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Funkin/source/funkin/modding/module/Module.hx

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2.5 KiB
Haxe

package funkin.modding.module;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
import funkin.modding.events.ScriptEvent.KeyboardInputScriptEvent;
import funkin.modding.events.ScriptEvent.NoteScriptEvent;
import funkin.modding.events.ScriptEvent.SongTimeScriptEvent;
import funkin.modding.events.ScriptEvent.CountdownScriptEvent;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.modding.IScriptedClass.IInputScriptedClass;
/**
* A module is a scripted class which receives all events without requiring a specific context.
* You may have the module active at all times, or only when another script enables it.
*/
class Module implements IInputScriptedClass implements IPlayStateScriptedClass
{
/**
* Whether the module is currently active.
*/
public var active(default, set):Bool = false;
function set_active(value:Bool):Bool
{
this.active = value;
return value;
}
public var moduleId(default, null):String = 'UNKNOWN';
/**
* Called when the module is initialized.
* It may not be safe to reference other modules here since they may not be loaded yet.
*
* @param startActive Whether to start with the module active.
* If false, the module will be inactive and must be enabled by another script,
* such as a stage or another module.
*/
public function new(moduleId:String, startActive:Bool)
{
this.moduleId = moduleId;
this.active = startActive;
}
public function toString()
{
return 'Module(' + this.moduleId + ')';
}
public function onScriptEvent(event:ScriptEvent) {}
public function onCreate(event:ScriptEvent) {}
public function onDestroy(event:ScriptEvent) {}
public function onUpdate(event:UpdateScriptEvent) {}
public function onKeyDown(event:KeyboardInputScriptEvent) {}
public function onKeyUp(event:KeyboardInputScriptEvent) {}
public function onPause(event:ScriptEvent) {}
public function onResume(event:ScriptEvent) {}
public function onSongStart(event:ScriptEvent) {}
public function onSongEnd(event:ScriptEvent) {}
public function onSongReset(event:ScriptEvent) {}
public function onGameOver(event:ScriptEvent) {}
public function onGameRetry(event:ScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {}
public function onStepHit(event:SongTimeScriptEvent) {}
public function onBeatHit(event:SongTimeScriptEvent) {}
public function onCountdownStart(event:CountdownScriptEvent) {}
public function onCountdownStep(event:CountdownScriptEvent) {}
}