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https://github.com/ninjamuffin99/Funkin.git
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377 lines
11 KiB
Haxe
377 lines
11 KiB
Haxe
package funkin.ui.debug.latency;
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import funkin.data.notestyle.NoteStyleRegistry;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
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import funkin.ui.MusicBeatSubState;
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import flixel.sound.FlxSound;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import funkin.audio.visualize.PolygonSpectogram;
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import funkin.play.notes.NoteSprite;
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import funkin.ui.debug.latency.CoolStatsGraph;
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import openfl.events.KeyboardEvent;
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import funkin.input.PreciseInputManager;
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import funkin.play.notes.Strumline;
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import funkin.play.notes.notestyle.NoteStyle;
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import funkin.data.notestyle.NoteStyleData;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.song.SongData.SongNoteData;
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import haxe.Timer;
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import flixel.FlxCamera;
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class LatencyState extends MusicBeatSubState
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{
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var visualOffsetText:FlxText;
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var offsetText:FlxText;
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var noteGrp:Array<SongNoteData> = [];
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var strumLine:Strumline;
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var blocks:FlxTypedGroup<FlxSprite>;
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var songPosVis:FlxSprite;
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var songVisFollowVideo:FlxSprite;
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var songVisFollowAudio:FlxSprite;
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var beatTrail:FlxSprite;
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var diffGrp:FlxTypedGroup<FlxText>;
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var offsetsPerBeat:Array<Null<Int>> = [];
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var swagSong:HomemadeMusic;
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var previousVolume:Float;
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var stateCamera:FlxCamera;
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/**
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* A local conductor instance for this testing class, in-case we are in a PlayState
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* because I'm too lazy to set the old variables for conductor stuff !
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*/
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var localConductor:Conductor;
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// stores values of what the previous persistent draw/update stuff was, example if opened
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// from pause menu, we want to NOT draw persistently, but then resume drawing once closed
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var prevPersistentDraw:Bool;
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var prevPersistentUpdate:Bool;
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override function create()
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{
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super.create();
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prevPersistentDraw = FlxG.state.persistentDraw;
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prevPersistentUpdate = FlxG.state.persistentUpdate;
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FlxG.state.persistentDraw = false;
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FlxG.state.persistentUpdate = false;
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localConductor = new Conductor();
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conductorInUse = localConductor;
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stateCamera = new FlxCamera(0, 0, FlxG.width, FlxG.height);
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stateCamera.bgColor = FlxColor.BLACK;
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FlxG.cameras.add(stateCamera);
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(bg);
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if (FlxG.sound.music != null)
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{
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previousVolume = FlxG.sound.music.volume;
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FlxG.sound.music.volume = 0; // only want to mute the volume, incase we are coming from pause menu
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}
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else
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previousVolume = 1; // defaults to 1 if no music is playing 🤔 also fuck it, emoji in code comment
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swagSong = new HomemadeMusic();
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swagSong.loadEmbedded(Paths.sound('soundTest'), true);
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swagSong.looped = true;
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swagSong.play();
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FlxG.sound.list.add(swagSong);
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PreciseInputManager.instance.onInputPressed.add(preciseInputPressed);
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PreciseInputManager.instance.onInputReleased.add(preciseInputReleased);
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localConductor.forceBPM(60);
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Conductor.instance.forceBPM(60);
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diffGrp = new FlxTypedGroup<FlxText>();
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add(diffGrp);
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for (beat in 0...Math.floor(swagSong.length / (localConductor.stepLengthMs * 2)))
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{
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (localConductor.stepLengthMs * 2)), FlxG.height - 15);
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beatTick.makeGraphic(2, 15);
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beatTick.alpha = 0.3;
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add(beatTick);
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * (localConductor.stepLengthMs * 2)), FlxG.height - 26, 0, "");
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offsetTxt.alpha = 0.5;
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diffGrp.add(offsetTxt);
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offsetsPerBeat.push(null);
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}
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songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
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add(songVisFollowAudio);
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songVisFollowVideo = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.BLUE);
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add(songVisFollowVideo);
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songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
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add(songPosVis);
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beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
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beatTrail.alpha = 0.7;
