextFile('assets/data/characterList.txt');
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player1 = characters[Std.parseInt(character)];
});
player1DropDown.selectedLabel = _song.player1;
var player2DropDown = new FlxUIDropDownMenu(140, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
{
_song.player2 = characters[Std.parseInt(character)];
});
player2DropDown.selectedLabel = _song.player2;
var tab_group_song = new FlxUI(null, UI_box);
tab_group_song.name = "Song";
tab_group_song.add(UI_songTitle);
tab_group_song.add(check_voices);
tab_group_song.add(check_mute_inst);
tab_group_song.add(saveButton);
tab_group_song.add(reloadSong);
tab_group_song.add(reloadSongJson);
tab_group_song.add(loadAutosaveBtn);
tab_group_song.add(stepperBPM);
tab_group_song.add(stepperSpeed);
tab_group_song.add(player1DropDown);
tab_group_song.add(player2DropDown);
UI_box.addGroup(tab_group_song);
UI_box.scrollFactor.set();
FlxG.camera.follow(strumLine);
}
var stepperLength:FlxUINumericStepper;
var check_mustHitSection:FlxUICheckBox;
var check_changeBPM:FlxUICheckBox;
var stepperSectionBPM:FlxUINumericStepper;
var check_altAnim:FlxUICheckBox;
function addSectionUI():Void
{
var tab_group_section = new FlxUI(null, UI_box);
tab_group_section.name = 'Section';
stepperLength = new FlxUINumericStepper(10, 10, 4, 0, 0, 999, 0);
stepperLength.value = _song.notes[curSection].lengthInSteps;
stepperLength.name = "section_length";
stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 0, 999, 0);
stepperSectionBPM.value = Conductor.bpm;
stepperSectionBPM.name = 'section_bpm';
var stepperCopy:FlxUINumericStepper = new FlxUINumericStepper(110, 130, 1, 1, -999, 999, 0);
var copyButton:FlxButton = new FlxButton(10, 130, "Copy last section", function()
{
copySection(Std.int(stepperCopy.value));
});
var clearSectionButton:FlxButton = new FlxButton(10, 150, "Clear", clearSection);
var swapSection:FlxButton = new FlxButton(10, 170, "Swap section", function()
{
for (i in 0..._song.notes[curSection].sectionNotes.length)
{
var note = _song.notes[curSection].sectionNotes[i];
note[1] = (note[1] + 4) % 8;
_song.notes[curSection].sectionNotes[i] = note;
updateGrid();
}
});
check_mustHitSection = new FlxUICheckBox(10, 30, null, null, "Must hit section", 100);
check_mustHitSection.name = 'check_mustHit';
check_mustHitSection.checked = true;
// _song.needsVoices = check_mustHit.checked;
check_altAnim = new FlxUICheckBox(10, 400, null, null, "Alt Animation", 100);
check_altAnim.name = 'check_altAnim';
check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100);
check_changeBPM.name = 'check_changeBPM';
tab_group_section.add(stepperLength);
tab_group_section.add(stepperSectionBPM);
tab_group_section.add(stepperCopy);
tab_group_section.add(check_mustHitSection);
tab_group_section.add(check_altAnim);
tab_group_section.add(check_changeBPM);
tab_group_section.add(copyButton);
tab_group_section.add(clearSectionButton);
tab_group_section.add(swapSection);
UI_box.addGroup(tab_group_section);
}
var stepperSusLength:FlxUINumericStepper;
function addNoteUI():Void
{
var tab_group_note = new FlxUI(null, UI_box);
tab_group_note.name = 'Note';
stepperSusLength = new FlxUINumericStepper(10, 10, Conductor.stepCrochet / 2, 0, 0, Conductor.stepCrochet * 16);
stepperSusLength.value = 0;
stepperSusLength.name = 'note_susLength';
var applyLength:FlxButton = new FlxButton(100, 10, 'Apply');
tab_group_note.add(stepperSusLength);
tab_group_note.add(applyLength);
UI_box.addGroup(tab_group_note);
}
function loadSong(daSong:String):Void
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.stop();
// vocals.stop();
}
FlxG.sound.playMusic('assets/music/' + daSong + "_Inst" + TitleState.soundExt, 0.6);
// WONT WORK FOR TUTORIAL OR TEST SONG!!! REDO LATER
vocals = new FlxSound().loadEmbedded("assets/music/" + daSong + "_Voices" + TitleState.soundExt);
FlxG.sound.list.add(vocals);
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.onComplete = function()
{
vocals.pause();
