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https://github.com/ninjamuffin99/Funkin.git
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35 lines
938 B
Haxe
35 lines
938 B
Haxe
package funkin.ui.charSelect;
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import flixel.util.FlxColor;
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import flxanimate.effects.FlxTint;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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class Lock extends FlxAtlasSprite
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{
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var colors:Array<FlxColor> = [
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0x31F2A5, 0x20ECCD, 0x24D9E8,
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0x20ECCD, 0x20C8D4, 0x209BDD,
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0x209BDD, 0x2362C9, 0x243FB9
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]; // lock colors, in a nx3 matrix format
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public function new(x:Float = 0, y:Float = 0, index:Int)
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{
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super(x, y, Paths.animateAtlas("charSelect/lock"));
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var tint:FlxTint = new FlxTint(colors[index], 1);
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var arr:Array<String> = ["lock", "lock top 1", "lock top 2", "lock top 3", "lock base fuck it"];
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var func = function(name) {
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var symbol = anim.symbolDictionary[name];
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if (symbol != null && symbol.timeline.get("color") != null) symbol.timeline.get("color").get(0).colorEffect = tint;
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}
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for (symbol in arr)
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{
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func(symbol);
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}
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playAnimation("idle");
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}
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}
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