mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-29 16:26:48 +00:00
600 lines
16 KiB
Haxe
600 lines
16 KiB
Haxe
package funkin;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxDirectionFlags;
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import flixel.util.FlxTimer;
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import funkin.audiovis.SpectogramSprite;
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import funkin.shaderslmfao.ColorSwap;
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import funkin.shaderslmfao.LeftMaskShader;
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import funkin.shaderslmfao.TitleOutline;
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import funkin.ui.AtlasText;
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import funkin.util.Constants;
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import openfl.Assets;
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import openfl.display.Sprite;
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import openfl.events.AsyncErrorEvent;
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import openfl.events.MouseEvent;
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import openfl.events.NetStatusEvent;
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import openfl.media.Video;
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import openfl.net.NetStream;
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#if desktop
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#end
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class TitleState extends MusicBeatState
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{
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public static var initialized:Bool = false;
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var blackScreen:FlxSprite;
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var credGroup:FlxGroup;
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var textGroup:FlxGroup;
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var ngSpr:FlxSprite;
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var curWacky:Array<String> = [];
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var lastBeat:Int = 0;
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var swagShader:ColorSwap;
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var video:Video;
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var netStream:NetStream;
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var overlay:Sprite;
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override public function create():Void
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{
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swagShader = new ColorSwap();
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curWacky = FlxG.random.getObject(getIntroTextShit());
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FlxG.sound.cache(Paths.music('freakyMenu'));
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// DEBUG BULLSHIT
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super.create();
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/*
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#elseif web
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if (!initialized)
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{
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video = new Video();
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FlxG.stage.addChild(video);
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var netConnection = new NetConnection();
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netConnection.connect(null);
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netStream = new NetStream(netConnection);
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netStream.client = {onMetaData: client_onMetaData};
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netStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, netStream_onAsyncError);
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netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
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// netStream.addEventListener(NetStatusEvent.NET_STATUS) // netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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overlay = new Sprite();
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overlay.graphics.beginFill(0, 0.5);
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overlay.graphics.drawRect(0, 0, 1280, 720);
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overlay.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
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overlay.buttonMode = true;
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// FlxG.stage.addChild(overlay);
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}
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*/
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// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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startIntro();
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});
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}
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function client_onMetaData(metaData:Dynamic)
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{
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video.attachNetStream(netStream);
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video.width = video.videoWidth;
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video.height = video.videoHeight;
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// video.
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}
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function netStream_onAsyncError(event:AsyncErrorEvent):Void
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{
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trace("Error loading video");
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}
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function netConnection_onNetStatus(event:NetStatusEvent):Void
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{
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if (event.info.code == 'NetStream.Play.Complete')
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{
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// netStream.dispose();
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// FlxG.stage.removeChild(video);
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startIntro();
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}
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trace(event.toString());
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}
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function overlay_onMouseDown(event:MouseEvent):Void
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{
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netStream.soundTransform.volume = 0.2;
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netStream.soundTransform.pan = -1;
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// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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FlxG.stage.removeChild(overlay);
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}
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var logoBl:FlxSprite;
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var outlineShaderShit:TitleOutline;
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var gfDance:FlxSprite;
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var danceLeft:Bool = false;
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var titleText:FlxSprite;
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var maskShader = new LeftMaskShader();
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function startIntro()
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{
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if (FlxG.sound.music == null || !FlxG.sound.music.playing)
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{
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FlxG.sound.playMusic(Paths.music('freakyMenu'), 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
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}
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persistentUpdate = true;
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(bg);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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outlineShaderShit = new TitleOutline();
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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gfDance.antialiasing = true;
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add(gfDance);
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// maskShader.swagSprX = gfDance.x;
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// maskShader.swagMaskX = gfDance.x + 200;
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// maskShader.frameUV = gfDance.frame.uv;
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// gfDance.shader = maskShader;
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// gfDance.shader = swagShader.shader;