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add(beatTrail);
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blocks = new FlxTypedGroup<FlxSprite>();
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add(blocks);
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for (i in 0...8)
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{
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var block = new FlxSprite(2, ((FlxG.height / 8) + 2) * i).makeGraphic(Std.int(FlxG.height / 8), Std.int((FlxG.height / 8) - 4));
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block.alpha = 0.1;
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blocks.add(block);
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}
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var strumlineBG:FlxSprite = new FlxSprite();
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add(strumlineBG);
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strumLine = new Strumline(NoteStyleRegistry.instance.fetchDefault(), true);
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strumLine.conductorInUse = localConductor;
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strumLine.screenCenter();
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add(strumLine);
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strumlineBG.x = strumLine.x;
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strumlineBG.makeGraphic(Std.int(strumLine.width), FlxG.height, 0xFFFFFFFF);
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strumlineBG.alpha = 0.1;
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visualOffsetText = new FlxText();
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visualOffsetText.setFormat(Paths.font("vcr.ttf"), 20);
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visualOffsetText.x = (FlxG.height / 8) + 10;
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visualOffsetText.y = 10;
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visualOffsetText.fieldWidth = strumLine.x - visualOffsetText.x - 10;
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add(visualOffsetText);
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offsetText = new FlxText();
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offsetText.setFormat(Paths.font("vcr.ttf"), 20);
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offsetText.x = strumLine.x + strumLine.width + 10;
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offsetText.y = 10;
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offsetText.fieldWidth = FlxG.width - offsetText.x - 10;
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add(offsetText);
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var helpText:FlxText = new FlxText();
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helpText.setFormat(Paths.font("vcr.ttf"), 20);
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helpText.text = "Press BACK to return to main menu";
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helpText.x = FlxG.width - helpText.width;
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helpText.y = FlxG.height - (helpText.height * 2) - 2;
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add(helpText);
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regenNoteData();
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}
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function preciseInputPressed(event:PreciseInputEvent)
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{
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generateBeatStuff(event);
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strumLine.pressKey(event.noteDirection);
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strumLine.playPress(event.noteDirection);
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}
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function preciseInputReleased(event:PreciseInputEvent)
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{
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strumLine.playStatic(event.noteDirection);
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strumLine.releaseKey(event.noteDirection);
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}
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override public function close():Void
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{
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PreciseInputManager.instance.onInputPressed.remove(preciseInputPressed);
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PreciseInputManager.instance.onInputReleased.remove(preciseInputReleased);
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FlxG.sound.music.volume = previousVolume;
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swagSong.stop();
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FlxG.sound.list.remove(swagSong);
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FlxG.cameras.remove(stateCamera);
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FlxG.state.persistentDraw = prevPersistentDraw;
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FlxG.state.persistentUpdate = prevPersistentUpdate;
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super.close();
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}
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function regenNoteData()
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{
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for (i in 0...32)
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{
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var note:SongNoteData = new SongNoteData((localConductor.stepLengthMs * 2) * i, 1);
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noteGrp.push(note);
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}
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strumLine.applyNoteData(noteGrp);
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}
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override function stepHit():Bool
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{
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if (localConductor.currentStep % 4 == 2)
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{
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blocks.members[((localConductor.currentBeat % 8) + 1) % 8].alpha = 0.5;
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}
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return super.stepHit();
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}
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override function beatHit():Bool
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{
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if (localConductor.currentBeat % 8 == 0) blocks.forEach(blok -> {
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blok.alpha = 0.1;
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});
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blocks.members[localConductor.currentBeat % 8].alpha = 1;
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// block.visible = !block.visible;
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return super.beatHit();
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}
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override function update(elapsed:Float)
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{
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/* trace("1: " + swagSong.frfrTime);
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@:privateAccess
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trace(FlxG.sound.music._channel.position);
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*/
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localConductor.update(swagSong.time, false);
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// localConductor.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
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songPosVis.x = songPosToX(localConductor.songPosition);
