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Funkin/source/Note.hx
2021-12-06 00:51:31 +01:00

261 lines
6.1 KiB
Haxe

package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import shaderslmfao.ColorSwap;
import ui.PreferencesMenu;
using StringTools;
#if polymod
import polymod.format.ParseRules.TargetSignatureElement;
#end
class Note extends FlxSprite
{
public var strumTime:Float = 0;
public var mustPress:Bool = false;
public var noteData:Int = 0;
public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var prevNote:Note;
private var willMiss:Bool = false;
public var altNote:Bool = false;
public var invisNote:Bool = false;
public var sustainLength:Float = 0;
public var isSustainNote:Bool = false;
public var colorSwap:ColorSwap;
public static var swagWidth:Float = 160 * 0.7;
public static var PURP_NOTE:Int = 0;
public static var GREEN_NOTE:Int = 2;
public static var BLUE_NOTE:Int = 1;
public static var RED_NOTE:Int = 3;
// SCORING STUFF
public static var safeFrames:Int = 10;
public static var HIT_WINDOW:Float = (safeFrames / 60) * 1000; // 166.67 ms hit window
// anything above bad threshold is shit
public static var BAD_THRESHOLD:Float = 0.8; // 125ms , 8 frames
public static var GOOD_THRESHOLD:Float = 0.55; // 91.67ms , 5.5 frames
public static var SICK_THRESHOLD:Float = 0.2; // 33.33ms , 2 frames
// anything below sick threshold is sick
public static var arrowColors:Array<Float> = [1, 1, 1, 1];
public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
{
super();
if (prevNote == null)
prevNote = this;
this.prevNote = prevNote;
isSustainNote = sustainNote;
x += 50;
// MAKE SURE ITS DEFINITELY OFF SCREEN?
y -= 2000;
this.strumTime = strumTime;
this.noteData = noteData;
var daStage:String = PlayState.curStage;
switch (daStage)
{
case 'school' | 'schoolEvil':
loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
animation.add('greenScroll', [6]);
animation.add('redScroll', [7]);
animation.add('blueScroll', [5]);
animation.add('purpleScroll', [4]);
if (isSustainNote)
{
loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);
animation.add('purpleholdend', [4]);
animation.add('greenholdend', [6]);
animation.add('redholdend', [7]);
animation.add('blueholdend', [5]);
animation.add('purplehold', [0]);
animation.add('greenhold', [2]);
animation.add('redhold', [3]);
animation.add('bluehold', [1]);
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
updateHitbox();
default:
frames = Paths.getSparrowAtlas('NOTE_assets');
animation.addByPrefix('greenScroll', 'green instance');
animation.addByPrefix('redScroll', 'red instance');
animation.addByPrefix('blueScroll', 'blue instance');
animation.addByPrefix('purpleScroll', 'purple instance');
animation.addByPrefix('purpleholdend', 'pruple end hold');
animation.addByPrefix('greenholdend', 'green hold end');
animation.addByPrefix('redholdend', 'red hold end');
animation.addByPrefix('blueholdend', 'blue hold end');
animation.addByPrefix('purplehold', 'purple hold piece');
animation.addByPrefix('greenhold', 'green hold piece');
animation.addByPrefix('redhold', 'red hold piece');
animation.addByPrefix('bluehold', 'blue hold piece');
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
antialiasing = true;
// colorSwap.colorToReplace = 0xFFF9393F;
// colorSwap.newColor = 0xFF00FF00;
// color = FlxG.random.color();
// color.saturation *= 4;
// replaceColor(0xFFC1C1C1, FlxColor.RED);
}
colorSwap = new ColorSwap();
shader = colorSwap.shader;
updateColors();
switch (noteData)
{
case 0:
x += swagWidth * 0;
animation.play('purpleScroll');
case 1:
x += swagWidth * 1;
animation.play('blueScroll');
case 2:
x += swagWidth * 2;
animation.play('greenScroll');
case 3:
x += swagWidth * 3;
animation.play('redScroll');
}
// trace(prevNote);
if (isSustainNote && prevNote != null)
{
alpha = 0.6;
if (PreferencesMenu.getPref('downscroll'))
angle = 180;
x += width / 2;
switch (noteData)
{
case 2:
animation.play('greenholdend');
case 3:
animation.play('redholdend');
case 1:
animation.play('blueholdend');
case 0:
animation.play('purpleholdend');
}
updateHitbox();
x -= width / 2;
if (PlayState.curStage.startsWith('school'))
x += 30;
if (prevNote.isSustainNote)
{
switch (prevNote.noteData)
{
case 0:
prevNote.animation.play('purplehold');
case 1:
prevNote.animation.play('bluehold');
case 2:
prevNote.animation.play('greenhold');
case 3:
prevNote.animation.play('redhold');
}
prevNote.updateHitbox();
var scaleThing:Float = Math.round((Conductor.stepCrochet) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed[SongLoad.curDiff], 2)));
// get them a LIL closer together cuz the antialiasing blurs the edges
if (antialiasing)
scaleThing *= 1.0 + (1.0 / prevNote.frameHeight);
prevNote.scale.y = scaleThing / prevNote.frameHeight;
prevNote.updateHitbox();
}
}
}
override function destroy()
{
prevNote = null;
super.destroy();
}
public function updateColors():Void
{
colorSwap.update(arrowColors[noteData]);
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (mustPress)
{
// miss on the NEXT frame so lag doesnt make u miss notes
if (willMiss && !wasGoodHit)
{
tooLate = true;
canBeHit = false;
}
else
{
if (strumTime > Conductor.songPosition - HIT_WINDOW)
{ // * 0.5 if sustain note, so u have to keep holding it closer to all the way thru!
if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.5 : 1)))
canBeHit = true;
}
else
{
canBeHit = true;
willMiss = true;
}
}
}
else
{
canBeHit = false;
if (strumTime <= Conductor.songPosition)
wasGoodHit = true;
}
if (tooLate)
{
if (alpha > 0.3)
alpha = 0.3;
}
}
}