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https://github.com/ninjamuffin99/Funkin.git
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124 lines
3.5 KiB
Haxe
124 lines
3.5 KiB
Haxe
package funkin.graphics.framebuffer;
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import flixel.FlxG;
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import openfl.Lib;
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import openfl.display.Bitmap;
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import openfl.display.BitmapData;
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import openfl.display.Sprite;
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import openfl.display3D.Context3DTextureFormat;
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import openfl.display3D.textures.TextureBase;
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import openfl.filters.BitmapFilter;
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/**
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* Provides cool stuff for `BitmapData`s that have a hardware texture internally.
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*/
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@:access(openfl.display.BitmapData)
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@:access(openfl.display3D.textures.TextureBase)
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@:access(openfl.display3D.Context3D)
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class BitmapDataUtil
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{
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static function getCache():{sprite:Sprite, bitmap:Bitmap}
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{
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static var cache:{sprite:Sprite, bitmap:Bitmap} = null;
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if (cache == null)
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{
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final sprite = new Sprite();
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final bitmap = new Bitmap();
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sprite.addChild(bitmap);
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cache =
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{
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sprite: sprite,
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bitmap: bitmap
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}
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}
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return cache;
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}
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/**
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* Applies a bitmap filter to a bitmap immediately. The bitmap filter may refer
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* the bitmap itself as a shader input.
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* @param bitmap the bitmap data
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* @param filter the bitmap filter
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*/
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public static function applyFilter(bitmap:BitmapData, filter:BitmapFilter):Void
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{
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hardwareCheck(bitmap);
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final cache = getCache();
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cache.bitmap.bitmapData = bitmap;
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cache.sprite.filters = [filter];
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bitmap.draw(cache.sprite);
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}
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/**
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* Creates a bitmap with a hardware texture.
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* @param width the width
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* @param height the height
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* @param format the format if the internal texture
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* @return the bitmap
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*/
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public static function create(width:Int, height:Int, format:Context3DTextureFormat = BGRA):FixedBitmapData
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{
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final texture = Lib.current.stage.context3D.createTexture(width, height, format, true);
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return FixedBitmapData.fromTexture(texture);
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}
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/**
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* Resizes the bitmap.
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* @param bitmap the bitmap data
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* @param width the width
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* @param height the height
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*/
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public static function resize(bitmap:BitmapData, width:Int, height:Int):Void
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{
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hardwareCheck(bitmap);
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if (bitmap.width == width && bitmap.height == height) return;
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bitmap.width = width;
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bitmap.height = height;
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resizeTexture(bitmap.__texture, width, height);
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}
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/**
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* Resizes the texture.
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* @param texture the texture
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* @param width the width
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* @param height the height
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*/
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public static function resizeTexture(texture:TextureBase, width:Int, height:Int):Void
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{
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if (texture.__width == width && texture.__height == height) return;
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texture.__width = width;
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texture.__height = height;
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final context = texture.__context;
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final gl = context.gl;
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context.__bindGLTexture2D(texture.__textureID);
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gl.texImage2D(gl.TEXTURE_2D, 0, texture.__internalFormat, width, height, 0, texture.__format, gl.UNSIGNED_BYTE, null);
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context.__bindGLTexture2D(null);
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}
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/**
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* Copies the content of `src` to `dst`. The destination bitmap `dst` will be resized
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* so that it has the same size as `src`.
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* @param dst the destination bitmap
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* @param src the source bitmap
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*/
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public static function copy(dst:BitmapData, src:BitmapData):Void
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{
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hardwareCheck(dst);
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hardwareCheck(src);
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final cache = getCache();
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cache.bitmap.bitmapData = src;
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cache.sprite.filters = null;
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resize(dst, src.width, src.height);
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dst.fillRect(dst.rect, 0);
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dst.draw(cache.sprite);
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}
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static function hardwareCheck(bitmap:BitmapData):Void
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{
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if (bitmap.readable)
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{
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FlxG.log.error('do not use `BitmapDataUtil` for non-GPU bitmaps!');
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}
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}
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}
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