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11 lines
419 B
Haxe
11 lines
419 B
Haxe
package funkin.play.cutscene.dialogue;
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/**
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* A script that can be tied to a Conversation.
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* Create a scripted class that extends Conversation to use this.
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* This allows you to customize how a specific conversation appears and behaves.
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* Someone clever could use this to add branching dialogue I think.
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*/
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@:hscriptClass
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class ScriptedConversation extends Conversation implements polymod.hscript.HScriptedClass {}
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