1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-09-19 16:41:39 +00:00
Funkin/source/funkin/charting/ChartingState.hx

1542 lines
44 KiB
Haxe

package funkin.charting;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUI;
import flixel.addons.ui.FlxUICheckBox;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.addons.ui.FlxUIInputText;
import flixel.addons.ui.FlxUINumericStepper;
import flixel.addons.ui.FlxUITabMenu;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram;
import funkin.audiovis.ABotVis;
import funkin.audiovis.SpectogramSprite;
import funkin.Conductor.BPMChangeEvent;
import funkin.graphics.rendering.MeshRender;
import funkin.noteStuff.NoteBasic.NoteData;
import funkin.play.HealthIcon;
import funkin.play.PlayState;
import funkin.Section.SwagSection;
import funkin.SongLoad.SwagSong;
import funkin.audio.VoicesGroup;
import haxe.Json;
import lime.media.AudioBuffer;
import lime.utils.Assets;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.net.FileReference;
using Lambda;
using flixel.util.FlxSpriteUtil; // add in "compiler save" that saves the JSON directly to the debug json using File.write() stuff on windows / sys
class ChartingState extends MusicBeatState
{
var _file:FileReference;
var UI_box:FlxUITabMenu;
var sidePreview:FlxSprite;
/**
* Array of notes showing when each section STARTS in STEPS
* Usually rounded up??
*/
var curSection:Int = 0;
public static var lastSection:Int = 0;
var bpmTxt:FlxText;
var strumLine:FlxSprite;
var curSong:String = 'Dadbattle';
var amountSteps:Int = 0;
var bullshitUI:FlxGroup;
var highlight:FlxSprite;
var GRID_SIZE:Int = 40;
var dummyArrow:FlxSprite;
var curRenderedNotes:FlxTypedGroup<Note>;
var curRenderedSustains:FlxTypedGroup<FlxSprite>;
var gridBG:FlxSprite;
var _song:SwagSong;
var typingShit:FlxInputText;
/*
* WILL BE THE CURRENT / LAST PLACED NOTE
**/
var curSelectedNote:NoteData;
var tempBpm:Float = 0;
var vocals:VoicesGroup;
var leftIcon:HealthIcon;
var rightIcon:HealthIcon;
var audioBuf:AudioBuffer = new AudioBuffer();
var playheadTest:FlxSprite;
var staticSpecGrp:FlxTypedGroup<SpectogramSprite>;
override function create()
{
curSection = lastSection;
// sys.io.File.saveContent('./bitShit.txt', "swag");
// trace(audioBuf.sampleRate);
gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
trace("GRD BG: " + gridBG.height);
add(gridBG);
leftIcon = new HealthIcon('bf');
rightIcon = new HealthIcon('dad');
leftIcon.scrollFactor.set(1, 1);
rightIcon.scrollFactor.set(1, 1);
leftIcon.setGraphicSize(0, 45);
rightIcon.setGraphicSize(0, 45);
leftIcon.autoUpdate = false;
rightIcon.autoUpdate = false;
add(leftIcon);
add(rightIcon);
leftIcon.setPosition(0, -100);
rightIcon.setPosition(gridBG.width / 2, -100);
var gridBlackLine:FlxSprite = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
add(gridBlackLine);
curRenderedNotes = new FlxTypedGroup<Note>();
curRenderedSustains = new FlxTypedGroup<FlxSprite>();
if (PlayState.currentSong != null)
{
_song = SongLoad.songData = PlayState.currentSong;
trace("LOADED A PLAYSTATE SONGFILE");
}
else
{
_song = SongLoad.songData = SongLoad.getDefaultSwagSong();
}
FlxG.mouse.visible = true;
FlxG.save.bind('funkin', 'ninjamuffin99');
tempBpm = _song.bpm;
addSection();
// sections = SongLoad.getSong();
updateGrid();
loadSong(_song.song);
// Conductor.bpm = _song.bpm;
Conductor.mapBPMChanges(_song);
bpmTxt = new FlxText(1000, 50, 0, "", 16);
bpmTxt.scrollFactor.set();
add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(GRID_SIZE * 8), 4);
add(strumLine);
dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE, 0xFFCC2288);
dummyArrow.alpha = 0.3;
add(dummyArrow);
var tabs = [
{name: "Song", label: 'Song'},
{name: "Section", label: 'Section'},
