Funkin/source/FreeplayState.hx

67 lines
1.2 KiB
Haxe

package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.text.FlxText;
class FreeplayState extends MusicBeatState
{
var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial\nlol"];
var selector:FlxText;
var curSelected:Int = 0;
override function create()
{
// LOAD MUSIC
// LOAD CHARACTERS
var bg:FlxSprite = FlxGridOverlay.create(20, 20);
add(bg);
for (i in 0...songs.length)
{
var songText:Alphabet = new Alphabet(40, (70 * i) + 30, songs[i]);
add(songText);
}
selector = new FlxText();
selector.size = 40;
selector.text = ">";
add(selector);
var swag:Alphabet = new Alphabet(1, 0, "swag");
super.create();
}
override function update(elapsed:Float)
{
if (FlxG.keys.justPressed.UP)
{
curSelected -= 1;
}
if (FlxG.keys.justPressed.DOWN)
{
curSelected += 1;
}
if (curSelected < 0)
curSelected = songs.length - 1;
if (curSelected >= songs.length)
curSelected = 0;
selector.y = (70 * curSelected) + 30;
if (FlxG.keys.justPressed.ENTER)
{
PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase());
FlxG.switchState(new PlayState());
}
super.update(elapsed);
}
}