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Funkin/source/funkin/util/FileUtil.hx
2024-02-16 16:35:57 -05:00

698 lines
20 KiB
Haxe

package funkin.util;
import haxe.zip.Entry;
import lime.utils.Bytes;
import lime.ui.FileDialog;
import openfl.net.FileFilter;
import haxe.io.Path;
import openfl.net.FileReference;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import haxe.ui.containers.dialogs.Dialog.DialogButton;
import haxe.ui.containers.dialogs.Dialogs;
import haxe.ui.containers.dialogs.Dialogs.SelectedFileInfo;
import haxe.ui.containers.dialogs.Dialogs.FileDialogExtensionInfo;
/**
* Utilities for reading and writing files on various platforms.
*/
class FileUtil
{
public static final FILE_FILTER_FNFC:FileFilter = new FileFilter("Friday Night Funkin' Chart (.fnfc)", "*.fnfc");
public static final FILE_FILTER_ZIP:FileFilter = new FileFilter("ZIP Archive (.zip)", "*.zip");
public static final FILE_FILTER_PNG:FileFilter = new FileFilter("PNG Image (.png)", "*.png");
public static final FILE_EXTENSION_INFO_FNFC:FileDialogExtensionInfo =
{
extension: 'fnfc',
label: 'Friday Night Funkin\' Chart',
};
public static final FILE_EXTENSION_INFO_ZIP:FileDialogExtensionInfo =
{
extension: 'zip',
label: 'ZIP Archive',
};
public static final FILE_EXTENSION_INFO_PNG:FileDialogExtensionInfo =
{
extension: 'png',
label: 'PNG Image',
};
/**
* Browses for a single file, then calls `onSelect(fileInfo)` when a file is selected.
* Powered by HaxeUI, so it works on all platforms.
* File contents will be binary, not String.
*
* @param typeFilter
* @param onSelect A callback that provides a `SelectedFileInfo` object when a file is selected.
* @param onCancel A callback that is called when the user closes the dialog without selecting a file.
*/
public static function browseForBinaryFile(dialogTitle:String, ?typeFilter:Array<FileDialogExtensionInfo>, ?onSelect:SelectedFileInfo->Void,
?onCancel:Void->Void)
{
var onComplete = function(button, selectedFiles) {
if (button == DialogButton.OK && selectedFiles.length > 0)
{
onSelect(selectedFiles[0]);
}
else
{
onCancel();
}
};
Dialogs.openFile(onComplete,
{
readContents: true,
readAsBinary: true, // Binary
multiple: false,
extensions: typeFilter ?? [],
title: dialogTitle,
});
}
/**
* Browses for a single file, then calls `onSelect(fileInfo)` when a file is selected.
* Powered by HaxeUI, so it works on all platforms.
* File contents will be a String, not binary.
*
* @param typeFilter
* @param onSelect A callback that provides a `SelectedFileInfo` object when a file is selected.
* @param onCancel A callback that is called when the user closes the dialog without selecting a file.
*/
public static function browseForTextFile(dialogTitle:String, ?typeFilter:Array<FileDialogExtensionInfo>, ?onSelect:SelectedFileInfo->Void,
?onCancel:Void->Void)
{
var onComplete = function(button, selectedFiles) {
if (button == DialogButton.OK && selectedFiles.length > 0)
{
onSelect(selectedFiles[0]);
}
else
{
onCancel();
}
};
Dialogs.openFile(onComplete,
{
readContents: true,
readAsBinary: false, // Text
multiple: false,
extensions: typeFilter ?? [],
title: dialogTitle,
});
}
/**
* Browses for a directory, then calls `onSelect(path)` when a path chosen.
* Note that on HTML5 this will immediately fail.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function browseForDirectory(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter:String = convertTypeFilter(typeFilter);
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(OPEN_DIRECTORY, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for multiple file, then calls `onSelect(paths)` when a path chosen.
* Note that on HTML5 this will immediately fail.
*
* @return Whether the file dialog was opened successfully.
*/
public static function browseForMultipleFiles(?typeFilter:Array<FileFilter>, ?onSelect:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter:String = convertTypeFilter(typeFilter);
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelectMultiple.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(OPEN_MULTIPLE, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for a file location to save to, then calls `onSave(path)` when a path chosen.
