mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 22:47:52 +00:00
209 lines
5.2 KiB
Haxe
209 lines
5.2 KiB
Haxe
package funkin.modding.events;
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import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
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import funkin.modding.IScriptedClass;
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/**
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* Utility functions to assist with handling scripted classes.
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*/
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class ScriptEventDispatcher
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{
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/**
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* Invoke the given event hook on the given scripted class.
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* @param target The target class to call script hooks on.
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* @param event The event, which determines the script hook to call and provides parameters for it.
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*/
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public static function callEvent(target:Null<IScriptedClass>, event:ScriptEvent):Void
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{
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if (target == null || event == null) return;
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target.onScriptEvent(event);
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// If one target says to stop propagation, stop.
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if (!event.shouldPropagate)
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{
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return;
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}
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// IScriptedClass
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switch (event.type)
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{
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case CREATE:
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target.onCreate(event);
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return;
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case DESTROY:
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target.onDestroy(event);
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return;
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case UPDATE:
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target.onUpdate(cast event);
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return;
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default: // Continue;
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}
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if (Std.isOfType(target, IStateStageProp))
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{
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var t:IStateStageProp = cast(target, IStateStageProp);
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switch (event.type)
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{
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case ADDED:
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t.onAdd(cast event);
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return;
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default: // Continue;
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}
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}
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if (Std.isOfType(target, IDialogueScriptedClass))
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{
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var t:IDialogueScriptedClass = cast(target, IDialogueScriptedClass);
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switch (event.type)
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{
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case DIALOGUE_START:
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t.onDialogueStart(cast event);
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return;
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case DIALOGUE_LINE:
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t.onDialogueLine(cast event);
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return;
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case DIALOGUE_COMPLETE_LINE:
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t.onDialogueCompleteLine(cast event);
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return;
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case DIALOGUE_SKIP:
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t.onDialogueSkip(cast event);
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return;
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case DIALOGUE_END:
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t.onDialogueEnd(cast event);
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return;
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default: // Continue;
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}
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}
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if (Std.isOfType(target, INoteScriptedClass))
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{
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var t:INoteScriptedClass = cast(target, INoteScriptedClass);
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switch (event.type)
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{
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case NOTE_INCOMING:
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t.onNoteIncoming(cast event);
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return;
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case NOTE_HIT:
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t.onNoteHit(cast event);
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return;
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case NOTE_MISS:
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t.onNoteMiss(cast event);
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return;
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default: // Continue;
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}
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}
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if (Std.isOfType(target, IPlayStateScriptedClass))
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{
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var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
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switch (event.type)
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{
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case NOTE_GHOST_MISS:
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t.onNoteGhostMiss(cast event);
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return;
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case SONG_BEAT_HIT:
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t.onBeatHit(cast event);
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return;
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case SONG_STEP_HIT:
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t.onStepHit(cast event);
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return;
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case SONG_START:
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t.onSongStart(event);
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return;
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case SONG_END:
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t.onSongEnd(event);
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return;
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case SONG_RETRY:
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t.onSongRetry(event);
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return;
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case GAME_OVER:
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t.onGameOver(event);
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return;
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case PAUSE:
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t.onPause(cast event);
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return;
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case RESUME:
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t.onResume(event);
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return;
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case SONG_EVENT:
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t.onSongEvent(cast event);
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return;
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case COUNTDOWN_START:
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t.onCountdownStart(cast event);
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return;
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case COUNTDOWN_STEP:
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t.onCountdownStep(cast event);
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return;
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case COUNTDOWN_END:
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t.onCountdownEnd(cast event);
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return;
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case SONG_LOADED:
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t.onSongLoaded(cast event);
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return;
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default: // Continue;
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}
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}
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if (Std.isOfType(target, IStateChangingScriptedClass))
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{
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var t = cast(target, IStateChangingScriptedClass);
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switch (event.type)
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{
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case STATE_CHANGE_BEGIN:
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t.onStateChangeBegin(cast event);
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return;
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case STATE_CHANGE_END:
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t.onStateChangeEnd(cast event);
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return;
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case SUBSTATE_OPEN_BEGIN:
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t.onSubStateOpenBegin(cast event);
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return;
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case SUBSTATE_OPEN_END:
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t.onSubStateOpenEnd(cast event);
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return;
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case SUBSTATE_CLOSE_BEGIN:
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t.onSubStateCloseBegin(cast event);
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return;
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case SUBSTATE_CLOSE_END:
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t.onSubStateCloseEnd(cast event);
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return;
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default: // Continue;
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}
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}
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else
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{
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// Prevent "NO HELPER error."
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return;
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}
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// If you get a crash on this line, that means ERIC FUCKED UP!
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// throw 'No function called for event type: ${event.type}';
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}
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public static function callEventOnAllTargets(targets:Iterator<IScriptedClass>, event:ScriptEvent):Void
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{
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if (targets == null || event == null) return;
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if (Std.isOfType(targets, Array))
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{
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var t = cast(targets, Array<Dynamic>);
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if (t.length == 0) return;
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}
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for (target in targets)
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{
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var t:IScriptedClass = cast target;
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if (t == null) continue;
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callEvent(t, event);
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// If one target says to stop propagation, stop.
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if (!event.shouldPropagate)
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{
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return;
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}
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}
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}
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}
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