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// gfDance.shader = new TitleOutline();
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add(logoBl);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = Paths.getSparrowAtlas('titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.antialiasing = true;
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titleText.animation.play('idle');
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titleText.updateHitbox();
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// titleText.screenCenter(X);
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add(titleText);
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credGroup = new FlxGroup();
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add(credGroup);
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textGroup = new FlxGroup();
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blackScreen = bg.clone();
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credGroup.add(blackScreen);
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credGroup.add(textGroup);
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// var atlasBullShit:FlxSprite = new FlxSprite();
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// atlasBullShit.frames = CoolUtil.fromAnimate(Paths.image('money'), Paths.file('images/money.json'));
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// credGroup.add(atlasBullShit);
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ngSpr = new FlxSprite(0, FlxG.height * 0.52);
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if (FlxG.random.bool(1))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_classic'));
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}
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else if (FlxG.random.bool(30))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_animated'), true, 600);
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ngSpr.animation.add('idle', [0, 1], 4);
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ngSpr.animation.play('idle');
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55));
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}
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else
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo'));
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
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}
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add(ngSpr);
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ngSpr.visible = false;
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ngSpr.updateHitbox();
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ngSpr.screenCenter(X);
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ngSpr.antialiasing = true;
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FlxG.mouse.visible = false;
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if (initialized) skipIntro();
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else
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initialized = true;
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = function() FlxG.switchState(new VideoState());
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}
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function getIntroTextShit():Array<Array<String>>
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{
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var fullText:String = Assets.getText(Paths.txt('introText'));
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var firstArray:Array<String> = fullText.split('\n');
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var swagGoodArray:Array<Array<String>> = [];
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for (i in firstArray)
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{
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swagGoodArray.push(i.split('--'));
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}
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return swagGoodArray;
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}
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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{
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#if HAS_PITCH
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if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed;
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if (FlxG.keys.pressed.DOWN) FlxG.sound.music.pitch -= 0.5 * elapsed;
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#end
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Conductor.update();
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/* if (FlxG.onMobile)
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{
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if (gfDance != null)
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{
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gfDance.x = (FlxG.width / 2) + (FlxG.accelerometer.x * (FlxG.width / 2));
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// gfDance.y = (FlxG.height / 2) + (FlxG.accelerometer.y * (FlxG.height / 2));
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}
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}
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*/
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if (FlxG.keys.justPressed.I)
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{
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FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
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}
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if (FlxG.keys.pressed.D) outlineShaderShit.funnyX += 1;
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// outlineShaderShit.xPos.value[0] += 1;
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if (FlxG.keys.justPressed.Y)
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{
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FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35});
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FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
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}
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/*
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FlxG.watch.addQuick('cur display', FlxG.stage.window.display.id);
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if (FlxG.keys.justPressed.Y)
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{
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// trace(FlxG.stage.window.display.name);
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if (FlxG.gamepads.firstActive != null)
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{
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trace(FlxG.gamepads.firstActive.model);
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FlxG.gamepads.firstActive.id
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}
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else
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trace('gamepad null');
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// FlxG.stage.window.title = Std.string(FlxG.random.int(0, 20000));
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// FlxG.stage.window.setIcon(Image.fromFile('assets/images/icon16.png'));
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// FlxG.stage.window.readPixels;
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if (FlxG.stage.window.width == Std.int(FlxG.stage.window.display.bounds.width))
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{
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FlxG.stage.window.width = 1280;
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FlxG.stage.window.height = 720;
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FlxG.stage.window.y = 30;
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}
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else
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{
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FlxG.stage.window.width = Std.int(FlxG.stage.window.display.bounds.width);
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FlxG.stage.window.height = Std.int(FlxG.stage.window.display.bounds.height);
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FlxG.stage.window.x = Std.int(FlxG.stage.window.display.bounds.x);
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FlxG.stage.window.y = Std.int(FlxG.stage.window.display.bounds.y);
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}
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}
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*/
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#if debug
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if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new CutsceneAnimTestState());
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#end
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if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
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if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
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// do controls.PAUSE | controls.ACCEPT instead?