{name: "Note", label: 'Note'}
];
UI_box = new FlxUITabMenu(null, tabs, true);
UI_box.resize(300, 400);
UI_box.x = (FlxG.width / 4) * 3;
UI_box.y = 120;
add(UI_box);
addSongUI();
addSectionUI();
addNoteUI();
add(curRenderedNotes);
add(curRenderedSustains);
changeSection();
super.create();
}
function addSongUI():Void
{
var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
typingShit = UI_songTitle;
var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100);
check_voices.checked = _song.needsVoices;
// _song.needsVoices = check_voices.checked;
check_voices.callback = function() {
_song.needsVoices = check_voices.checked;
trace('CHECKED!');
};
var check_mute_inst = new FlxUICheckBox(10, 200, null, null, "Mute Instrumental (in editor)", 100);
check_mute_inst.checked = false;
check_mute_inst.callback = function() {
var vol:Float = 1;
if (check_mute_inst.checked) vol = 0;
FlxG.sound.music.volume = vol;
};
var saveButton:FlxButton = new FlxButton(110, 8, "Save", function() {
saveLevel();
});
var saveCompiler:FlxButton = new FlxButton(110, 30, "Save compile", function() {
saveLevel(true);
});
var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function() {
loadSong(_song.song);
});
var reloadSongJson:FlxButton = new FlxButton(reloadSong.x, saveButton.y + 30, "Reload JSON", function() {
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
loadJson(_song.song.toLowerCase());
});
var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 2);
stepperSpeed.value = SongLoad.getSpeed();
// stepperSpeed.value = _song.speed[SongLoad.curDiff];
stepperSpeed.name = 'song_speed';
var stepperBPM:FlxUINumericStepper = new FlxUINumericStepper(10, 65, 1, 100, 1, 999, 3);
stepperBPM.value = Conductor.bpm;
stepperBPM.name = 'song_bpm';
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String) {
_song.player1 = characters[Std.parseInt(character)];
updateHeads();
});
player1DropDown.selectedLabel = _song.player1;
var player2DropDown = new FlxUIDropDownMenu(140, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String) {
_song.player2 = characters[Std.parseInt(character)];
updateHeads();
});
player2DropDown.selectedLabel = _song.player2;
var difficultyDropDown = new FlxUIDropDownMenu(10, 230, FlxUIDropDownMenu.makeStrIdLabelArray(_song.difficulties, true), function(diff:String) {
SongLoad.curDiff = _song.difficulties[Std.parseInt(diff)];
SongLoad.checkAndCreateNotemap(SongLoad.curDiff);
while (SongLoad.getSong()[curSection] == null)
addSection();
updateGrid();
});
difficultyDropDown.selectedLabel = SongLoad.curDiff;
var difficultyAdder = new FlxUIInputText(130, 230, 100, "", 12);
var addDiff:FlxButton = new FlxButton(130, 250, "Add Difficulty", function() {
difficultyAdder.text = "";
// something to regenerate difficulties
});
var tab_group_song = new FlxUI(null, UI_box);
tab_group_song.name = "Song";
tab_group_song.add(UI_songTitle);
tab_group_song.add(check_voices);
tab_group_song.add(check_mute_inst);
tab_group_song.add(saveButton);
tab_group_song.add(saveCompiler);
tab_group_song.add(reloadSong);
tab_group_song.add(reloadSongJson);
tab_group_song.add(loadAutosaveBtn);
tab_group_song.add(stepperBPM);
tab_group_song.add(stepperSpeed);
tab_group_song.add(player1DropDown);
tab_group_song.add(player2DropDown);
tab_group_song.add(difficultyDropDown);
tab_group_song.add(difficultyAdder);
tab_group_song.add(addDiff);
UI_box.addGroup(tab_group_song);
UI_box.scrollFactor.set();
FlxG.camera.focusOn(gridBG.getGraphicMidpoint());
}
var stepperLength:FlxUINumericStepper;
var check_mustHitSection:FlxUICheckBox;
var check_changeBPM:FlxUICheckBox;
var stepperSectionBPM:FlxUINumericStepper;
var check_altAnim:FlxUICheckBox;
function addSectionUI():Void
{
