mirror of
https://github.com/ninjamuffin99/Funkin.git
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186 lines
4.8 KiB
Haxe
186 lines
4.8 KiB
Haxe
package funkin.data.event;
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import funkin.play.event.SongEvent;
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import funkin.data.event.SongEventSchema;
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import funkin.data.song.SongData.SongEventData;
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import funkin.util.macro.ClassMacro;
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import funkin.play.event.ScriptedSongEvent;
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/**
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* This class statically handles the parsing of internal and scripted song event handlers.
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*/
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class SongEventRegistry
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{
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/**
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* Every built-in event class must be added to this list.
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* Thankfully, with the power of `SongEventMacro`, this is done automatically.
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*/
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static final BUILTIN_EVENTS:List<Class<SongEvent>> = ClassMacro.listSubclassesOf(SongEvent);
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/**
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* Map of internal handlers for song events.
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* These may be either `ScriptedSongEvents` or built-in classes extending `SongEvent`.
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*/
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static final eventCache:Map<String, SongEvent> = new Map<String, SongEvent>();
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public static function loadEventCache():Void
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{
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clearEventCache();
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//
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// BASE GAME EVENTS
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//
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registerBaseEvents();
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registerScriptedEvents();
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}
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static function registerBaseEvents()
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{
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trace('Instantiating ${BUILTIN_EVENTS.length} built-in song events...');
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for (eventCls in BUILTIN_EVENTS)
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{
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var eventClsName:String = Type.getClassName(eventCls);
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if (eventClsName == 'funkin.play.event.SongEvent' || eventClsName == 'funkin.play.event.ScriptedSongEvent') continue;
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var event:SongEvent = Type.createInstance(eventCls, ["UNKNOWN"]);
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if (event != null)
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{
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trace(' Loaded built-in song event: (${event.id})');
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eventCache.set(event.id, event);
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}
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else
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{
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trace(' Failed to load built-in song event: ${Type.getClassName(eventCls)}');
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}
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}
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}
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static function registerScriptedEvents()
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{
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var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
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if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
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trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
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for (eventCls in scriptedEventClassNames)
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{
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var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");
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if (event != null)
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{
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trace(' Loaded scripted song event: ${event.id}');
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eventCache.set(event.id, event);
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}
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else
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{
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trace(' Failed to instantiate scripted song event class: ${eventCls}');
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}
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}
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}
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public static function listEventIds():Array<String>
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{
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return eventCache.keys().array();
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}
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public static function listEvents():Array<SongEvent>
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{
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return eventCache.values();
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}
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public static function getEvent(id:String):SongEvent
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{
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return eventCache.get(id);
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}
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public static function getEventSchema(id:String):SongEventSchema
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{
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var event:SongEvent = getEvent(id);
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if (event == null) return null;
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return event.getEventSchema();
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}
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static function clearEventCache()
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{
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eventCache.clear();
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}
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public static function handleEvent(data:SongEventData):Void
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{
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var eventKind:String = data.eventKind;
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var eventHandler:SongEvent = eventCache.get(eventKind);
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if (eventHandler != null)
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{
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eventHandler.handleEvent(data);
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}
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else
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{
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trace('WARNING: No event handler for event with kind: ${eventKind}');
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}
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data.activated = true;
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}
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public static inline function handleEvents(events:Array<SongEventData>):Void
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{
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for (event in events)
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{
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handleEvent(event);
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}
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}
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/**
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* Given a list of song events and the current timestamp,
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* return a list of events that should be handled.
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*/
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public static function queryEvents(events:Array<SongEventData>, currentTime:Float):Array<SongEventData>
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{
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return events.filter(function(event:SongEventData):Bool {
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// If the event is already activated, don't activate it again.
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if (event.activated) return false;
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// If the event is in the future, don't activate it.
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if (event.time > currentTime) return false;
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return true;
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});
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}
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/**
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* The currentTime has jumped far ahead or back.
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* If we moved back in time, we need to reset all the events in that space.
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* If we moved forward in time, we need to skip all the events in that space.
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*/
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public static function handleSkippedEvents(events:Array<SongEventData>, currentTime:Float):Void
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{
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for (event in events)
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{
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// Deactivate future events.
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if (event.time > currentTime)
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{
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event.activated = false;
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}
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// Skip past events.
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if (event.time < currentTime)
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{
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event.activated = true;
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}
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}
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}
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/**
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* Reset activation of all the provided events.
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*/
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public static function resetEvents(events:Array<SongEventData>):Void
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{
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for (event in events)
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{
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event.activated = false;
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// TODO: Add an onReset() method to SongEvent?
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}
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}
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}
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