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Funkin/source/funkin/data/dialogue/dialoguebox/DialogueBoxData.hx
2024-03-23 15:34:37 -04:00

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2.5 KiB
Haxe

package funkin.data.dialogue.dialoguebox;
import funkin.data.animation.AnimationData;
/**
* A type definition for the data for a conversation text box.
* It includes things like the sprite to use, and the font and color for the text.
* The actual text is included in the ConversationData.
* @see https://lib.haxe.org/p/json2object/
*/
typedef DialogueBoxData =
{
/**
* Semantic version for dialogue box data.
*/
public var version:String;
/**
* A human readable name for the dialogue box type.
*/
public var name:String;
/**
* The asset path for the sprite to use for the dialogue box.
* Takes a static sprite or a sprite sheet.
*/
public var assetPath:String;
/**
* Whether to horizontally flip the dialogue box sprite.
*/
@:optional
@:default(false)
public var flipX:Bool;
/**
* Whether to vertically flip the dialogue box sprite.
*/
@:optional
@:default(false)
public var flipY:Bool;
/**
* Whether to disable anti-aliasing for the dialogue box sprite.
*/
@:optional
@:default(false)
public var isPixel:Bool;
/**
* The relative horizontal and vertical offsets for the dialogue box sprite.
*/
@:optional
@:default([0, 0])
public var offsets:Array<Float>;
/**
* Info about how to display text in the dialogue box.
*/
public var text:DialogueBoxTextData;
/**
* Multiply the size of the dialogue box sprite.
*/
@:optional
@:default(1)
public var scale:Float;
/**
* If using a spritesheet for the dialogue box, the animations to use.
*/
@:optional
@:default([])
public var animations:Array<AnimationData>;
}
typedef DialogueBoxTextData =
{
/**
* The position of the text in teh box.
*/
@:optional
@:default([0, 0])
var offsets:Array<Float>;
/**
* The width of the
*/
@:optional
@:default(300)
var width:Int;
/**
* The font size to use for the text.
*/
@:optional
@:default(32)
var size:Int;
/**
* The color to use for the text.
* Use a string that can be translated to a color, like `#FF0000` for red.
*/
@:optional
@:default("#000000")
var color:String;
/**
* The font to use for the text.
* @since v1.1.0
* @default `Arial`, make sure to switch this!
*/
@:optional
@:default("Arial")
var fontFamily:String;
/**
* The color to use for the shadow of the text. Use transparent to disable.
*/
var shadowColor:String;
/**
* The width of the shadow of the text.
*/
@:optional
@:default(0)
var shadowWidth:Int;
};