mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
279 lines
8.4 KiB
Haxe
279 lines
8.4 KiB
Haxe
package funkin.ui.freeplay.backcards;
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import funkin.ui.freeplay.FreeplayState;
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import flash.display.BitmapData;
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import flixel.FlxCamera;
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import flixel.math.FlxMath;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxAngle;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.FunkinSprite;
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import funkin.ui.freeplay.charselect.PlayableCharacter;
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import funkin.ui.MusicBeatSubState;
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import lime.utils.Assets;
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import openfl.display.BlendMode;
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import flixel.group.FlxSpriteGroup;
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import funkin.graphics.shaders.AdjustColorShader;
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import flixel.addons.display.FlxTiledSprite;
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import flixel.addons.display.FlxBackdrop;
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class NewCharacterCard extends BackingCard
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{
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var confirmAtlas:FlxAtlasSprite;
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var darkBg:FlxSprite;
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var lightLayer:FlxSprite;
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var multiply1:FlxSprite;
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var multiply2:FlxSprite;
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var lightLayer2:FlxSprite;
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var lightLayer3:FlxSprite;
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var yellow:FlxSprite;
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var multiplyBar:FlxSprite;
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var bruh:FlxSprite;
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public var friendFoe:BGScrollingText;
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public var newUnlock1:BGScrollingText;
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public var waiting:BGScrollingText;
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public var newUnlock2:BGScrollingText;
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public var friendFoe2:BGScrollingText;
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public var newUnlock3:BGScrollingText;
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public override function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData, ?exitMoversCharSel:FreeplayState.ExitMoverData):Void
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{
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super.applyExitMovers(exitMovers, exitMoversCharSel);
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if (exitMovers == null || exitMoversCharSel == null) return;
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exitMovers.set([friendFoe],
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{
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x: FlxG.width * 2,
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speed: 0.4,
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});
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exitMovers.set([newUnlock1],
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{
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x: -newUnlock1.width * 2,
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y: newUnlock1.y,
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speed: 0.4,
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wait: 0
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});
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exitMovers.set([waiting],
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{
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x: FlxG.width * 2,
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speed: 0.4,
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});
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exitMovers.set([newUnlock2],
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{
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x: -newUnlock2.width * 2,
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speed: 0.5,
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});
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exitMovers.set([friendFoe2],
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{
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x: FlxG.width * 2,
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speed: 0.4
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});
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exitMovers.set([newUnlock3],
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{
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x: -newUnlock3.width * 2,
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speed: 0.3
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});
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exitMoversCharSel.set([friendFoe, newUnlock1, waiting, newUnlock2, friendFoe2, newUnlock3, multiplyBar], {
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y: -60,
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speed: 0.8,
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wait: 0.1
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});
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}
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public override function introDone():Void
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{
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// pinkBack.color = 0xFFFFD863;
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darkBg.visible = true;
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friendFoe.visible = true;
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newUnlock1.visible = true;
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waiting.visible = true;
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newUnlock2.visible = true;
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friendFoe2.visible = true;
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newUnlock3.visible = true;
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multiplyBar.visible = true;
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lightLayer.visible = true;
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multiply1.visible = true;
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multiply2.visible = true;
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lightLayer2.visible = true;
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yellow.visible = true;
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lightLayer3.visible = true;
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cardGlow.visible = true;
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FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
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}
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public override function enterCharSel():Void
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{
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FlxTween.tween(friendFoe, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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FlxTween.tween(newUnlock1, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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FlxTween.tween(waiting, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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FlxTween.tween(newUnlock2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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FlxTween.tween(friendFoe2, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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FlxTween.tween(newUnlock3, {speed: 0}, 0.8, {ease: FlxEase.sineIn});
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}
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public override function init():Void
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{
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FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
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add(pinkBack);
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confirmTextGlow.blend = BlendMode.ADD;
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confirmTextGlow.visible = false;
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confirmGlow.blend = BlendMode.ADD;
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confirmGlow.visible = false;
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confirmGlow2.visible = false;
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friendFoe = new BGScrollingText(0, 163, "COULD IT BE A NEW FRIEND? OR FOE??", FlxG.width, true, 43);
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newUnlock1 = new BGScrollingText(-440, 215, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