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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if (FlxG.onMobile)
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{
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for (touch in FlxG.touches.list)
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{
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if (touch.justPressed)
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{
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FlxG.switchState(new FreeplayState());
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pressedEnter = true;
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}
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}
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}
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.START) pressedEnter = true;
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#if switch
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if (gamepad.justPressed.B) pressedEnter = true;
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#end
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}
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// a faster intro thing lol!
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if (pressedEnter && transitioning && skippedIntro)
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{
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FlxG.switchState(new MainMenuState());
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = null;
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// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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NGio.unlockMedal(60960);
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// If it's Friday according to da clock
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if (Date.now().getDay() == 5) NGio.unlockMedal(61034);
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titleText.animation.play('press');
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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transitioning = true;
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var targetState:FlxState = new MainMenuState();
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#if newgrounds
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if (!OutdatedSubState.leftState)
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{
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NGio.checkVersion(function(version)
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{
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// Check if version is outdated
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var localVersion:String = "v" + Application.current.meta.get('version');
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var onlineVersion = version.split(" ")[0].trim();
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if (version.trim() != onlineVersion)
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{
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trace('OLD VERSION!');
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// targetState = new OutdatedSubState();
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}
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else
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{
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// targetState = new MainMenuState();
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}
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// REDO FOR ITCH/FINAL SHIT
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});
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}
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#end
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new FlxTimer().start(2, function(tmr:FlxTimer)
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{
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// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
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// Saves about 50mb of RAM or so???
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Assets.cache.clear(Paths.image('gfDanceTitle'));
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Assets.cache.clear(Paths.image('logoBumpin'));
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Assets.cache.clear(Paths.image('titleEnter'));
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// ngSpr??
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FlxG.switchState(targetState);
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});
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// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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}
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if (pressedEnter && !skippedIntro && initialized) skipIntro();
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/*
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#if web
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if (!initialized && controls.ACCEPT)
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{
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// netStream.dispose();
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// FlxG.stage.removeChild(video);
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startIntro();
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skipIntro();
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}
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#end
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*/
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if (controls.UI_LEFT) swagShader.update(-elapsed * 0.1);
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if (controls.UI_RIGHT) swagShader.update(elapsed * 0.1);
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if (!cheatActive && skippedIntro) cheatCodeShit();
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super.update(elapsed);
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}
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override function draw()
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{
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super.draw();
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// if (gfDance != null)
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// {
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// trace(gfDance.frame.uv);
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// maskShader.frameUV = gfDance.frame.uv;
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// }
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}