* Note that on HTML5 you can't do much with this, you should call `saveFile(resource:haxe.io.Bytes)` instead.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function browseForSaveFile(?typeFilter:Array<FileFilter>, ?onSelect:String->Void, ?onCancel:Void->Void, ?defaultPath:String,
?dialogTitle:String):Bool
{
#if desktop
var filter:String = convertTypeFilter(typeFilter);
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.browse(SAVE, filter, defaultPath, dialogTitle);
return true;
#elseif html5
onCancel();
return false;
#else
onCancel();
return false;
#end
}
/**
* Browses for a single file location, then writes the provided `haxe.io.Bytes` data and calls `onSave(path)` when done.
* Works great on desktop and HTML5.
*
* @return Whether the file dialog was opened successfully.
*/
public static function saveFile(data:Bytes, ?typeFilter:Array<FileFilter>, ?onSave:String->Void, ?onCancel:Void->Void, ?defaultFileName:String,
?dialogTitle:String):Bool
{
#if desktop
var filter:String = convertTypeFilter(typeFilter);
var fileDialog:FileDialog = new FileDialog();
if (onSave != null) fileDialog.onSave.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.save(data, filter, defaultFileName, dialogTitle);
return true;
#elseif html5
var filter:String = defaultFileName != null ? Path.extension(defaultFileName) : null;
var fileDialog:FileDialog = new FileDialog();
if (onSave != null) fileDialog.onSave.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.save(data, filter, defaultFileName, dialogTitle);
return true;
#else
onCancel();
return false;
#end
}
/**
* Prompts the user to save multiple files.
* On desktop, this will prompt the user for a directory, then write all of the files to there.
* On HTML5, this will zip the files up and prompt the user to save that.
*
* @param typeFilter TODO What does this do?
* @return Whether the file dialog was opened successfully.
*/
public static function saveMultipleFiles(resources:Array<Entry>, ?onSaveAll:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
force:Bool = false):Bool
{
#if desktop
// Prompt the user for a directory, then write all of the files to there.
var onSelectDir:String->Void = function(targetPath:String):Void {
var paths:Array<String> = [];
for (resource in resources)
{
var filePath = haxe.io.Path.join([targetPath, resource.fileName]);
try
{
if (resource.data == null)
{
trace('WARNING: File $filePath has no data or content. Skipping.');
continue;
}
else
{
writeBytesToPath(filePath, resource.data, force ? Force : Skip);
}
}
catch (_)
{
throw 'Failed to write file (probably already exists): $filePath';
}
paths.push(filePath);
}
onSaveAll(paths);
}
trace('Browsing for directory to save individual files to...');
#if mac
defaultPath = null;
#end
browseForDirectory(null, onSelectDir, onCancel, defaultPath, 'Choose directory to save all files to...');
return true;
#elseif html5
saveFilesAsZIP(resources, onSaveAll, onCancel, defaultPath, force);
return true;
#else
onCancel();
return false;
#end
}
/**
* Takes an array of file entries and prompts the user to save them as a ZIP file.
*/
public static function saveFilesAsZIP(resources:Array<Entry>, ?onSave:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String, force:Bool = false):Bool
{
// Create a ZIP file.
var zipBytes:Bytes = createZIPFromEntries(resources);
var onSave:String->Void = function(path:String) {
trace('Saved ${resources.length} files to ZIP at "$path".');
if (onSave != null) onSave([path]);
};
// Prompt the user to save the ZIP file.
saveFile(zipBytes, [FILE_FILTER_ZIP], onSave, onCancel, defaultPath, 'Save files as ZIP...');
return true;
}
/**
* Takes an array of file entries and prompts the user to save them as a FNFC file.
*/
public static function saveChartAsFNFC(resources:Array<Entry>, ?onSave:Array<String>->Void, ?onCancel:Void->Void, ?defaultPath:String,
force:Bool = false):Bool
{
// Create a ZIP file.
var zipBytes:Bytes = createZIPFromEntries(resources);
var onSave:String->Void = function(path:String) {
trace('Saved FNF file to "$path"');
if (onSave != null) onSave([path]);
};
// Prompt the user to save the ZIP file.
saveFile(zipBytes, [FILE_FILTER_FNFC], onSave, onCancel, defaultPath, 'Save chart as FNFC...');
return true;
}
/**
* Takes an array of file entries and forcibly writes a ZIP to the given path.