vocals.time = 0;
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
changeSection();
};
}
function generateUI():Void
{
while (bullshitUI.members.length > 0)
{
bullshitUI.remove(bullshitUI.members[0], true);
}
// general shit
var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
bullshitUI.add(title);
/*
var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
loopCheck.checked = curNoteSelected.doesLoop;
tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
bullshitUI.add(loopCheck);
*/
}
override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
{
if (id == FlxUICheckBox.CLICK_EVENT)
{
var check:FlxUICheckBox = cast sender;
var label = check.getLabel().text;
switch (label)
{
case 'Must hit section':
_song.notes[curSection].mustHitSection = check.checked;
updateHeads();
case 'Change BPM':
_song.notes[curSection].changeBPM = check.checked;
FlxG.log.add('changed bpm shit');
case "Alt Animation":
_song.notes[curSection].altAnim = check.checked;
}
}
else if (id == FlxUINumericStepper.CHANGE_EVENT && (sender is FlxUINumericStepper))
{
var nums:FlxUINumericStepper = cast sender;
var wname = nums.name;
FlxG.log.add(wname);
if (wname == 'section_length')
{
_song.notes[curSection].lengthInSteps = Std.int(nums.value);
updateGrid();
}
else if (wname == 'song_speed')
{
_song.speed = nums.value;
}
else if (wname == 'song_bpm')
{
tempBpm = Std.int(nums.value);
Conductor.mapBPMChanges(_song);
Conductor.changeBPM(Std.int(nums.value));
}
else if (wname == 'note_susLength')
{
curSelectedNote[2] = nums.value;
updateGrid();
}
else if (wname == 'section_bpm')
{
_song.notes[curSection].bpm = Std.int(nums.value);
updateGrid();
}
}
// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
}
var updatedSection:Bool = false;
/* this function got owned LOL
function lengthBpmBullshit():Float
{
if (_song.notes[curSection].changeBPM)
return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
else
return _song.notes[curSection].lengthInSteps;
}*/
function sectionStartTime():Float
{
var daBPM:Int = _song.bpm;
var daPos:Float = 0;
for (i in 0...curSection)
{
if (_song.notes[i].changeBPM) {
daBPM = _song.notes[i].bpm;
}
daPos += 4 * (1000 * 60 / daBPM);
}
return daPos;
}
override function update(elapsed:Float)
{
curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
if (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1))
{
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
trace('DUMBSHIT');
if (_song.notes[curSection + 1] == null)
{
addSection();
}
changeSection(curSection + 1, false);
}
FlxG.watch.addQuick('daBeat', curBeat);
FlxG.watch.addQuick('daStep', curStep);
if (FlxG.mouse.justPressed)
{
if (FlxG.mouse.overlaps(curRenderedNotes))
{
curRenderedNotes.forEach(function(note:Note)
{
if (FlxG.mouse.overlaps(note))
{
if (FlxG.keys.pressed.CONTROL)
{
selectNote(note);
}
else
{
trace('tryin to delete note...');
deleteNote(note);
}
}
});
}
else
{
if (FlxG.mouse.x > gridBG.x
&& FlxG.mouse.x < gridBG.x + gridBG.width
&& FlxG.mouse.y > gridBG.y
&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
{
FlxG.log.add('added note');
addNote();
}
}
}
if (FlxG.mouse.x > gridBG.x
&& FlxG.mouse.x < gridBG.x + gridBG.width
&& FlxG.mouse.y > gridBG.y
&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
{
dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
if (FlxG.keys.pressed.SHIFT)
dummyArrow.y = FlxG.mouse.y;
else
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
}
if (FlxG.keys.justPressed.ENTER)
{
lastSection = curSection;
PlayState.SONG = _song;
FlxG.sound.music.stop();
vocals.stop();
FlxG.switchState(new PlayState());
}
if (FlxG.keys.justPressed.E)
{
changeNoteSustain(Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.Q)
{
changeNoteSustain(-Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.TAB)
{
if (FlxG.keys.pressed.SHIFT)
{
UI_box.selected_tab -= 1;
if (UI_box.selected_tab < 0)
UI_box.selected_tab = 2;
}
else
{
UI_box.selected_tab += 1;
if (UI_box.selected_tab >= 3)
UI_box.selected_tab = 0;
}
}
if (!typingShit.hasFocus)
