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Funkin/source/PlayState.hx
2020-10-28 01:24:56 -07:00

1172 lines
28 KiB
Haxe

package;
import Section.SwagSection;
import Song.SwagSong;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxGame;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.graphics.atlas.FlxAtlas;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxCollision;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxStringUtil;
import flixel.util.FlxTimer;
import haxe.Json;
import lime.utils.Assets;
using StringTools;
class PlayState extends MusicBeatState
{
public static var curLevel:String = 'Bopeebo';
public static var SONG:SwagSong;
private var vocals:FlxSound;
private var dad:Character;
private var gf:Character;
private var boyfriend:Boyfriend;
private var notes:FlxTypedGroup<Note>;
private var unspawnNotes:Array<Note> = [];
private var strumLine:FlxSprite;
private var curSection:Int = 0;
private var camFollow:FlxObject;
private var strumLineNotes:FlxTypedGroup<FlxSprite>;
private var playerStrums:FlxTypedGroup<FlxSprite>;
private var camZooming:Bool = false;
private var curSong:String = "";
private var gfSpeed:Int = 1;
private var health:Float = 1;
private var combo:Int = 0;
private var healthBarBG:FlxSprite;
private var healthBar:FlxBar;
private var generatedMusic:Bool = false;
private var startingSong:Bool = false;
private var healthHeads:FlxSprite;
private var camHUD:FlxCamera;
private var camGame:FlxCamera;
override public function create()
{
// var gameCam:FlxCamera = FlxG.camera;
camGame = new FlxCamera();
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD);
FlxCamera.defaultCameras = [camGame];
persistentUpdate = true;
persistentDraw = true;
if (SONG == null)
SONG = Song.loadFromJson(curLevel);
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
// bg.setGraphicSize(Std.int(bg.width * 2.5));
// bg.updateHitbox();
bg.antialiasing = true;
bg.scrollFactor.set(0.9, 0.9);
bg.active = false;
add(bg);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(AssetPaths.stagefront__png);
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.updateHitbox();
stageFront.antialiasing = true;
stageFront.scrollFactor.set(0.9, 0.9);
stageFront.active = false;
add(stageFront);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(AssetPaths.stagecurtains__png);
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
stageCurtains.updateHitbox();
stageCurtains.antialiasing = true;
stageCurtains.scrollFactor.set(1.3, 1.3);
stageCurtains.active = false;
gf = new Character(400, 130, 'gf');
gf.scrollFactor.set(0.95, 0.95);
gf.antialiasing = true;
add(gf);
dad = new Character(100, 100, SONG.player2);
add(dad);
switch (SONG.player2)
{
case 'gf':
dad.setPosition(gf.x, gf.y);
gf.visible = false;
case "spooky":
dad.y += 200;
}
boyfriend = new Boyfriend(770, 450);
add(boyfriend);
add(stageCurtains);
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
strumLine.scrollFactor.set();
strumLineNotes = new FlxTypedGroup<FlxSprite>();
add(strumLineNotes);
playerStrums = new FlxTypedGroup<FlxSprite>();
startingSong = true;
startCountdown();
generateSong(SONG.song);
// add(strumLine);
camFollow = new FlxObject(0, 0, 1, 1);
camFollow.setPosition(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
add(camFollow);
FlxG.camera.follow(camFollow, LOCKON, 0.04);
// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
FlxG.camera.zoom = 1.05;
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
FlxG.fixedTimestep = false;
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(AssetPaths.healthBar__png);
healthBarBG.screenCenter(X);
healthBarBG.scrollFactor.set();
add(healthBarBG);
healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
'health', 0, 2);
healthBar.scrollFactor.set();
healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
// healthBar
add(healthBar);
healthHeads = new FlxSprite();