* Only works on desktop, because HTML5 doesn't allow you to write files to arbitrary paths.
* Use `saveFilesAsZIP` instead.
* @param force Whether to force overwrite an existing file.
*/
public static function saveFilesAsZIPToPath(resources:Array<Entry>, path:String, mode:FileWriteMode = Skip):Bool
{
#if desktop
// Create a ZIP file.
var zipBytes:Bytes = createZIPFromEntries(resources);
// Write the ZIP.
writeBytesToPath(path, zipBytes, mode);
return true;
#else
return false;
#end
}
/**
* Read string file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The file contents.
*/
public static function readStringFromPath(path:String):String
{
#if sys
return sys.io.File.getContent(path);
#else
trace('ERROR: readStringFromPath not implemented for this platform');
return null;
#end
}
/**
* Read bytes file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The file contents.
*/
public static function readBytesFromPath(path:String):Bytes
{
#if sys
if (!doesFileExist(path)) return null;
return sys.io.File.getBytes(path);
#else
return null;
#end
}
public static function doesFileExist(path:String):Bool
{
#if sys
return sys.FileSystem.exists(path);
#else
return false;
#end
}
/**
* Browse for a file to read and execute a callback once we have a file reference.
* Works great on HTML5 or desktop.
*
* @param callback The function to call when the file is loaded.
*/
public static function browseFileReference(callback:FileReference->Void)
{
var file = new FileReference();
file.addEventListener(Event.SELECT, function(e) {
var selectedFileRef:FileReference = e.target;
trace('Selected file: ' + selectedFileRef.name);
selectedFileRef.addEventListener(Event.COMPLETE, function(e) {
var loadedFileRef:FileReference = e.target;
trace('Loaded file: ' + loadedFileRef.name);
callback(loadedFileRef);
});
selectedFileRef.load();
});
file.browse();
}
/**
* Prompts the user to save a file to their computer.
*/
public static function writeFileReference(path:String, data:String)
{
var file = new FileReference();
file.addEventListener(Event.COMPLETE, function(e:Event) {
trace('Successfully wrote file.');
});
file.addEventListener(Event.CANCEL, function(e:Event) {
trace('Cancelled writing file.');
});
file.addEventListener(IOErrorEvent.IO_ERROR, function(e:IOErrorEvent) {
trace('IO error writing file.');
});
file.save(data, path);
}
/**
* Read JSON file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The JSON data.
*/
public static function readJSONFromPath(path:String):Dynamic
{
#if sys
try
{
return SerializerUtil.fromJSON(sys.io.File.getContent(path));
}
catch (ex)
{
return null;
}
#else
return null;
#end
}
/**
* Write string file contents directly to a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The string to write.
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeStringToPath(path:String, data:String, mode:FileWriteMode = Skip):Void
{
#if sys
createDirIfNotExists(Path.directory(path));
switch (mode)
{
case Force:
sys.io.File.saveContent(path, data);
case Skip:
if (!doesFileExist(path))
{
sys.io.File.saveContent(path, data);
}
else
{
// Do nothing.
// throw 'File already exists: $path';
}
case Ask:
if (doesFileExist(path))
{
// TODO: We don't have the technology to use native popups yet.
throw 'File already exists: $path';
}
else
{
sys.io.File.saveContent(path, data);
}
}
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Write byte file contents directly to a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The bytes to write.
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeBytesToPath(path:String, data:Bytes, mode:FileWriteMode = Skip):Void
{
#if sys
createDirIfNotExists(Path.directory(path));
switch (mode)
{
case Force:
sys.io.File.saveBytes(path, data);
case Skip:
if (!doesFileExist(path))
{
sys.io.File.saveBytes(path, data);
}
else
{
// Do nothing.
// throw 'File already exists: $path';
}
case Ask:
if (doesFileExist(path))
{
// TODO: We don't have the technology to use native popups yet.
throw 'File already exists: $path';
}
else
{
sys.io.File.saveBytes(path, data);
}
}
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Write string file contents directly to the end of a file at the given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The string to append.