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var cheatArray:Array<Int> = [0x0001, 0x0010, 0x0001, 0x0010, 0x0100, 0x1000, 0x0100, 0x1000];
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var curCheatPos:Int = 0;
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var cheatActive:Bool = false;
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function cheatCodeShit():Void
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{
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if (FlxG.keys.justPressed.ANY)
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{
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if (controls.NOTE_DOWN_P || controls.UI_DOWN_P) codePress(FlxDirectionFlags.DOWN);
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if (controls.NOTE_UP_P || controls.UI_UP_P) codePress(FlxDirectionFlags.UP);
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if (controls.NOTE_LEFT_P || controls.UI_LEFT_P) codePress(FlxDirectionFlags.LEFT);
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if (controls.NOTE_RIGHT_P || controls.UI_RIGHT_P) codePress(FlxDirectionFlags.RIGHT);
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}
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}
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function codePress(input:Int)
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{
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if (input == cheatArray[curCheatPos])
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{
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curCheatPos += 1;
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if (curCheatPos >= cheatArray.length) startCheat();
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}
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else
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curCheatPos = 0;
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trace(input);
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}
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function startCheat():Void
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{
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cheatActive = true;
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FlxG.sound.playMusic(Paths.music('tutorialTitle'), 1);
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var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
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add(spec);
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Conductor.forceBPM(190);
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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}
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function createCoolText(textArray:Array<String>)
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{
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if (credGroup == null || textGroup == null) return;
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for (i in 0...textArray.length)
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{
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var money:AtlasText = new AtlasText(0, 0, textArray[i], AtlasFont.BOLD);
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money.screenCenter(X);
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money.y += (i * 60) + 200;
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// credGroup.add(money);
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textGroup.add(money);
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}
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}
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function addMoreText(text:String)
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{
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if (credGroup == null || textGroup == null) return;
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lime.ui.Haptic.vibrate(100, 100);
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var coolText:AtlasText = new AtlasText(0, 0, text.trim(), AtlasFont.BOLD);
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coolText.screenCenter(X);
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coolText.y += (textGroup.length * 60) + 200;
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textGroup.add(coolText);
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}
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function deleteCoolText()
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{
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if (credGroup == null || textGroup == null) return;
|
|
|
|
while (textGroup.members.length > 0)
|
|
{
|
|
// credGroup.remove(textGroup.members[0], true);
|
|
textGroup.remove(textGroup.members[0], true);
|
|
}
|
|
}
|
|
|
|
var isRainbow:Bool = false;
|
|
var skippedIntro:Bool = false;
|
|
|
|
override function beatHit():Bool
|
|
{
|
|
// super.beatHit() returns false if a module cancelled the event.
|
|
if (!super.beatHit()) return false;
|
|
|
|
if (!skippedIntro)
|
|
{
|
|
// FlxG.log.add(Conductor.currentBeat);
|
|
// if the user is draggin the window some beats will
|
|
// be missed so this is just to compensate
|
|
if (Conductor.currentBeat > lastBeat)
|
|
{
|
|
// TODO: Why does it perform ALL the previous steps each beat?
|
|
for (i in lastBeat...Conductor.currentBeat)
|
|
{
|
|
switch (i + 1)
|
|
{
|
|
case 1:
|
|
createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8r']);
|
|
case 3:
|
|
addMoreText('present');
|
|
case 4:
|
|
deleteCoolText();
|
|
case 5:
|
|
createCoolText(['In association', 'with']);
|
|
case 7:
|
|
addMoreText('newgrounds');
|
|
if (ngSpr != null) ngSpr.visible = true;
|
|
case 8:
|
|
deleteCoolText();
|
|
if (ngSpr != null) ngSpr.visible = false;
|
|
case 9:
|
|
createCoolText([curWacky[0]]);
|
|
case 11:
|
|
addMoreText(curWacky[1]);
|
|
case 12:
|
|
deleteCoolText();
|
|
case 13:
|
|
addMoreText('Friday');
|
|
case 14:
|
|
addMoreText('Night');
|
|
case 15:
|
|
addMoreText('Funkin');
|
|
case 16:
|
|
skipIntro();
|
|
}
|
|
}
|
|
}
|
|
lastBeat = Conductor.currentBeat;
|
|
}
|
|
if (skippedIntro)
|
|
{
|
|
if (cheatActive && Conductor.currentBeat % 2 == 0) swagShader.update(0.125);
|
|
|
|
if (logoBl != null && logoBl.animation != null) logoBl.animation.play('bump', true);
|
|
|
|
danceLeft = !danceLeft;
|
|
|
|
if (gfDance != null && gfDance.animation != null)
|
|
{
|
|
if (danceLeft) gfDance.animation.play('danceRight');
|
|
else
|
|
gfDance.animation.play('danceLeft');
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function skipIntro():Void
|
|
{
|
|
if (!skippedIntro)
|
|
{
|
|
remove(ngSpr);
|
|
|
|
FlxG.camera.flash(FlxColor.WHITE, 4);
|
|
remove(credGroup);
|
|
skippedIntro = true;
|
|
}
|
|
}
|
|
}
|