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73 lines
1.4 KiB
Haxe
73 lines
1.4 KiB
Haxe
package;
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import Conductor.BPMChangeEvent;
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import flixel.FlxGame;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxUIState;
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import flixel.math.FlxRect;
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import flixel.util.FlxTimer;
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class MusicBeatState extends FlxUIState
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{
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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private var controls(get, never):Controls;
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inline function get_controls():Controls
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return PlayerSettings.player1.controls;
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override function create()
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{
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if (transIn != null)
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trace('reg ' + transIn.region);
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super.create();
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}
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override function update(elapsed:Float)
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{
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// everyStep();
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var oldStep:Int = curStep;
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updateCurStep();
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updateBeat();
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if (oldStep != curStep && curStep >= 0)
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stepHit();
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super.update(elapsed);
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}
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private function updateBeat():Void
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{
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curBeat = Math.floor(curStep / 4);
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}
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private function updateCurStep():Void
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{
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var lastChange:BPMChangeEvent = {
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stepTime: 0,
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songTime: 0,
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bpm: 0
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}
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for (i in 0...Conductor.bpmChangeMap.length)
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{
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if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
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lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Void
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{
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if (curStep % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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{
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// do literally nothing dumbass
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}
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}
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