var headTex = FlxAtlasFrames.fromSparrow(AssetPaths.healthHeads__png, AssetPaths.healthHeads__xml);
healthHeads.frames = headTex;
healthHeads.animation.add('healthy', [0]);
healthHeads.animation.add('unhealthy', [1]);
healthHeads.y = healthBar.y - (healthHeads.height / 2);
healthHeads.scrollFactor.set();
healthHeads.antialiasing = true;
add(healthHeads);
strumLineNotes.cameras = [camHUD];
notes.cameras = [camHUD];
healthBar.cameras = [camHUD];
healthBarBG.cameras = [camHUD];
healthHeads.cameras = [camHUD];
// UI_camera.zoom = 1;
// cameras = [FlxG.cameras.list[1]];
super.create();
}
var startTimer:FlxTimer;
function startCountdown():Void
{
startedCountdown = true;
Conductor.songPosition = 0;
Conductor.songPosition -= Conductor.crochet * 5;
var swagCounter:Int = 0;
startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
{
dad.dance();
gf.dance();
boyfriend.playAnim('idle');
switch (swagCounter)
{
case 0:
FlxG.sound.play('assets/sounds/intro3' + TitleState.soundExt, 0.6);
case 1:
var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png');
ready.scrollFactor.set();
ready.screenCenter();
add(ready);
FlxTween.tween(ready, {y: ready.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
ready.destroy();
}
});
FlxG.sound.play('assets/sounds/intro2' + TitleState.soundExt, 0.6);
case 2:
var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png');
set.scrollFactor.set();
set.screenCenter();
add(set);
FlxTween.tween(set, {y: set.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
set.destroy();
}
});
FlxG.sound.play('assets/sounds/intro1' + TitleState.soundExt, 0.6);
case 3:
var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png');
go.scrollFactor.set();
go.screenCenter();
add(go);
FlxTween.tween(go, {y: go.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
go.destroy();
}
});
FlxG.sound.play('assets/sounds/introGo' + TitleState.soundExt, 0.6);
case 4:
}
swagCounter += 1;
// generateSong('fresh');
}, 5);
}
var previousFrameTime:Int = 0;
var lastReportedPlayheadPosition:Int = 0;
var songTime:Float = 0;
function startSong():Void
{
previousFrameTime = FlxG.game.ticks;
lastReportedPlayheadPosition = 0;
startingSong = false;
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt);
vocals.play();
}
var debugNum:Int = 0;
private function generateSong(dataPath:String):Void
{
// FlxG.log.add(ChartParser.parse());
generateStaticArrows(0);
generateStaticArrows(1);
var songData = SONG;
Conductor.changeBPM(songData.bpm);
curSong = songData.song;
if (SONG.needsVoices)
vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt);
else
vocals = new FlxSound();
FlxG.sound.list.add(vocals);
notes = new FlxTypedGroup<Note>();
add(notes);
var noteData:Array<SwagSection>;
// NEW SHIT
noteData = songData.notes;
for (i in 1...songData.sections + 1)
{
// noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
}
var playerCounter:Int = 0;
var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
for (section in noteData)
{
var coolSection:Int = Std.int(section.lengthInSteps / 4);
for (songNotes in section.sectionNotes)
{
var daStrumTime:Float = songNotes[0];
var daNoteData:Int = Std.int(songNotes[1] % 4);
var gottaHitNote:Bool = section.mustHitSection;
if (songNotes.noteData > 3)
{
gottaHitNote = !section.mustHitSection;
}
var oldNote:Note;
if (unspawnNotes.length > 0)
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
else
oldNote = null;
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
swagNote.sustainLength = songNotes[2];
swagNote.scrollFactor.set(0, 0);
var susLength:Float = swagNote.sustainLength;
susLength = susLength / Conductor.stepCrochet;
unspawnNotes.push(swagNote);
for (susNote in 0...Math.floor(susLength))
{
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);
sustainNote.mustPress = gottaHitNote;
if (sustainNote.mustPress)
{
sustainNote.x += FlxG.width / 2; // general offset
}
}
swagNote.mustPress = gottaHitNote;