var tab_group_section = new FlxUI(null, UI_box);
tab_group_section.name = 'Section';
stepperLength = new FlxUINumericStepper(10, 10, 4, 0, 0, 999, 0);
stepperLength.value = SongLoad.getSong()[curSection].lengthInSteps;
stepperLength.name = "section_length";
stepperSectionBPM = new FlxUINumericStepper(10, 80, 1, Conductor.bpm, 1, 999, 3);
stepperSectionBPM.value = Conductor.bpm;
stepperSectionBPM.name = 'section_bpm';
var stepperCopy:FlxUINumericStepper = new FlxUINumericStepper(110, 130, 1, 1, -999, 999, 0);
var copyButton:FlxButton = new FlxButton(10, 130, "Copy last section", function() {
copySection(Std.int(stepperCopy.value));
});
var clearSectionButton:FlxButton = new FlxButton(10, 150, "Clear", clearSection);
var swapSection:FlxButton = new FlxButton(10, 170, "Swap section", function() {
for (i in 0...SongLoad.getSong()[curSection].sectionNotes.length)
{
var note:Note = new Note(0, 0);
note.data = SongLoad.getSong()[curSection].sectionNotes[i];
note.data.noteData = (note.data.noteData + 4) % 8;
SongLoad.getSong()[curSection].sectionNotes[i] = note.data;
updateGrid();
}
});
check_mustHitSection = new FlxUICheckBox(10, 30, null, null, "Must hit section", 100);
check_mustHitSection.name = 'check_mustHit';
check_mustHitSection.checked = true;
// _song.needsVoices = check_mustHit.checked;
check_altAnim = new FlxUICheckBox(10, 400, null, null, "Alt Animation", 100);
check_altAnim.name = 'check_altAnim';
check_changeBPM = new FlxUICheckBox(10, 60, null, null, 'Change BPM', 100);
check_changeBPM.name = 'check_changeBPM';
tab_group_section.add(stepperLength);
tab_group_section.add(stepperSectionBPM);
tab_group_section.add(stepperCopy);
tab_group_section.add(check_mustHitSection);
tab_group_section.add(check_altAnim);
tab_group_section.add(check_changeBPM);
tab_group_section.add(copyButton);
tab_group_section.add(clearSectionButton);
tab_group_section.add(swapSection);
UI_box.addGroup(tab_group_section);
}
var stepperSusLength:FlxUINumericStepper;
var stepperPerNoteSpeed:FlxUINumericStepper;
function addNoteUI():Void
{
var tab_group_note = new FlxUI(null, UI_box);
tab_group_note.name = 'Note';
stepperSusLength = new FlxUINumericStepper(10, 10, Conductor.stepCrochet / 2, 0, 0, Conductor.stepCrochet * 16);
stepperSusLength.value = 0;
stepperSusLength.name = 'note_susLength';
stepperPerNoteSpeed = new FlxUINumericStepper(10, 40, 0.1, 1, 0.01, 100, 2);
stepperPerNoteSpeed.value = 1;
stepperPerNoteSpeed.name = "note_PerNoteSpeed";
var noteSpeedName:FlxText = new FlxText(40, stepperPerNoteSpeed.y, 0, "Note Speed Multiplier");
var applyLength:FlxButton = new FlxButton(100, 10, 'Apply');
tab_group_note.add(stepperSusLength);
tab_group_note.add(stepperPerNoteSpeed);
tab_group_note.add(noteSpeedName);
tab_group_note.add(applyLength);
UI_box.addGroup(tab_group_note);
}
// var spec:SpectogramSprite;
function loadSong(daSong:String):Void
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.stop();
// vocals.stop();
}
var pathShit = Paths.inst(daSong);
if (!openfl.utils.Assets.cache.hasSound(pathShit))
{
var library = Assets.getLibrary("songs");
var symbolPath = pathShit.split(":").pop();
// @:privateAccess
// library.types.set(symbolPath, SOUND);
// @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
// var callback = callbacks.add("song:" + pathShit);
openfl.utils.Assets.loadSound(pathShit).onComplete(function(_) {
// callback();
});
}
FlxG.sound.playMusic(Paths.inst(daSong), 0.6);
var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height / 2, Math.floor(FlxG.height / 2));
musSpec.x += 170;
musSpec.scrollFactor.set();
musSpec.waveAmplitude = 50;
// musSpec.visType = FREQUENCIES;
add(musSpec);
sidePreview = new FlxSprite(0, 0).makeGraphic(40, FlxG.height, FlxColor.GRAY);