*/
public static function appendStringToPath(path:String, data:String):Void
{
#if sys
sys.io.File.append(path, false).writeString(data);
#else
throw 'Direct file writing by path not supported on this platform.';
#end
}
/**
* Create a directory if it doesn't already exist.
* Only works on desktop.
*
* @param dir The path to the directory.
*/
public static function createDirIfNotExists(dir:String):Void
{
#if sys
if (!doesFileExist(dir))
{
sys.FileSystem.createDirectory(dir);
}
#end
}
static var tempDir:String = null;
static final TEMP_ENV_VARS:Array<String> = ['TEMP', 'TMPDIR', 'TEMPDIR', 'TMP'];
/**
* Get the path to a temporary directory we can use for writing files.
* Only works on desktop.
*
* @return The path to the temporary directory.
*/
public static function getTempDir():String
{
if (tempDir != null) return tempDir;
#if sys
#if windows
var path:String = null;
for (envName in TEMP_ENV_VARS)
{
path = Sys.getEnv(envName);
if (path == '') path = null;
if (path != null) break;
}
tempDir = Path.join([path, 'funkin/']);
return tempDir;
#else
tempDir = '/tmp/funkin/';
return tempDir;
#end
#else
return null;
#end
}
/**
* Create a Bytes object containing a ZIP file, containing the provided entries.
*
* @param entries The entries to add to the ZIP file.
* @return The ZIP file as a Bytes object.
*/
public static function createZIPFromEntries(entries:Array<Entry>):Bytes
{
var o:haxe.io.BytesOutput = new haxe.io.BytesOutput();
var zipWriter:haxe.zip.Writer = new haxe.zip.Writer(o);
zipWriter.write(entries.list());
return o.getBytes();
}
public static function readZIPFromBytes(input:Bytes):Array<Entry>
{
trace('TEST: ' + input.length);
trace(input.sub(0, 30).toHex());
var bytesInput = new haxe.io.BytesInput(input);
var zippedEntries = haxe.zip.Reader.readZip(bytesInput);
var results:Array<Entry> = [];
for (entry in zippedEntries)
{
if (entry.compressed)
{
entry.data = haxe.zip.Reader.unzip(entry);
}
results.push(entry);
}
return results;
}
public static function mapZIPEntriesByName(input:Array<Entry>):Map<String, Entry>
{
var results:Map<String, Entry> = [];
for (entry in input)
{
results.set(entry.fileName, entry);
}
return results;
}
/**
* Create a ZIP file entry from a file name and its string contents.
*
* @param name The name of the file. You can use slashes to create subdirectories.
* @param content The string contents of the file.
* @return The resulting entry.
*/
public static function makeZIPEntry(name:String, content:String):Entry
{
var data:Bytes = haxe.io.Bytes.ofString(content, UTF8);
return makeZIPEntryFromBytes(name, data);
}
/**
* Create a ZIP file entry from a file name and its string contents.
*
* @param name The name of the file. You can use slashes to create subdirectories.
* @param data The byte data of the file.
* @return The resulting entry.
*/
public static function makeZIPEntryFromBytes(name:String, data:haxe.io.Bytes):Entry
{
return {
fileName: name,
fileSize: data.length,
data: data,
dataSize: data.length,
compressed: false,
fileTime: Date.now(),
crc32: null,
extraFields: null,
};
}
public static function openFolder(pathFolder:String)
{
#if windows
Sys.command('explorer', [pathFolder]);
#elseif mac
// mac could be fuckie with where the log folder is relative to the game file...
// if this comment is still here... it means it has NOT been verified on mac yet!
//
// FileUtil.hx note: this was originally used to open the logs specifically!
// thats why the above comment is there!
Sys.command('open', [pathFolder]);
#end
// TODO: implement linux
// some shit with xdg-open :thinking: emoji...
}
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
{
var filter:String = null;
if (typeFilter != null)
{
var filters:Array<String> = [];
for (type in typeFilter)
{
filters.push(StringTools.replace(StringTools.replace(type.extension, '*.', ''), ';', ','));
}
filter = filters.join(';');
}
return filter;
}
}
enum FileWriteMode
{
/**
* Forcibly overwrite the file if it already exists.
*/
Force;
/**
* Ask the user if they want to overwrite the file if it already exists.
*/
Ask;
/**
* Skip the file if it already exists.
*/
Skip;
}