if (swagNote.mustPress)
{
swagNote.x += FlxG.width / 2; // general offset
}
else
{
}
// WILL HAVE TO REDO SCORE SYSTEM
/* if (section.mustHitSection)
{
if (playerCounter == 1) // is the player
{
swagNote.mustPress = true;
}
else
{
}
}
*/
}
/* // only need to do it once
if (section.mustHitSection)
sectionLengths.push(Math.round(coolSection / 4));
*/
daBeats += 1;
}
trace(unspawnNotes.length);
// playerCounter += 1;
unspawnNotes.sort(sortByShit);
generatedMusic = true;
}
function sortByShit(Obj1:Note, Obj2:Note):Int
{
return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime);
}
private function generateStaticArrows(player:Int):Void
{
for (i in 0...4)
{
FlxG.log.add(i);
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
var arrTex = FlxAtlasFrames.fromSparrow(AssetPaths.NOTE_assets__png, AssetPaths.NOTE_assets__xml);
babyArrow.frames = arrTex;
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.scrollFactor.set();
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
babyArrow.updateHitbox();
babyArrow.antialiasing = true;
babyArrow.y -= 10;
babyArrow.alpha = 0;
FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
babyArrow.ID = i;
if (player == 1)
{
playerStrums.add(babyArrow);
}
switch (Math.abs(i))
{
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
}
babyArrow.animation.play('static');
babyArrow.x += 50;
babyArrow.x += ((FlxG.width / 2) * player);
strumLineNotes.add(babyArrow);
}
}
override function openSubState(SubState:FlxSubState)
{
if (paused)
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
vocals.pause();
}
if (!startTimer.finished)
startTimer.active = false;
}
super.openSubState(SubState);
}
override function closeSubState()
{
if (paused)
{
if (FlxG.sound.music != null)
{
vocals.time = FlxG.sound.music.time;
FlxG.sound.music.play();
vocals.play();
}
if (!startTimer.finished)
startTimer.active = true;
paused = false;
}
super.closeSubState();
}
private var paused:Bool = false;
var startedCountdown:Bool = false;
override public function update(elapsed:Float)
{
super.update(elapsed);
// trace("SONG POS: " + Conductor.songPosition);
// FlxG.sound.music.pitch = 2;
if (FlxG.keys.justPressed.ENTER)
{
persistentUpdate = false;
persistentDraw = true;
paused = true;
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
if (FlxG.keys.justPressed.ESCAPE)
{
FlxG.switchState(new ChartingState());
}
// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
healthHeads.setGraphicSize(Std.int(FlxMath.lerp(100, healthHeads.width, 0.98)));
healthHeads.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (healthHeads.width / 2);
if (healthBar.percent < 20)
healthHeads.animation.play('unhealthy');
else
healthHeads.animation.play('healthy');
/* if (FlxG.keys.justPressed.NINE)
FlxG.switchState(new Charting()); */
if (FlxG.keys.justPressed.EIGHT)
FlxG.switchState(new AnimationDebug(SONG.player1));
if (startingSong)
{
if (startedCountdown)
{
Conductor.songPosition += FlxG.elapsed * 1000;
if (Conductor.songPosition >= 0)
startSong();
}
}
else
{
Conductor.songPosition = FlxG.sound.music.time;
if (!paused)
{
songTime += FlxG.game.ticks - previousFrameTime;
previousFrameTime = FlxG.game.ticks;
// Interpolation type beat
if (Conductor.lastSongPos != Conductor.songPosition)
{
songTime = (songTime + Conductor.songPosition) / 2;
Conductor.lastSongPos = Conductor.songPosition;
// Conductor.songPosition += FlxG.elapsed * 1000;
// trace('MISSED FRAME');
}
}
// Conductor.lastSongPos = FlxG.sound.music.time;
}
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
{
if (curBeat % 4 == 0)
{
// trace(PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection);
}
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
{
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
vocals.volume = 1;
if (SONG.song.toLowerCase() == 'tutorial')
{
FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
}
if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100)