sidePreview.scrollFactor.set();
add(sidePreview);
// trace(audioBuf.data.length);
playheadTest = new FlxSprite(0, 0).makeGraphic(30, 2, FlxColor.RED);
playheadTest.scrollFactor.set();
playheadTest.alpha = 0.5;
add(playheadTest);
// WONT WORK FOR TUTORIAL OR TEST SONG!!! REDO LATER
vocals = new VoicesGroup();
// vocals = new FlxSound().loadEmbedded(Paths.voices(daSong));
// FlxG.sound.list.add(vocals);
staticSpecGrp = new FlxTypedGroup<SpectogramSprite>();
add(staticSpecGrp);
var aBoy:ABotVis = new ABotVis(FlxG.sound.music);
// add(aBoy);
for (index => voc in vocals.members)
{
var vocalSpec:SpectogramSprite = new SpectogramSprite(voc, FlxG.random.color(0xFFAAAAAA, FlxColor.WHITE, 100), musSpec.daHeight,
Math.floor(FlxG.height / 2));
vocalSpec.x = 70 - (50 * index);
// vocalSpec.visType = FREQUENCIES;
vocalSpec.daHeight = musSpec.daHeight;
vocalSpec.y = vocalSpec.daHeight;
vocalSpec.scrollFactor.set();
add(vocalSpec);
var staticVocal:SpectogramSprite = new SpectogramSprite(voc, FlxG.random.color(0xFFAAAAAA, FlxColor.WHITE, 100), GRID_SIZE * 16, GRID_SIZE * 8);
if (index == 0) staticVocal.x -= 150;
if (index == 1) staticVocal.x = gridBG.width;
staticVocal.visType = STATIC;
staticSpecGrp.add(staticVocal);
}
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.onComplete = function() {
vocals.pause();
vocals.time = 0;
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
changeSection();
};
}
function generateUI():Void
{
while (bullshitUI.members.length > 0)
{
bullshitUI.remove(bullshitUI.members[0], true);
}
// general shit
var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
bullshitUI.add(title);
/*
var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
loopCheck.checked = notes[0]elected.doesLoop;
tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
bullshitUI.add(loopCheck);
*/
}
override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
{
if (id == FlxUICheckBox.CLICK_EVENT)
{
var check:FlxUICheckBox = cast sender;
var label = check.getLabel().text;
switch (label)
{
case 'Must hit section':
SongLoad.getSong()[curSection].mustHitSection = check.checked;
updateHeads();
case 'Change BPM':
SongLoad.getSong()[curSection].changeBPM = check.checked;
FlxG.log.add('changed bpm shit');
case "Alt Animation":
SongLoad.getSong()[curSection].altAnim = check.checked;
}
}
else if (id == FlxUINumericStepper.CHANGE_EVENT && (sender is FlxUINumericStepper))
{
var nums:FlxUINumericStepper = cast sender;
var wname = nums.name;
FlxG.log.add(wname);
if (wname == 'section_length')
{
SongLoad.getSong()[curSection].lengthInSteps = Std.int(nums.value);
updateGrid();
}
else if (wname == 'song_speed')
{
// _song.speed[SongLoad.curDiff] = nums.value;
_song.speed.normal = nums.value;
}
else if (wname == 'song_bpm')
{
tempBpm = nums.value;
Conductor.mapBPMChanges(_song);
Conductor.forceBPM(nums.value);
}
else if (wname == 'note_susLength')
{
curSelectedNote.sustainLength = nums.value;
updateGrid();
}
else if (wname == 'section_bpm')
{
SongLoad.getSong()[curSection].bpm = nums.value;
updateGrid();
}
}
// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
}
var updatedSection:Bool = false;
/* this function got owned LOL
function lengthBpmBullshit():Float
{
if (SongLoad.getSong()[curSection].changeBPM)
return SongLoad.getSong()[curSection].lengthInSteps * (SongLoad.getSong()[curSection].bpm / _song.bpm);
else
return SongLoad.getSong()[curSection].lengthInSteps;
}*/
/**
* Gets the start time of section, defaults to the curSection
* @param section
* @return position of the song in... either seconds or milliseconds.... woops
*/
function sectionStartTime(?funnySection:Int):Float
{
if (funnySection == null) funnySection = curSection;
