1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-11-05 06:14:36 +00:00
Funkin/source/BackgroundDancer.hx
MtH 7e52a76329 quickAnimAdd() for all, fixes looping anims
dad, pico looping idle fixed, they now dance on beat instead
also adds animation.finish() after initial anims, so their anims on create don't get in the way of anims during countdown
commented-out idea for senpai idle, as it's currently 2 beats long but not properly on beat
2021-03-19 18:13:41 +01:00

32 lines
781 B
Haxe

package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class BackgroundDancer extends FlxSprite
{
public function new(x:Float, y:Float)
{
super(x, y);
frames = Paths.getSparrowAtlas("limo/limoDancer");
animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.play('danceLeft');
animation.finish();
antialiasing = true;
}
var danceDir:Bool = false;
public function dance():Void
{
danceDir = !danceDir;
if (danceDir)
animation.play('danceRight', true);
else
animation.play('danceLeft', true);
}
}