{
camFollow.setPosition(boyfriend.getMidpoint().x - 100, boyfriend.getMidpoint().y - 100);
if (SONG.song.toLowerCase() == 'tutorial')
{
FlxTween.tween(FlxG.camera, {zoom: 1}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
}
}
if (camZooming)
{
FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.96);
}
FlxG.watch.addQuick("beatShit", totalBeats);
if (curSong == 'Fresh')
{
switch (totalBeats)
{
case 16:
camZooming = true;
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
case 163:
FlxG.sound.music.stop();
curLevel = 'Bopeebo';
FlxG.switchState(new TitleState());
}
}
if (curSong == 'Bopeebo')
{
switch (totalBeats)
{
case 127:
FlxG.sound.music.stop();
curLevel = 'Fresh';
FlxG.switchState(new PlayState());
}
}
// better streaming of shit
if (health <= 0)
{
boyfriend.stunned = true;
persistentUpdate = false;
persistentDraw = false;
paused = true;
vocals.stop();
FlxG.sound.music.stop();
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
if (unspawnNotes[0] != null)
{
if (unspawnNotes[0].strumTime - Conductor.songPosition < 1500)
{
var dunceNote:Note = unspawnNotes[0];
notes.add(dunceNote);
var index:Int = unspawnNotes.indexOf(dunceNote);
unspawnNotes.splice(index, 1);
}
}
if (generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.y > FlxG.height)
{
daNote.active = false;
daNote.visible = false;
}
else
{
daNote.visible = true;
daNote.active = true;
}
if (!daNote.mustPress && daNote.wasGoodHit)
{
switch (Math.abs(daNote.noteData))
{
case 2:
dad.playAnim('singUP');
case 3:
dad.playAnim('singRIGHT');
case 1:
dad.playAnim('singDOWN');
case 0:
dad.playAnim('singLEFT');
}
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
if (daNote.y < -daNote.height)
{
if (daNote.tooLate)
{
health -= 0.05;
vocals.volume = 0;
}
daNote.active = false;
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
});
}
keyShit();
}
private function popUpScore(strumtime:Float):Void
{
var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition);
// boyfriend.playAnim('hey');
vocals.volume = 1;
var placement:String = Std.string(combo);
var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
coolText.screenCenter();
coolText.x = FlxG.width * 0.55;
//
var rating:FlxSprite = new FlxSprite();
var daRating:String = "sick";
if (noteDiff > Conductor.safeZoneOffset * 0.9)
{
daRating = 'shit';
}
else if (noteDiff > Conductor.safeZoneOffset * 0.75)
{
daRating = 'bad';
}
else if (noteDiff > Conductor.safeZoneOffset * 0.2)
{
daRating = 'good';
}
/* if (combo > 60)
daRating = 'sick';
else if (combo > 12)
daRating = 'good'
else if (combo > 4)
daRating = 'bad';
*/
rating.loadGraphic('assets/images/' + daRating + ".png");
rating.screenCenter();
rating.x = coolText.x - 40;
rating.y -= 60;
rating.acceleration.y = 550;
rating.velocity.y -= FlxG.random.int(140, 175);
rating.setGraphicSize(Std.int(rating.width * 0.7));
rating.updateHitbox();
rating.antialiasing = true;
rating.velocity.x -= FlxG.random.int(0, 10);
var comboSpr:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.combo__png);
comboSpr.screenCenter();
comboSpr.x = coolText.x;
comboSpr.acceleration.y = 600;
comboSpr.antialiasing = true;
comboSpr.velocity.y -= 150;
comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7));
comboSpr.updateHitbox();
comboSpr.velocity.x += FlxG.random.int(1, 10);
// add(comboSpr);
add(rating);
var seperatedScore:Array<Int> = [];
seperatedScore.push(Math.floor(combo / 100));
seperatedScore.push(Math.floor((combo - (seperatedScore[0] * 100)) / 10));
seperatedScore.push(combo % 10);
var daLoop:Int = 0;
for (i in seperatedScore)
{
var numScore:FlxSprite = new FlxSprite().loadGraphic('assets/images/num' + Std.int(i) + '.png');
numScore.screenCenter();
numScore.x = coolText.x + (43 * daLoop) - 90;
numScore.y += 80;
numScore.antialiasing = true;
numScore.setGraphicSize(Std.int(numScore.width * 0.5));
numScore.updateHitbox();
