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Funkin/source/funkin/ui/freeplay/SongMenuItem.hx

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9.5 KiB
Haxe

package funkin.ui.freeplay;
import funkin.ui.freeplay.FreeplayState.FreeplaySongData;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.GaussianBlurShader;
import flixel.group.FlxGroup;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxTimer;
import funkin.util.MathUtil;
import funkin.graphics.shaders.Grayscale;
class SongMenuItem extends FlxSpriteGroup
{
public var capsule:FlxSprite;
var pixelIcon:FlxSprite;
/**
* Modify this by calling `init()`
* If `null`, assume this SongMenuItem is for the "Random Song" option.
*/
public var songData(default, null):Null<FreeplaySongData> = null;
public var selected(default, set):Bool;
public var songText:CapsuleText;
public var favIcon:FlxSprite;
public var ranking:FlxSprite;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
public var doJumpIn:Bool = false;
public var doJumpOut:Bool = false;
public var onConfirm:Void->Void;
public var grayscaleShader:Grayscale;
public var hsvShader(default, set):HSVShader;
var diffRatingSprite:FlxSprite;
public function new(x:Float, y:Float)
{
super(x, y);
capsule = new FlxSprite();
capsule.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule');
capsule.animation.addByPrefix('selected', 'mp3 capsule w backing0', 24);
capsule.animation.addByPrefix('unselected', 'mp3 capsule w backing NOT SELECTED', 24);
// capsule.animation
add(capsule);
// doesn't get added, simply is here to help with visibility of things for the pop in!
grpHide = new FlxGroup();
var rank:String = FlxG.random.getObject(ranks);
ranking = new FlxSprite(capsule.width * 0.84, 30);
ranking.loadGraphic(Paths.image("freeplay/ranks/" + rank));
ranking.scale.x = ranking.scale.y = realScaled;
ranking.alpha = 0.75;
ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
add(ranking);
grpHide.add(ranking);
switch (rank)
{
case "perfect":
ranking.x -= 10;
}
grayscaleShader = new Grayscale(1);
diffRatingSprite = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRatings/diff00"));
diffRatingSprite.shader = grayscaleShader;
diffRatingSprite.visible = false;
add(diffRatingSprite);
diffRatingSprite.origin.set(capsule.origin.x - diffRatingSprite.x, capsule.origin.y - diffRatingSprite.y);
grpHide.add(diffRatingSprite);
songText = new CapsuleText(capsule.width * 0.26, 45, 'Random', Std.int(40 * realScaled));
add(songText);
grpHide.add(songText);
// TODO: Use value from metadata instead of random.
updateDifficultyRating(FlxG.random.int(0, 15));
pixelIcon = new FlxSprite(160, 35);
pixelIcon.makeGraphic(32, 32, 0x00000000);
pixelIcon.antialiasing = false;
pixelIcon.active = false;
add(pixelIcon);
grpHide.add(pixelIcon);
favIcon = new FlxSprite(400, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
add(favIcon);
// grpHide.add(favIcon);
setVisibleGrp(false);
}
function updateDifficultyRating(newRating:Int)
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
}
function set_hsvShader(value:HSVShader):HSVShader
{
this.hsvShader = value;
capsule.shader = hsvShader;
songText.shader = hsvShader;
return value;
}
function textAppear()
{
songText.scale.x = 1.7;
songText.scale.y = 0.2;
new FlxTimer().start(1 / 24, function(_) {
songText.scale.x = 0.4;
songText.scale.y = 1.4;
});
new FlxTimer().start(2 / 24, function(_) {
songText.scale.x = songText.scale.y = 1;
});
}
function setVisibleGrp(value:Bool)
{
for (spr in grpHide.members)
{
spr.visible = value;
}
if (value) textAppear();
updateSelected();
}
public function init(?x:Float, ?y:Float, songData:Null<FreeplaySongData>)
{
if (x != null) this.x = x;
if (y != null) this.y = y;
this.songData = songData;
// Update capsule text.
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
updateDifficultyRating(songData?.songRating ?? 0);
// Update opacity, offsets, etc.
updateSelected();
}
/**
* Set the character displayed next to this song in the freeplay menu.