{
if (FlxG.keys.justPressed.SPACE)
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
else
{
vocals.play();
FlxG.sound.music.play();
}
}
if (FlxG.keys.justPressed.R)
{
if (FlxG.keys.pressed.SHIFT)
resetSection(true);
else
resetSection();
}
if (FlxG.mouse.wheel != 0)
{
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 0.4);
vocals.time = FlxG.sound.music.time;
}
if (!FlxG.keys.pressed.SHIFT)
{
if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
{
FlxG.sound.music.pause();
vocals.pause();
var daTime:Float = 700 * FlxG.elapsed;
if (FlxG.keys.pressed.W)
{
FlxG.sound.music.time -= daTime;
}
else
FlxG.sound.music.time += daTime;
vocals.time = FlxG.sound.music.time;
}
}
else
{
if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S)
{
FlxG.sound.music.pause();
vocals.pause();
var daTime:Float = Conductor.stepCrochet * 2;
if (FlxG.keys.justPressed.W)
{
FlxG.sound.music.time -= daTime;
}
else
FlxG.sound.music.time += daTime;
vocals.time = FlxG.sound.music.time;
}
}
}
_song.bpm = tempBpm;
/* if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1);
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1); */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT)
shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A)
changeSection(curSection - shiftThing);
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}
function changeNoteSustain(value:Float):Void
{
if (curSelectedNote != null)
{
if (curSelectedNote[2] != null)
{
curSelectedNote[2] += value;
curSelectedNote[2] = Math.max(curSelectedNote[2], 0);
}
}
updateNoteUI();
updateGrid();
}
function recalculateSteps():Int
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (FlxG.sound.music.time > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((FlxG.sound.music.time - lastChange.songTime) / Conductor.stepCrochet);
updateBeat();
return curStep;
}
function resetSection(songBeginning:Bool = false):Void
{
updateGrid();
FlxG.sound.music.pause();
vocals.pause();
// Basically old shit from changeSection???
FlxG.sound.music.time = sectionStartTime();
if (songBeginning)
{
FlxG.sound.music.time = 0;
curSection = 0;
}
vocals.time = FlxG.sound.music.time;
updateCurStep();
updateGrid();
updateSectionUI();
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
trace('changing section' + sec);
if (_song.notes[sec] != null)
{
curSection = sec;
updateGrid();
if (updateMusic)
{
FlxG.sound.music.pause();
vocals.pause();
/*var daNum:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += lengthBpmBullshit();
daNum++;
}*/
FlxG.sound.music.time = sectionStartTime();
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
updateGrid();
updateSectionUI();
}
}
function copySection(?sectionNum:Int = 1)
{
var daSec = FlxMath.maxInt(curSection, sectionNum);
for (note in _song.notes[daSec - sectionNum].sectionNotes)
{
var strum = note[0] + Conductor.stepCrochet * (_song.notes[daSec].lengthInSteps * sectionNum);
var copiedNote:Array<Dynamic> = [strum, note[1], note[2]];
_song.notes[daSec].sectionNotes.push(copiedNote);
}
updateGrid();
}
function updateSectionUI():Void
{
var sec = _song.notes[curSection];
stepperLength.value = sec.lengthInSteps;
check_mustHitSection.checked = sec.mustHitSection;
check_altAnim.checked = sec.altAnim;
check_changeBPM.checked = sec.changeBPM;
stepperSectionBPM.value = sec.bpm;
updateHeads();
}
function updateHeads():Void
{
if (check_mustHitSection.checked)
{
leftIcon.animation.play('bf');
rightIcon.animation.play('dad');
}
else
{
leftIcon.animation.play('dad');
rightIcon.animation.play('bf');
}
}
function updateNoteUI():Void
{
if (curSelectedNote != null)
stepperSusLength.value = curSelectedNote[2];
}
function updateGrid():Void
{
while (curRenderedNotes.members.length > 0)
{
curRenderedNotes.remove(curRenderedNotes.members[0], true);
}
while (curRenderedSustains.members.length > 0)
{
curRenderedSustains.remove(curRenderedSustains.members[0], true);
}
var sectionInfo:Array<Dynamic> = _song.notes[curSection].sectionNotes;