numScore.acceleration.y = FlxG.random.int(200, 300);
numScore.velocity.y -= FlxG.random.int(140, 160);
numScore.velocity.x = FlxG.random.float(-5, 5);
add(numScore);
FlxTween.tween(numScore, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
numScore.destroy();
},
startDelay: Conductor.crochet * 0.002
});
daLoop++;
}
/*
trace(combo);
trace(seperatedScore);
*/
coolText.text = Std.string(seperatedScore);
// add(coolText);
FlxTween.tween(rating, {alpha: 0}, 0.2, {
startDelay: Conductor.crochet * 0.001
});
FlxTween.tween(comboSpr, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
coolText.destroy();
comboSpr.destroy();
rating.destroy();
},
startDelay: Conductor.crochet * 0.001
});
curSection += 1;
}
private function keyShit():Void
{
// HOLDING
var up = controls.UP;
var right = controls.RIGHT;
var down = controls.DOWN;
var left = controls.LEFT;
var upP = controls.UP_P;
var rightP = controls.RIGHT_P;
var downP = controls.DOWN_P;
var leftP = controls.LEFT_P;
var upR = controls.UP_R;
var rightR = controls.RIGHT_R;
var downR = controls.DOWN_R;
var leftR = controls.LEFT_R;
// FlxG.watch.addQuick('asdfa', upP);
if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
{
var possibleNotes:Array<Note> = [];
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate)
{
possibleNotes.push(daNote);
trace('NOTE-' + daNote.strumTime + ' ADDED');
}
});
if (possibleNotes.length > 0)
{
for (daNote in possibleNotes)
{
switch (daNote.noteData)
{
case 2: // NOTES YOU JUST PRESSED
if (upP || rightP || downP || leftP)
noteCheck(upP, daNote);
case 3:
if (upP || rightP || downP || leftP)
noteCheck(rightP, daNote);
case 1:
if (upP || rightP || downP || leftP)
noteCheck(downP, daNote);
case 0:
if (upP || rightP || downP || leftP)
noteCheck(leftP, daNote);
}
if (daNote.wasGoodHit)
{
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
}
}
else
{
badNoteCheck();
}
}
if ((up || right || down || left) && !boyfriend.stunned && generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && daNote.isSustainNote)
{
switch (daNote.noteData)
{
// NOTES YOU ARE HOLDING
case 2:
if (up && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case 3:
if (right && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case 1:
if (down && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case 0:
if (left && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
}
}
});
}
if (upR || leftR || rightR || downR)
{
if (boyfriend.animation.curAnim.name.startsWith('sing'))
{
boyfriend.playAnim('idle');
}
}
playerStrums.forEach(function(spr:FlxSprite)
{
switch (spr.ID)
{
case 2:
if (upP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (upR)
spr.animation.play('static');
case 3:
if (rightP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (rightR)
spr.animation.play('static');
case 1:
if (downP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (downR)
spr.animation.play('static');
case 0:
if (leftP && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (leftR)
spr.animation.play('static');
}
if (spr.animation.curAnim.name == 'confirm')
{
spr.centerOffsets();
spr.offset.x -= 13;
spr.offset.y -= 13;
}
else
spr.centerOffsets();
});
}
function noteMiss(direction:Int = 1):Void
{
if (!boyfriend.stunned)
{
health -= 0.08;
if (combo > 5)
{
gf.playAnim('sad');
}
combo = 0;
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2));
// FlxG.sound.play('assets/sounds/missnote1' + TitleState.soundExt, 1, false);
// FlxG.log.add('played imss note');
boyfriend.stunned = true;
// get stunned for 5 seconds
new FlxTimer().start(15 / 60, function(tmr:FlxTimer)
{
boyfriend.stunned = false;
});
switch (direction)
{
case 2:
boyfriend.playAnim('singUPmiss', true);
case 3:
boyfriend.playAnim('singRIGHTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true);
case 0:
boyfriend.playAnim('singLEFTmiss', true);
}
}
}
function badNoteCheck()
{
// just double pasting this shit cuz fuk u
// REDO THIS SYSTEM!