var daBPM:Float = _song.bpm;
var daPos:Float = 0;
for (i in 0...funnySection)
{
if (SongLoad.getSong()[i].changeBPM)
{
daBPM = SongLoad.getSong()[i].bpm;
}
daPos += 4 * sectionCalc(daBPM);
}
return daPos;
}
function measureStartTime():Float
{
var daBPM:Float = _song.bpm;
var daPos:Float = sectionStartTime();
daPos = Math.floor(FlxG.sound.music.time / sectionCalc(daBPM)) * sectionCalc(daBPM);
return daPos;
}
function sectionCalc(bpm:Float)
{
return (1000 * 60 / bpm);
}
var p1Muted:Bool = false;
var p2Muted:Bool = false;
override function update(elapsed:Float)
{
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.05);
FlxG.sound.music.pan = FlxMath.remapToRange(FlxG.mouse.screenX, 0, FlxG.width, -1, 1) * 10;
// curStep = recalculateSteps();
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
playheadTest.y = CoolUtil.coolLerp(playheadTest.y, FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, FlxG.height), 0.5);
var strumLinePos:Float = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps));
if (FlxG.sound.music != null)
{
if (FlxG.sound.music.playing) strumLine.y = strumLinePos;
else
strumLine.y = CoolUtil.coolLerp(strumLine.y, strumLinePos, 0.5);
}
/* if (FlxG.sound.music.playing)
{
var normalizedShitIDK:Int = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, FlxG.sound.music.length, 0, audioBuf.data.length));
FlxG.watch.addQuick('WEIRD AUDIO SHIT LOL', audioBuf.data[normalizedShitIDK]);
// leftIcon.scale.x = FlxMath.remapToRange(audioBuf.data[normalizedShitIDK], 0, 255, 1, 2);
}*/
if (FlxG.keys.justPressed.X) toggleAltAnimNote();
if (false) // (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1))
{
// trace(curStep);
// trace((SongLoad.getSong()[curSection].lengthInSteps) * (curSection + 1));
trace('DUMBSHIT');
if (SongLoad.getSong()[curSection + 1] == null)
{
addSection();
}
changeSection(curSection + 1, false);
}
FlxG.watch.addQuick('daBeat', Conductor.currentBeat);
FlxG.watch.addQuick('daStep', Conductor.currentStep);
if (FlxG.mouse.pressedMiddle && FlxG.mouse.overlaps(gridBG))
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
FlxG.sound.music.time = CoolUtil.coolLerp(FlxG.sound.music.time, getStrumTime(FlxG.mouse.y) + sectionStartTime(), 0.5);
vocals.time = FlxG.sound.music.time;
}
if (FlxG.mouse.pressed)
{
if (FlxG.keys.pressed.ALT && FlxG.mouse.overlaps(gridBG)) // same shit as middle click / hold on grid
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
FlxG.sound.music.time = getStrumTime(FlxG.mouse.y) + sectionStartTime();
vocals.time = FlxG.sound.music.time;
}
else
{
if (FlxG.mouse.screenX <= 30 && FlxMath.inBounds(FlxG.mouse.screenY, 0, FlxG.height))
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
FlxG.sound.music.time = CoolUtil.coolLerp(FlxG.sound.music.time,
FlxMath.remapToRange(FlxG.mouse.screenY, 0, FlxG.height, 0, FlxG.sound.music.length), 0.5);
vocals.time = FlxG.sound.music.time;
}
if (FlxG.mouse.justPressed)
{
if (FlxG.mouse.overlaps(leftIcon))
{
if (leftIcon.characterId == _song.player1)
{
p1Muted = !p1Muted;
leftIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0;
}
else
{
p2Muted = !p2Muted;
leftIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0;
}
vocals.members[0].volume = p1Muted ? 0 : 1;
// null check jus in case using old shit?
if (vocals.members[1] != null) vocals.members[1].volume = p2Muted ? 0 : 1;
}
// sloppy copypaste lol deal with it!
if (FlxG.mouse.overlaps(rightIcon))
{
if (rightIcon.characterId == _song.player1)
{
p1Muted = !p1Muted;
rightIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0;
}
else
{
rightIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0;
p2Muted = !p2Muted;
}
vocals.members[0].volume = p1Muted ? 0 : 1;
// null check jus in case using old shit?
