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Funkin/source/audiovis/PolygonSpectogram.hx

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2.1 KiB
Haxe

package audiovis;
import audiovis.VisShit.CurAudioInfo;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.system.FlxSound;
import flixel.util.FlxColor;
import lime.utils.Int16Array;
import rendering.MeshRender;
class PolygonSpectogram extends MeshRender
{
var sampleRate:Int;
public var vis:VisShit;
public var daHeight:Float = FlxG.height;
var numSamples:Int = 0;
var setBuffer:Bool = false;
public var audioData:Int16Array;
public var detail:Float = 1;
public function new(daSound:FlxSound, ?col:FlxColor = FlxColor.WHITE, ?height:Float = 720, ?detail:Float = 1)
{
super(0, 0);
vis = new VisShit(daSound);
if (height != null)
this.daHeight = height;
this.detail = detail;
// col not in yet
}
/**
* Generates and draws a section of the audio data to a visual waveform
* @param start start of the song in milliseconds
* @param seconds how long to generate (also in milliseconds)
*/
public function generateSection(start:Float = 0, seconds:Float = 1):Void
{
checkAndSetBuffer();
if (setBuffer)
{
clear();
var samplesToGen:Int = Std.int(sampleRate * seconds);
// gets which sample to start at
var startSample:Int = Std.int(FlxMath.remapToRange(start, 0, vis.snd.length, 0, numSamples));
var prevPoint:FlxPoint = new FlxPoint();
for (i in 0...500)
{
var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, 500, startSample, startSample + samplesToGen));
var curAud:CurAudioInfo = VisShit.getCurAud(audioData, sampleApprox);
var waveAmplitude:Int = 200;
var coolPoint:FlxPoint = new FlxPoint();
coolPoint.x = (curAud.balanced * waveAmplitude / 2 + waveAmplitude / 2);
coolPoint.y = (i / 500 * daHeight);
add_quad(prevPoint.x, prevPoint.y, coolPoint.x, coolPoint.y, prevPoint.x, prevPoint.x + 1, coolPoint.x, coolPoint.y + 1);
prevPoint.x = coolPoint.x;
prevPoint.y = coolPoint.y;
}
}
}
public function checkAndSetBuffer()
{
vis.checkAndSetBuffer();
if (vis.setBuffer)
{
audioData = vis.audioData;
sampleRate = vis.sampleRate;
setBuffer = vis.setBuffer;
numSamples = Std.int(audioData.length / 2);
}
}
}