var upP = controls.UP_P;
var rightP = controls.RIGHT_P;
var downP = controls.DOWN_P;
var leftP = controls.LEFT_P;
var gamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.anyJustPressed(["DPAD_LEFT", "LEFT_STICK_DIGITAL_LEFT", X]))
{
leftP = true;
}
if (gamepad.anyJustPressed(["DPAD_RIGHT", "LEFT_STICK_DIGITAL_RIGHT", B]))
{
rightP = true;
}
if (gamepad.anyJustPressed(['DPAD_UP', "LEFT_STICK_DIGITAL_UP", Y]))
{
upP = true;
}
if (gamepad.anyJustPressed(["DPAD_DOWN", "LEFT_STICK_DIGITAL_DOWN", A]))
{
downP = true;
}
}
if (leftP)
noteMiss(0);
if (upP)
noteMiss(2);
if (rightP)
noteMiss(3);
if (downP)
noteMiss(1);
}
function noteCheck(keyP:Bool, note:Note):Void
{
trace(note.noteData + ' note check here ' + keyP);
if (keyP)
goodNoteHit(note);
else
badNoteCheck();
}
function goodNoteHit(note:Note):Void
{
if (!note.wasGoodHit)
{
if (!note.isSustainNote)
{
popUpScore(note.strumTime);
combo += 1;
}
if (note.noteData >= 0)
health += 0.03;
else
health += 0.007;
switch (note.noteData)
{
case 2:
boyfriend.playAnim('singUP');
case 3:
boyfriend.playAnim('singRIGHT');
case 1:
boyfriend.playAnim('singDOWN');
case 0:
boyfriend.playAnim('singLEFT');
}
playerStrums.forEach(function(spr:FlxSprite)
{
if (Math.abs(note.noteData) == spr.ID)
{
spr.animation.play('confirm', true);
}
});
note.wasGoodHit = true;
vocals.volume = 1;
note.kill();
notes.remove(note, true);
note.destroy();
}
}
override function stepHit()
{
if (SONG.needsVoices)
{
if (vocals.time > Conductor.songPosition + Conductor.stepCrochet
|| vocals.time < Conductor.songPosition - Conductor.stepCrochet)
{
vocals.pause();
vocals.time = Conductor.songPosition;
vocals.play();
}
}
if (dad.curCharacter == 'spooky' && totalSteps % 4 == 2)
{
// dad.dance();
}
super.stepHit();
}
override function beatHit()
{
super.beatHit();
if (generatedMusic)
{
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
}
if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
FlxG.camera.zoom += 0.025;
dad.dance();
healthHeads.setGraphicSize(Std.int(healthHeads.width + 20));
if (totalBeats % gfSpeed == 0)
{
gf.dance();
}
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
boyfriend.playAnim('idle');
if (totalBeats % 8 == 6)
{
boyfriend.playAnim('hey', true);
if (SONG.song == 'Tutorial' && dad.curCharacter == 'gf')
{
dad.playAnim('cheer', true);
}
}
}
}