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https://github.com/ninjamuffin99/Funkin.git
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89 lines
1.9 KiB
Haxe
89 lines
1.9 KiB
Haxe
package;
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import Section.SwagSection;
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import haxe.Json;
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import haxe.format.JsonParser;
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import lime.utils.Assets;
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using StringTools;
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typedef SwagSong =
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{
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var song:String;
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var notes:Array<SwagSection>;
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var bpm:Int;
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var sections:Int;
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var sectionLengths:Array<Dynamic>;
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var needsVoices:Bool;
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var speed:Float;
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var player1:String;
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var player2:String;
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var validScore:Bool;
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}
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class Song
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{
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public var song:String;
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public var notes:Array<SwagSection>;
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public var bpm:Int;
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public var sections:Int;
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public var sectionLengths:Array<Dynamic> = [];
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public var needsVoices:Bool = true;
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public var speed:Float = 1;
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public var player1:String = 'bf';
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public var player2:String = 'dad';
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public function new(song, notes, bpm, sections)
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{
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this.song = song;
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this.notes = notes;
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this.bpm = bpm;
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this.sections = sections;
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for (i in 0...notes.length)
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{
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this.sectionLengths.push(notes[i]);
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}
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}
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
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while (!rawJson.endsWith("}"))
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
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}
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
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// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/*
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for (i in 0...songData.notes.length)
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{
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trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
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// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
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}
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daNotes = songData.notes;
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daSong = songData.song;
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daSections = songData.sections;
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daBpm = songData.bpm;
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daSectionLengths = songData.sectionLengths; */
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return parseJSONshit(rawJson);
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}
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public static function parseJSONshit(rawJson:String):SwagSong
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{
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var swagShit:SwagSong = cast Json.parse(rawJson).song;
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swagShit.validScore = true;
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return swagShit;
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}
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}
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