if (vocals.members[1] != null) vocals.members[1].volume = p2Muted ? 0 : 1;
}
if (FlxG.mouse.overlaps(curRenderedNotes))
{
curRenderedNotes.forEach(function(note:Note) {
if (FlxG.mouse.overlaps(note))
{
selectNote(note);
}
});
}
else
{
if (FlxG.mouse.overlaps(gridBG))
{
FlxG.log.add('added note');
addNote();
}
}
}
}
}
if (FlxG.mouse.pressedRight)
{
if (FlxG.mouse.overlaps(curRenderedNotes))
{
curRenderedNotes.forEach(function(note:Note) {
if (FlxG.mouse.overlaps(note))
{
trace('tryin to delete note...');
deleteNote(note);
}
});
}
}
if (FlxG.mouse.justReleased) justPlacedNote = false;
if (FlxG.mouse.overlaps(gridBG))
{
if (justPlacedNote && FlxG.mouse.pressed && FlxG.mouse.y > getYfromStrum(curSelectedNote.strumTime))
{
var minusStuff:Float = FlxG.mouse.y - getYfromStrum(curSelectedNote.strumTime);
minusStuff -= GRID_SIZE;
minusStuff += GRID_SIZE / 2;
minusStuff = Math.floor(minusStuff / GRID_SIZE) * GRID_SIZE;
minusStuff = FlxMath.remapToRange(minusStuff, 0, 40, 0, Conductor.stepCrochet);
curSelectedNote.sustainLength = minusStuff;
updateNoteUI();
updateGrid();
}
dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
if (FlxG.keys.pressed.SHIFT) dummyArrow.y = FlxG.mouse.y;
else
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
}
if (FlxG.keys.justPressed.ENTER)
{
autosaveSong();
lastSection = curSection;
PlayState.currentSong = _song;
// JUST FOR DEBUG DARNELL STUFF, GENERALIZE THIS FOR BETTER LOADING ELSEWHERE TOO!
PlayState.storyWeek = 8;
FlxG.sound.music.stop();
vocals.stop();
LoadingState.loadAndSwitchState(new PlayState());
// FlxG.switchState(new PlayState());
}
if (FlxG.keys.justPressed.E)
{
changeNoteSustain(Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.Q)
{
changeNoteSustain(-Conductor.stepCrochet);
}
if (FlxG.keys.justPressed.TAB)
{
if (FlxG.keys.pressed.SHIFT)
{
UI_box.selected_tab -= 1;
if (UI_box.selected_tab < 0) UI_box.selected_tab = 2;
}
else
{
UI_box.selected_tab += 1;
if (UI_box.selected_tab >= 3) UI_box.selected_tab = 0;
}
}
if (!typingShit.hasFocus)
{
if (FlxG.keys.justPressed.SPACE)
{
if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
vocals.pause();
}
else
{
vocals.play();
FlxG.sound.music.play();
}
}
if (FlxG.keys.justPressed.R)
{
if (FlxG.keys.pressed.CONTROL) resetSection(BEGINNING);
else if (FlxG.keys.pressed.SHIFT) resetSection(MEASURE);
else
resetSection(SECTION);
}
if (FlxG.mouse.wheel != 0)
{
FlxG.sound.music.pause();
vocals.pause();
var ctrlMod:Float = FlxG.keys.pressed.CONTROL ? 0.1 : 1;
var shiftMod:Float = FlxG.keys.pressed.SHIFT ? 2 : 1;
FlxG.sound.music.time -= (FlxG.mouse.wheel * Conductor.stepCrochet * 0.4 * ctrlMod * shiftMod);
vocals.time = FlxG.sound.music.time;
}
if (FlxG.keys.justReleased.S)
{
FlxG.sound.music.pause();
vocals.pause();
#if HAS_PITCH
FlxG.sound.music.pitch = 1;
vocals.pitch = 1;
#end
}
if (!FlxG.keys.pressed.SHIFT)
{
if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
{
var daTime:Float = 700 * elapsed;
if (FlxG.keys.pressed.CONTROL) daTime *= 0.2;
if (FlxG.keys.pressed.W)
{
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time -= daTime;
vocals.time = FlxG.sound.music.time;
}
else
{
if (FlxG.keys.justPressed.S)
{
FlxG.sound.music.play();
vocals.play();
#if HAS_PITCH
FlxG.sound.music.pitch = 0.5;
vocals.pitch = 0.5;
#end
}
}
// FlxG.sound.music.time += daTime;
// vocals.time = FlxG.sound.music.time;
}
}
else
{
if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S)
{
