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Funkin/tests/unit/source/funkin/util/assets/FlxAnimationUtilTest.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

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package funkin.util.assets;
import funkin.util.assets.FlxAnimationUtil;
import flixel.animation.FlxAnimationController;
import funkin.data.animation.AnimationData;
import massive.munit.util.Timer;
import massive.munit.Assert;
import massive.munit.async.AsyncFactory;
import funkin.util.DateUtil;
import flixel.FlxSprite;
@:access(funkin.util.assets.FlxAnimationUtil)
class FlxAnimationUtilTest extends FunkinTest
{
public function new()
{
super();
}
@BeforeClass
public function beforeClass() {}
@AfterClass
public function afterClass() {}
@Before
public function setup() {}
@After
public function tearDown() {}
@Test
public function testAddAtlasAnimation()
{
// Build a mock child class of FlxSprite
var mockSprite = mock(FlxSprite);
var mockAnim = mock(FlxAnimationController);
mockSprite.animation = mockAnim;
var animData:AnimationData =
{
name: "testAnim",
prefix: "blablabla"
};
FlxAnimationUtil.addAtlasAnimation(mockSprite, animData);
// Verify that the method was called once.
// If not, a VerificationException will be thrown and the test will fail.
mockAnim.addByPrefix("testAnim", "blablabla", 24, false, false, false).verify(times(1));
// Verify there were no other functions called.
mockAnim.verifyZeroInteractions();
mockSprite.verifyZeroInteractions();
var animData2:AnimationData =
{
name: "testAnim2",
prefix: "blablabla2",
frameIndices: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
frameRate: 12,
flipX: true,
flipY: true,
looped: true
};
FlxAnimationUtil.addAtlasAnimation(mockSprite, animData2);
try
{
mockAnim.addByIndices("testAnim2", "blablabla2", cast anyIterator, "", 12, true, true, true).verify(times(1));
}
catch (e)
{
trace('CAUGHT EXCEPTION');
trace(e);
}
mockAnim.verifyZeroInteractions();
mockSprite.verifyZeroInteractions();
}
@Test
public function testAddAtlasAnimations()
{
// Build a mock child class of FlxSprite
var mockSprite = mock(FlxSprite);
var mockAnim = mock(FlxAnimationController);
mockSprite.animation = mockAnim;
var animData:Array<AnimationData> = [
{
name: "testAnim",
prefix: "blablabla"
},
{
name: "testAnim2",
prefix: "blablabla2"
},
{
name: "testAnim3",
prefix: "blablabla3"
}
];
FlxAnimationUtil.addAtlasAnimations(mockSprite, animData);
// Verify that the method was called once.
// If not, a VerificationException will be thrown and the test will fail.
mockAnim.addByPrefix("testAnim", "blablabla", 24, false, false, false).verify(times(1));
mockAnim.addByPrefix("testAnim2", "blablabla2", 24, false, false, false).verify(times(1));
mockAnim.addByPrefix("testAnim3", "blablabla3", 24, false, false, false).verify(times(1));
// Verify there were no other functions called.
mockAnim.verifyZeroInteractions();
mockSprite.verifyZeroInteractions();
}
}