* @param char The character ID used by this song.
* If the character has no freeplay icon, a warning will be thrown and nothing will display.
*/
public function setCharacter(char:String)
{
var charPath:String = "freeplay/icons/";
trace(char);
// TODO: Put this in the character metadata where it belongs.
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
switch (char)
{
case "monster-christmas":
charPath += "monsterpixel";
case "mom-car":
charPath += "mommypixel";
case "dad":
charPath += "daddypixel";
case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
default:
charPath += char + "pixel";
}
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
return;
}
pixelIcon.loadGraphic(Paths.image(charPath));
pixelIcon.scale.x = pixelIcon.scale.y = 2;
pixelIcon.origin.x = 100;
// pixelIcon.origin.x = capsule.origin.x;
// pixelIcon.offset.x -= pixelIcon.origin.x;
}
var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0;
var frameOutTicker:Float = 0;
var frameOutTypeBeat:Int = 0;
var xFrames:Array<Float> = [1.7, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
public var realScaled:Float = 0.8;
public function initJumpIn(maxTimer:Float, ?force:Bool):Void
{
frameInTypeBeat = 0;
new FlxTimer().start((1 / 24) * maxTimer, function(doShit) {
doJumpIn = true;
});
new FlxTimer().start((0.09 * maxTimer) + 0.85, function(lerpTmr) {
doLerp = true;
});
if (force)
{
visible = true;
capsule.alpha = 1;
setVisibleGrp(true);
}
else
{
new FlxTimer().start((xFrames.length / 24) * 2.5, function(_) {
visible = true;
capsule.alpha = 1;
setVisibleGrp(true);
});
}
}
var grpHide:FlxGroup;
public function forcePosition()
{
visible = true;
capsule.alpha = 1;
updateSelected();
doLerp = true;
doJumpIn = false;
doJumpOut = false;
frameInTypeBeat = xFrames.length;
frameOutTypeBeat = 0;
capsule.scale.x = xFrames[frameInTypeBeat - 1];
capsule.scale.y = 1 / xFrames[frameInTypeBeat - 1];
// x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat - 1, xPosLerpLol.length - 1))];
x = targetPos.x;
y = targetPos.y;
capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
setVisibleGrp(true);
}
override function update(elapsed:Float)
{
if (doJumpIn)
{
frameInTicker += elapsed;
if (frameInTicker >= 1 / 24 && frameInTypeBeat < xFrames.length)
{
frameInTicker = 0;
capsule.scale.x = xFrames[frameInTypeBeat];
capsule.scale.y = 1 / xFrames[frameInTypeBeat];
x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat, xPosLerpLol.length - 1))];
capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
frameInTypeBeat += 1;
}
}
if (doJumpOut)
{
frameOutTicker += elapsed;
if (frameOutTicker >= 1 / 24 && frameOutTypeBeat < xFrames.length)
{
frameOutTicker = 0;
capsule.scale.x = xFrames[frameOutTypeBeat];
capsule.scale.y = 1 / xFrames[frameOutTypeBeat];
x = FlxG.width * xPosOutLerpLol[Std.int(Math.min(frameOutTypeBeat, xPosOutLerpLol.length - 1))];
capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
frameOutTypeBeat += 1;
}
}
if (doLerp)
{
x = MathUtil.coolLerp(x, targetPos.x, 0.3);
y = MathUtil.coolLerp(y, targetPos.y, 0.4);
}
super.update(elapsed);
}
public function intendedY(index:Int):Float
{
return (index * ((height * realScaled) + 10)) + 120;
}
function set_selected(value:Bool):Bool
{
// cute one liners, lol!
selected = value;
updateSelected();
return selected;
}
function updateSelected():Void
{
grayscaleShader.setAmount(this.selected ? 0 : 0.8);
songText.alpha = this.selected ? 1 : 0.6;
songText.blurredText.visible = this.selected ? true : false;
capsule.offset.x = this.selected ? 0 : -5;
capsule.animation.play(this.selected ? "selected" : "unselected");
ranking.alpha = this.selected ? 1 : 0.7;
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
}
}