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waiting = new BGScrollingText(0, 286, "SOMEONE'S WAITING!", FlxG.width / 2, true, 43);
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newUnlock2 = new BGScrollingText(-220, 331, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
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friendFoe2 = new BGScrollingText(0, 402, 'COULD IT BE A NEW FRIEND? OR FOE??', FlxG.width, true, 43);
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newUnlock3 = new BGScrollingText(0, 458, 'NEW UNLOCK!', FlxG.width / 2, true, 80);
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darkBg = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/darkback'));
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add(darkBg);
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friendFoe.funnyColor = 0xFF139376;
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friendFoe.speed = -4;
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add(friendFoe);
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newUnlock1.funnyColor = 0xFF99BDF2;
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newUnlock1.speed = 2;
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add(newUnlock1);
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waiting.funnyColor = 0xFF40EA84;
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waiting.speed = -2;
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add(waiting);
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newUnlock2.funnyColor = 0xFF99BDF2;
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newUnlock2.speed = 2;
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add(newUnlock2);
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friendFoe2.funnyColor = 0xFF139376;
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friendFoe2.speed = -4;
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add(friendFoe2);
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newUnlock3.funnyColor = 0xFF99BDF2;
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newUnlock3.speed = 2;
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add(newUnlock3);
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multiplyBar = new FlxSprite(-10, 440).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/multiplyBar'));
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multiplyBar.blend = BlendMode.MULTIPLY;
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add(multiplyBar);
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lightLayer = new FlxSprite(-360, 230).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/orange gradient'));
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lightLayer.blend = BlendMode.ADD;
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add(lightLayer);
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multiply1 = new FlxSprite(-15, -125).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red'));
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multiply1.blend = BlendMode.MULTIPLY;
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add(multiply1);
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multiply2 = new FlxSprite(-15, -125).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red'));
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multiply2.blend = BlendMode.MULTIPLY;
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add(multiply2);
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lightLayer2 = new FlxSprite(-360, 230).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/orange gradient'));
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lightLayer2.blend = BlendMode.ADD;
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add(lightLayer2);
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yellow = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/yellow bg piece'));
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yellow.blend = BlendMode.MULTIPLY;
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add(yellow);
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lightLayer3 = new FlxSprite(-360, 290).loadGraphic(Paths.image('freeplay/backingCards/newCharacter/red gradient'));
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lightLayer3.blend = BlendMode.ADD;
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add(lightLayer3);
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cardGlow.blend = BlendMode.ADD;
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cardGlow.visible = false;
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add(cardGlow);
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darkBg.visible = false;
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friendFoe.visible = false;
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newUnlock1.visible = false;
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waiting.visible = false;
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newUnlock2.visible = false;
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friendFoe2.visible = false;
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newUnlock3.visible = false;
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multiplyBar.visible = false;
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lightLayer.visible = false;
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multiply1.visible = false;
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multiply2.visible = false;
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lightLayer2.visible = false;
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yellow.visible = false;
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lightLayer3.visible = false;
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}
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var _timer:Float = 0;
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override public function update(elapsed:Float):Void
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{
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super.update(elapsed);
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_timer += elapsed * 2;
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var sinTest:Float = (Math.sin(_timer) + 1) / 2;
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lightLayer.alpha = FlxMath.lerp(0.4, 1, sinTest);
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lightLayer2.alpha = FlxMath.lerp(0.2, 0.5, sinTest);
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lightLayer3.alpha = FlxMath.lerp(0.1, 0.7, sinTest);
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multiply1.alpha = FlxMath.lerp(1, 0.21, sinTest);
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multiply2.alpha = FlxMath.lerp(1, 0.21, sinTest);
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yellow.alpha = FlxMath.lerp(0.2, 0.72, sinTest);
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if (instance != null)
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{
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instance.angleMaskShader.extraColor = FlxColor.interpolate(0xFF2E2E46, 0xFF60607B, sinTest);
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}
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}
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public override function disappear():Void
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{
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FlxTween.color(pinkBack, 0.25, 0xFF05020E, 0xFFFFD0D5, {ease: FlxEase.quadOut});
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darkBg.visible = false;
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friendFoe.visible = false;
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newUnlock1.visible = false;
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waiting.visible = false;
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newUnlock2.visible = false;
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friendFoe2.visible = false;
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newUnlock3.visible = false;
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multiplyBar.visible = false;
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lightLayer.visible = false;
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multiply1.visible = false;
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multiply2.visible = false;
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lightLayer2.visible = false;
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yellow.visible = false;
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lightLayer3.visible = false;
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cardGlow.visible = true;
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cardGlow.alpha = 1;
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cardGlow.scale.set(1, 1);
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FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.25, {ease: FlxEase.sineOut});
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}
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override public function confirm():Void
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{
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// confirmAtlas.visible = true;
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// confirmAtlas.anim.play("");
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}
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}
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