if (_song.notes[curSection].changeBPM && _song.notes[curSection].bpm > 0)
{
Conductor.changeBPM(_song.notes[curSection].bpm);
FlxG.log.add('CHANGED BPM!');
}
else
{
//get last bpm
var daBPM:Int = _song.bpm;
for (i in 0...curSection)
if (_song.notes[i].changeBPM)
daBPM = _song.notes[i].bpm;
Conductor.changeBPM(daBPM);
}
/* // PORT BULLSHIT, INCASE THERE'S NO SUSTAIN DATA FOR A NOTE
for (sec in 0..._song.notes.length)
{
for (notesse in 0..._song.notes[sec].sectionNotes.length)
{
if (_song.notes[sec].sectionNotes[notesse][2] == null)
{
trace('SUS NULL');
_song.notes[sec].sectionNotes[notesse][2] = 0;
}
}
}
*/
for (i in sectionInfo)
{
var daNoteInfo = i[1];
var daStrumTime = i[0];
var daSus = i[2];
var note:Note = new Note(daStrumTime, daNoteInfo % 4);
note.sustainLength = daSus;
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = Math.floor(getYfromStrum((daStrumTime - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps)));
curRenderedNotes.add(note);
if (daSus > 0)
{
var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
note.y + GRID_SIZE).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
curRenderedSustains.add(sustainVis);
}
}
}
private function addSection(lengthInSteps:Int = 16):Void
{
var sec:SwagSection = {
lengthInSteps: lengthInSteps,
bpm: _song.bpm,
changeBPM: false,
mustHitSection: true,
sectionNotes: [],
typeOfSection: 0,
altAnim: false
};
_song.notes.push(sec);
}
function selectNote(note:Note):Void
{
var swagNum:Int = 0;
for (i in _song.notes[curSection].sectionNotes)
{
if (i.strumTime == note.strumTime && i.noteData % 4 == note.noteData)
{
curSelectedNote = _song.notes[curSection].sectionNotes[swagNum];
}
swagNum += 1;
}
updateGrid();
updateNoteUI();
}
function deleteNote(note:Note):Void
{
for (i in _song.notes[curSection].sectionNotes)
{
if (i[0] == note.strumTime && i[1] % 4 == note.noteData)
{
FlxG.log.add('FOUND EVIL NUMBER');
_song.notes[curSection].sectionNotes.remove(i);
}
}
updateGrid();
}
function clearSection():Void
{
_song.notes[curSection].sectionNotes = [];
updateGrid();
}
function clearSong():Void
{
for (daSection in 0..._song.notes.length)
{
_song.notes[daSection].sectionNotes = [];
}
updateGrid();
}
private function addNote():Void
{
var noteStrum = getStrumTime(dummyArrow.y) + sectionStartTime();
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
_song.notes[curSection].sectionNotes.push([noteStrum, noteData, noteSus]);
curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
if (FlxG.keys.pressed.CONTROL)
{
_song.notes[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus]);
}
trace(noteStrum);
trace(curSection);
updateGrid();
updateNoteUI();
autosaveSong();
}
function getStrumTime(yPos:Float):Float
{
return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet);
}
function getYfromStrum(strumTime:Float):Float
{
return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
}
/*
function calculateSectionLengths(?sec:SwagSection):Int
{
var daLength:Int = 0;
for (i in _song.notes)
{
var swagLength = i.lengthInSteps;
if (i.typeOfSection == Section.COPYCAT)
swagLength * 2;
daLength += swagLength;
if (sec != null && sec == i)
{
trace('swag loop??');
break;
}
}
return daLength;
}*/
private var daSpacing:Float = 0.3;
function loadLevel():Void
{
trace(_song.notes);
}
function getNotes():Array<Dynamic>
{
var noteData:Array<Dynamic> = [];
for (i in _song.notes)
{
noteData.push(i.sectionNotes);
}
return noteData;
}
function loadJson(song:String):Void
{
PlayState.SONG = Song.loadFromJson(song.toLowerCase(), song.toLowerCase());
FlxG.resetState();
}
function loadAutosave():Void
{
PlayState.SONG = Song.parseJSONshit(FlxG.save.data.autosave);
FlxG.resetState();
}
function autosaveSong():Void
{
FlxG.save.data.autosave = Json.stringify({
"song": _song
});
FlxG.save.flush();
}
private function saveLevel()
{
var json = {
"song": _song
};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data.trim(), _song.song.toLowerCase() + ".json");
}
}
function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}