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songVisFollowAudio.x = songPosToX(localConductor.songPosition - localConductor.audioVisualOffset);
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songVisFollowVideo.x = songPosToX(localConductor.songPosition - localConductor.inputOffset);
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visualOffsetText.text = "Visual Offset: " + localConductor.audioVisualOffset + "ms";
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visualOffsetText.text += "\n\nYou can press SPACE+Left/Right to change this value.";
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visualOffsetText.text += "\n\nYou can hold SHIFT to step 1ms at a time";
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offsetText.text = "INPUT Offset (Left/Right to change): " + localConductor.inputOffset + "ms";
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offsetText.text += "\n\nYou can hold SHIFT to step 1ms at a time";
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var avgOffsetInput:Float = 0;
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var loopInd:Int = 0;
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for (offsetThing in offsetsPerBeat)
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{
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if (offsetThing == null) continue;
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avgOffsetInput += offsetThing;
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loopInd++;
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}
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avgOffsetInput /= loopInd;
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offsetText.text += "\n\nEstimated average input offset needed: " + avgOffsetInput;
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var multiply:Int = 10;
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if (FlxG.keys.pressed.SHIFT) multiply = 1;
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if (FlxG.keys.pressed.CONTROL || FlxG.keys.pressed.SPACE)
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{
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if (FlxG.keys.justPressed.RIGHT)
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{
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localConductor.audioVisualOffset += 1 * multiply;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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localConductor.audioVisualOffset -= 1 * multiply;
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}
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}
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else
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{
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if (FlxG.keys.anyJustPressed([LEFT, RIGHT]))
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{
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if (FlxG.keys.justPressed.RIGHT)
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{
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localConductor.inputOffset += 1 * multiply;
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}
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if (FlxG.keys.justPressed.LEFT)
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{
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localConductor.inputOffset -= 1 * multiply;
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}
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// reset the average, so you don't need to wait a full loop to start getting averages
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// also reset each text member
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offsetsPerBeat = [];
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diffGrp.forEach(memb -> memb.text = "");
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}
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}
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if (controls.BACK)
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{
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close();
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}
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super.update(elapsed);
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}
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function generateBeatStuff(event:PreciseInputEvent)
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{
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// localConductor.update(swagSong.getTimeWithDiff());
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var inputLatencyMs:Float = haxe.Int64.toInt(PreciseInputManager.getCurrentTimestamp() - event.timestamp) / 1000.0 / 1000.0;
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// trace("input latency: " + inputLatencyMs + "ms");
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// trace("cur timestamp: " + PreciseInputManager.getCurrentTimestamp() + "ns");
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// trace("event timestamp: " + event.timestamp + "ns");
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// trace("songtime: " + localConductor.getTimeWithDiff(swagSong) + "ms");
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var closestBeat:Int = Math.round(localConductor.getTimeWithDiff(swagSong) / (localConductor.stepLengthMs * 2)) % diffGrp.members.length;
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var getDiff:Float = localConductor.getTimeWithDiff(swagSong) - (closestBeat * (localConductor.stepLengthMs * 2));
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// getDiff -= localConductor.inputOffset;
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getDiff -= inputLatencyMs;
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getDiff -= localConductor.audioVisualOffset;
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// lil fix for end of song
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if (closestBeat == 0 && getDiff >= localConductor.stepLengthMs * 2) getDiff -= swagSong.length;
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beatTrail.x = songPosVis.x;
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diffGrp.members[closestBeat].text = getDiff + "ms";
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offsetsPerBeat[closestBeat] = Math.round(getDiff);
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}
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function songPosToX(pos:Float):Float
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{
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return FlxMath.remapToRange(pos, 0, swagSong.length, 0, FlxG.width);
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}
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}
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class HomemadeMusic extends FlxSound
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{
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public var prevTimestamp:Int = 0;
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public function new()
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{
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super();
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}
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var prevTime:Float = 0;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (prevTime != time)
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{
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prevTime = time;
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prevTimestamp = Std.int(Timer.stamp() * 1000);
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}
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}
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public function getTimeWithDiff():Float
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{
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return time + (Std.int(Timer.stamp() * 1000) - prevTimestamp);
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}
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}
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