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Funkin/source/funkin/MusicBeatState.hx

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1.5 KiB
Haxe

package funkin;
import funkin.Conductor.BPMChangeEvent;
import flixel.FlxGame;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxUIState;
import flixel.math.FlxRect;
import flixel.util.FlxTimer;
class MusicBeatState extends FlxUIState
{
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
private var lastBeatHitTime:Float = 0;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function create()
{
if (transIn != null)
trace('reg ' + transIn.region);
super.create();
}
override function update(elapsed:Float)
{
// everyStep();
var oldStep:Int = curStep;
updateCurStep();
updateBeat();
if (oldStep != curStep && curStep >= 0)
stepHit();
super.update(elapsed);
}
private function updateBeat():Void
{
curBeat = Math.floor(curStep / 4);
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
if (curStep % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeatHitTime = Conductor.songPosition;
// do literally nothing dumbass
}
}