var daTime:Float = Conductor.stepCrochet * 2;
if (FlxG.keys.justPressed.W)
{
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time -= daTime;
vocals.time = FlxG.sound.music.time;
}
else
{
if (FlxG.keys.justPressed.S)
{
// FlxG.sound.music.time += daTime;
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time += daTime;
vocals.time = FlxG.sound.music.time;
// FlxG.sound.music.play();
// vocals.play();
#if HAS_PITCH
FlxG.sound.music.pitch = 0.2;
vocals.pitch = 0.2;
#end
}
}
}
}
}
_song.bpm = tempBpm;
/* if (FlxG.keys.justPressed.UP)
Conductor.bpm = Conductor.bpm + 1;
if (FlxG.keys.justPressed.DOWN)
Conductor.bpm = Conductor.bpm - 1; */
var shiftThing:Int = 1;
if (FlxG.keys.pressed.SHIFT) shiftThing = 4;
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D) changeSection(curSection + shiftThing);
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A) changeSection(curSection - shiftThing);
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 3))
+ " / "
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 3))
+ "\nSection: "
+ curSection;
super.update(elapsed);
}
function changeNoteSustain(value:Float):Void
{
if (curSelectedNote != null)
{
curSelectedNote.sustainLength += value;
curSelectedNote.sustainLength = Math.max(curSelectedNote.sustainLength, 0);
}
updateNoteUI();
updateGrid();
}
function toggleAltAnimNote():Void
{
if (curSelectedNote != null)
{
trace('ALT NOTE SHIT');
curSelectedNote.noteKind = (curSelectedNote.noteKind == "alt") ? "" : "alt";
trace(curSelectedNote.noteKind);
}
}
function recalculateSteps():Float
{
var lastChange:BPMChangeEvent =
{
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (FlxG.sound.music.time > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i];
}
// curStep = lastChange.stepTime + Math.floor((FlxG.sound.music.time - lastChange.songTime) / Conductor.stepCrochet);
// updateBeat();
return Conductor.currentStep;
}
function resetSection(songBeginning:SongResetType = SECTION):Void
{
updateGrid();
FlxG.sound.music.pause();
vocals.pause();
switch (songBeginning)
{
case SECTION:
// Basically old shit from changeSection???
FlxG.sound.music.time = sectionStartTime();
case BEGINNING:
FlxG.sound.music.time = 0;
curSection = 0;
case MEASURE:
FlxG.sound.music.time = measureStartTime(); // Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE
default:
}
vocals.time = FlxG.sound.music.time;
// updateCurStep();
updateGrid();
updateSectionUI();
}
function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
// trace('changing section' + sec);
if (SongLoad.getSong()[sec] != null)
{
curSection = sec;
updateGrid();
if (updateMusic)
{
FlxG.sound.music.pause();
vocals.pause();
/*var daNum:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += lengthBpmBullshit();
daNum++;
}*/
FlxG.sound.music.time = sectionStartTime();
vocals.time = FlxG.sound.music.time;
// updateCurStep();
}
updateGrid();
updateSectionUI();
}
}
function copySection(?sectionNum:Int = 1)
{
var daSec = FlxMath.maxInt(curSection, sectionNum);
for (noteShit in SongLoad.getSong()[daSec - sectionNum].sectionNotes)
{
var strum = noteShit.strumTime + Conductor.stepCrochet * (SongLoad.getSong()[daSec].lengthInSteps * sectionNum);
var copiedNote:Note = new Note(strum, noteShit.noteData);
copiedNote.data.sustainLength = noteShit.sustainLength;
SongLoad.getSong()[daSec].sectionNotes.push(copiedNote.data);
}
updateGrid();
}
function updateSectionUI():Void
{
var sec = SongLoad.getSong()[curSection];
