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https://github.com/ninjamuffin99/Funkin.git
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107 lines
2.7 KiB
Haxe
107 lines
2.7 KiB
Haxe
package funkin.effects;
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import flixel.util.FlxTimer;
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import flixel.FlxCamera;
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import openfl.filters.ColorMatrixFilter;
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class RetroCameraFade
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{
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// im lazy, but we only use this for week 6
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// and also sorta yoinked for djflixel, lol !
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public static function fadeWhite(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void
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{
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var steps:Int = 0;
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var stepsTotal:Int = camSteps;
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new FlxTimer().start(time / stepsTotal, _ -> {
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var V:Float = (1 / stepsTotal) * steps;
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if (steps == stepsTotal) V = 1;
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var matrix = [
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1, 0, 0, 0, V * 255,
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0, 1, 0, 0, V * 255,
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0, 0, 1, 0, V * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrix)];
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steps++;
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}, stepsTotal + 1);
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}
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public static function fadeFromWhite(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void
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{
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var steps:Int = camSteps;
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var stepsTotal:Int = camSteps;
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var matrixDerp = [
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1, 0, 0, 0, 1.0 * 255,
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0, 1, 0, 0, 1.0 * 255,
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0, 0, 1, 0, 1.0 * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrixDerp)];
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new FlxTimer().start(time / stepsTotal, _ -> {
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var V:Float = (1 / stepsTotal) * steps;
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if (steps == stepsTotal) V = 1;
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var matrix = [
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1, 0, 0, 0, V * 255,
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0, 1, 0, 0, V * 255,
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0, 0, 1, 0, V * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrix)];
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steps--;
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}, camSteps);
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}
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public static function fadeToBlack(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void
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{
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var steps:Int = 0;
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var stepsTotal:Int = camSteps;
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new FlxTimer().start(time / stepsTotal, _ -> {
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var V:Float = (1 / stepsTotal) * steps;
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if (steps == stepsTotal) V = 1;
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var matrix = [
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1, 0, 0, 0, -V * 255,
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0, 1, 0, 0, -V * 255,
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0, 0, 1, 0, -V * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrix)];
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steps++;
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}, camSteps);
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}
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public static function fadeBlack(camera:FlxCamera, camSteps:Int = 5, time:Float = 1):Void
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{
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var steps:Int = camSteps;
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var stepsTotal:Int = camSteps;
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var matrixDerp = [
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1, 0, 0, 0, -1.0 * 255,
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0, 1, 0, 0, -1.0 * 255,
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0, 0, 1, 0, -1.0 * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrixDerp)];
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new FlxTimer().start(time / stepsTotal, _ -> {
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var V:Float = (1 / stepsTotal) * steps;
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if (steps == stepsTotal) V = 1;
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var matrix = [
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1, 0, 0, 0, -V * 255,
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0, 1, 0, 0, -V * 255,
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0, 0, 1, 0, -V * 255,
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0, 0, 0, 1, 0
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];
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camera.filters = [new ColorMatrixFilter(matrix)];
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steps--;
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}, camSteps + 1);
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}
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}
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