mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-23 05:37:38 +00:00
139 lines
3 KiB
Haxe
139 lines
3 KiB
Haxe
package funkin.ui.freeplay;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
|
|
class FreeplayScore extends FlxTypedSpriteGroup<ScoreNum>
|
|
{
|
|
public var scoreShit(default, set):Int = 0;
|
|
|
|
function set_scoreShit(val):Int
|
|
{
|
|
if (group == null || group.members == null) return val;
|
|
var loopNum:Int = group.members.length - 1;
|
|
var dumbNumb = Std.parseInt(Std.string(val));
|
|
var prevNum:ScoreNum;
|
|
|
|
while (dumbNumb > 0)
|
|
{
|
|
group.members[loopNum].digit = dumbNumb % 10;
|
|
|
|
// var funnyNum = group.members[loopNum];
|
|
// prevNum = group.members[loopNum + 1];
|
|
|
|
// if (prevNum != null)
|
|
// {
|
|
// funnyNum.x = prevNum.x - (funnyNum.width * 0.7);
|
|
// }
|
|
|
|
// funnyNum.y = (funnyNum.baseY - (funnyNum.height / 2)) + 73;
|
|
// funnyNum.x = (funnyNum.baseX - (funnyNum.width / 2)) + 450; // this plus value is hand picked lol!
|
|
|
|
dumbNumb = Math.floor(dumbNumb / 10);
|
|
loopNum--;
|
|
}
|
|
|
|
while (loopNum > 0)
|
|
{
|
|
group.members[loopNum].digit = 0;
|
|
loopNum--;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
public function new(x:Float, y:Float, digitCount:Int, scoreShit:Int = 100, ?styleData:FreeplayStyle)
|
|
{
|
|
super(x, y);
|
|
|
|
for (i in 0...digitCount)
|
|
{
|
|
if (styleData == null)
|
|
{
|
|
add(new ScoreNum(x + (45 * i), y, 0));
|
|
}
|
|
else
|
|
{
|
|
add(new ScoreNum(x + (45 * i), y, 0, styleData));
|
|
}
|
|
}
|
|
|
|
this.scoreShit = scoreShit;
|
|
}
|
|
|
|
public function updateScore(scoreNew:Int)
|
|
{
|
|
scoreShit = scoreNew;
|
|
}
|
|
}
|
|
|
|
class ScoreNum extends FlxSprite
|
|
{
|
|
public var digit(default, set):Int = 0;
|
|
|
|
function set_digit(val):Int
|
|
{
|
|
if (animation.curAnim != null && animation.curAnim.name != numToString[val])
|
|
{
|
|
animation.play(numToString[val], true, false, 0);
|
|
updateHitbox();
|
|
|
|
switch (val)
|
|
{
|
|
case 1:
|
|
offset.x -= 15;
|
|
case 5:
|
|
// set offsets
|
|
// offset.x += 0;
|
|
// offset.y += 10;
|
|
|
|
case 7:
|
|
// offset.y += 6;
|
|
case 4:
|
|
// offset.y += 5;
|
|
case 9:
|
|
// offset.y += 5;
|
|
default:
|
|
centerOffsets(false);
|
|
}
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
public var baseY:Float = 0;
|
|
public var baseX:Float = 0;
|
|
|
|
var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
|
|
|
|
public function new(x:Float, y:Float, ?initDigit:Int = 0, ?styleData:FreeplayStyle)
|
|
{
|
|
super(x, y);
|
|
|
|
baseY = y;
|
|
baseX = x;
|
|
|
|
if (styleData == null)
|
|
{
|
|
frames = Paths.getSparrowAtlas('digital_numbers');
|
|
}
|
|
else
|
|
{
|
|
frames = Paths.getSparrowAtlas(styleData.getNumbersAssetKey());
|
|
}
|
|
|
|
for (i in 0...10)
|
|
{
|
|
var stringNum:String = numToString[i];
|
|
animation.addByPrefix(stringNum, '$stringNum DIGITAL', 24, false);
|
|
}
|
|
|
|
this.digit = initDigit;
|
|
|
|
animation.play(numToString[digit], true);
|
|
|
|
setGraphicSize(Std.int(width * 0.4));
|
|
updateHitbox();
|
|
}
|
|
}
|