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189 lines
5 KiB
Haxe
189 lines
5 KiB
Haxe
package funkin.data.freeplay.player;
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import funkin.data.freeplay.player.PlayerData;
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import funkin.ui.freeplay.charselect.PlayableCharacter;
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import funkin.ui.freeplay.charselect.ScriptedPlayableCharacter;
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import funkin.save.Save;
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class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
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{
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/**
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* The current version string for the stage data format.
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migratePlayerData()` function.
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*/
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public static final PLAYER_DATA_VERSION:thx.semver.Version = "1.0.0";
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public static final PLAYER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static var instance(get, never):PlayerRegistry;
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static var _instance:Null<PlayerRegistry> = null;
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static function get_instance():PlayerRegistry
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{
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if (_instance == null) _instance = new PlayerRegistry();
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return _instance;
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}
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/**
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* A mapping between stage character IDs and Freeplay playable character IDs.
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*/
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var ownedCharacterIds:Map<String, String> = [];
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public function new()
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{
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super('PLAYER', 'players', PLAYER_DATA_VERSION_RULE);
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}
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public override function loadEntries():Void
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{
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super.loadEntries();
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for (playerId in listEntryIds())
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{
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var player = fetchEntry(playerId);
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if (player == null) continue;
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var currentPlayerCharIds = player.getOwnedCharacterIds();
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for (characterId in currentPlayerCharIds)
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{
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ownedCharacterIds.set(characterId, playerId);
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}
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}
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log('Loaded ${countEntries()} playable characters with ${ownedCharacterIds.size()} associations.');
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}
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public function countUnlockedCharacters():Int
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{
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var count = 0;
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for (charId in listEntryIds())
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{
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var player = fetchEntry(charId);
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if (player == null) continue;
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if (player.isUnlocked()) count++;
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}
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return count;
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}
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public function hasNewCharacter():Bool
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{
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var characters = Save.instance.charactersSeen.clone();
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for (charId in listEntryIds())
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{
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var player = fetchEntry(charId);
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if (player == null) continue;
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if (!player.isUnlocked()) continue;
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if (characters.contains(charId)) continue;
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// This character is unlocked but we haven't seen them in Freeplay yet.
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return true;
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}
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// Fallthrough case.
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return false;
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}
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/**
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* Get the playable character associated with a given stage character.
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* @param characterId The stage character ID.
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* @return The playable character.
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*/
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public function getCharacterOwnerId(characterId:Null<String>):Null<String>
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{
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if (characterId == null) return null;
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return ownedCharacterIds[characterId];
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}
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/**
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* Return true if the given stage character is associated with a specific playable character.
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* If so, the level should only appear if that character is selected in Freeplay.
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* @param characterId The stage character ID.
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* @return Whether the character is owned by any one character.
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*/
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public function isCharacterOwned(characterId:String):Bool
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{
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return ownedCharacterIds.exists(characterId);
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}
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/**
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* Read, parse, and validate the JSON data and produce the corresponding data object.
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*/
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public function parseEntryData(id:String):Null<PlayerData>
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{
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// JsonParser does not take type parameters,
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// otherwise this function would be in BaseRegistry.
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var parser = new json2object.JsonParser<PlayerData>();
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parser.ignoreUnknownVariables = false;
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switch (loadEntryFile(id))
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{
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case {fileName: fileName, contents: contents}:
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parser.fromJson(contents, fileName);
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default:
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return null;
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}
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if (parser.errors.length > 0)
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{
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printErrors(parser.errors, id);
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return null;
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}
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return parser.value;
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}
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/**
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* Parse and validate the JSON data and produce the corresponding data object.
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*
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* NOTE: Must be implemented on the implementation class.
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* @param contents The JSON as a string.
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* @param fileName An optional file name for error reporting.
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*/
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public function parseEntryDataRaw(contents:String, ?fileName:String):Null<PlayerData>
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{
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var parser = new json2object.JsonParser<PlayerData>();
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parser.ignoreUnknownVariables = false;
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parser.fromJson(contents, fileName);
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if (parser.errors.length > 0)
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{
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printErrors(parser.errors, fileName);
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return null;
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}
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return parser.value;
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}
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function createScriptedEntry(clsName:String):PlayableCharacter
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{
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return ScriptedPlayableCharacter.init(clsName, "unknown");
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}
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function getScriptedClassNames():Array<String>
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{
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return ScriptedPlayableCharacter.listScriptClasses();
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}
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/**
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* A list of all the playable characters from the base game, in order.
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*/
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public function listBaseGamePlayerIds():Array<String>
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{
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return ["bf", "pico"];
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}
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/**
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* A list of all installed playable characters that are not from the base game.
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*/
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public function listModdedPlayerIds():Array<String>
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{
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return listEntryIds().filter(function(id:String):Bool {
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return listBaseGamePlayerIds().indexOf(id) == -1;
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});
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}
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}
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