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Funkin/source/GameOverSubstate.hx
2021-01-30 07:16:51 -05:00

113 lines
2.2 KiB
Haxe

package;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
class GameOverSubstate extends MusicBeatSubstate
{
var bf:Boyfriend;
var camFollow:FlxObject;
var stageSuffix:String = "";
public function new(x:Float, y:Float)
{
var daStage = PlayState.curStage;
var daBf:String = '';
switch (daStage)
{
case 'school':
stageSuffix = '-pixel';
daBf = 'bf-pixel-dead';
default:
daBf = 'bf';
}
super();
Conductor.songPosition = 0;
bf = new Boyfriend(x, y, daBf);
add(bf);
camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1);
add(camFollow);
FlxG.sound.play('assets/sounds/fnf_loss_sfx' + stageSuffix + TitleState.soundExt);
Conductor.changeBPM(100);
// FlxG.camera.followLerp = 1;
// FlxG.camera.focusOn(FlxPoint.get(FlxG.width / 2, FlxG.height / 2));
FlxG.camera.scroll.set();
FlxG.camera.target = null;
bf.playAnim('firstDeath');
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (controls.ACCEPT)
{
endBullshit();
}
if (controls.BACK)
{
FlxG.sound.music.stop();
if (PlayState.isStoryMode)
FlxG.switchState(new StoryMenuState());
else
FlxG.switchState(new FreeplayState());
}
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{
FlxG.camera.follow(camFollow, LOCKON, 0.01);
}
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
{
FlxG.sound.playMusic('assets/music/gameOver' + stageSuffix + TitleState.soundExt);
}
if (FlxG.sound.music.playing)
{
Conductor.songPosition = FlxG.sound.music.time;
}
}
override function beatHit()
{
super.beatHit();
FlxG.log.add('beat');
}
var isEnding:Bool = false;
function endBullshit():Void
{
if (!isEnding)
{
isEnding = true;
bf.playAnim('deathConfirm', true);
FlxG.sound.music.stop();
FlxG.sound.play('assets/music/gameOverEnd' + stageSuffix + TitleState.soundExt);
new FlxTimer().start(0.7, function(tmr:FlxTimer)
{
FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
{
FlxG.switchState(new PlayState());
});
});
}
}
}