stepperLength.value = sec.lengthInSteps;
check_mustHitSection.checked = sec.mustHitSection;
check_altAnim.checked = sec.altAnim;
check_changeBPM.checked = sec.changeBPM;
stepperSectionBPM.value = sec.bpm;
updateHeads();
}
function updateHeads():Void
{
if (check_mustHitSection.checked)
{
leftIcon.characterId = (_song.player1);
rightIcon.characterId = (_song.player2);
// leftIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0;
// rightIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0;
//
// leftIcon.playAnimation(p1Muted ? LOSING : IDLE);
// rightIcon.playAnimation(p2Muted ? LOSING : IDLE);
}
else
{
leftIcon.characterId = (_song.player2);
rightIcon.characterId = (_song.player1);
// leftIcon.playAnimation(p2Muted ? LOSING : IDLE);
// rightIcon.playAnimation(p1Muted ? LOSING : IDLE);
// leftIcon.animation.curAnim.curFrame = p2Muted ? 1 : 0;
// rightIcon.animation.curAnim.curFrame = p1Muted ? 1 : 0;
}
leftIcon.setGraphicSize(0, 45);
rightIcon.setGraphicSize(0, 45);
leftIcon.height *= 0.6;
rightIcon.height *= 0.6;
}
function updateNoteUI():Void
{
if (curSelectedNote != null) stepperSusLength.value = curSelectedNote.sustainLength;
}
function updateGrid():Void
{
// null if checks jus cuz i put updateGrid() in some weird places!
if (staticSpecGrp != null)
{
staticSpecGrp.forEach(function(spec) {
if (spec != null) spec.generateSection(sectionStartTime(), (Conductor.stepCrochet * 32) / 1000);
});
}
while (curRenderedNotes.members.length > 0)
{
curRenderedNotes.remove(curRenderedNotes.members[0], true);
}
while (curRenderedSustains.members.length > 0)
{
curRenderedSustains.remove(curRenderedSustains.members[0], true);
}
// generates the cool sidebar shit
if (sidePreview != null && sidePreview.active)
{
sidePreview.drawRect(0, 0, 40, FlxG.height, 0xFF444444);
/*
var sectionsNeeded:Int = Std.int(FlxG.sound.music.length / (sectionCalc(_song.bpm) * 4));
while (sectionsNeeded > 0)
{
sidePreview.drawRect(0, sectionsNeeded * (FlxG.height / sectionsNeeded), 40, FlxG.height / sectionsNeeded,
(sectionsNeeded % 2 == 0 ? 0xFF000000 : 0xFFFFFFFF));
sectionsNeeded--;
}
*/
for (secIndex => sideSection in SongLoad.getSong())
{
for (notes in sideSection.sectionNotes)
{
var col:Int = Note.codeColors[notes.noteData % 4];
var noteFlip:Int = (sideSection.mustHitSection ? 1 : -1);
var noteX:Float = 5 * (((notes.noteData - 4) * noteFlip) + 4);
sidePreview.drawRect(noteX, FlxMath.remapToRange(notes.strumTime, 0, FlxG.sound.music.length, 0, FlxG.height), 5, 1, col);
}
}
}
var sectionInfo:Array<NoteData> = SongLoad.getSong()[curSection].sectionNotes;
if (SongLoad.getSong()[curSection].changeBPM && SongLoad.getSong()[curSection].bpm > 0)
{
Conductor.forceBPM(SongLoad.getSong()[curSection].bpm);
FlxG.log.add('CHANGED BPM!');
}
else
{
// get last bpm
var daBPM:Float = _song.bpm;
for (i in 0...curSection)
if (SongLoad.getSong()[i].changeBPM) daBPM = SongLoad.getSong()[i].bpm;
Conductor.forceBPM(daBPM);
}
/* // PORT BULLSHIT, INCASE THERE'S NO SUSTAIN DATA FOR A NOTE
for (sec in 0...SongLoad.getSong().length)
{
for (notesse in 0...SongLoad.getSong()[sec].sectionNotes.length)
{
if (SongLoad.getSong()[sec].sectionNotes[notesse][2] == null)
{
trace('SUS NULL');
SongLoad.getSong()[sec].sectionNotes[notesse][2] = 0;
}
}
}
*/
for (i in sectionInfo)
{
var daNoteInfo = i.noteData;
var daStrumTime = i.strumTime;
var daSus = i.sustainLength;
var note:Note = new Note(daStrumTime, daNoteInfo % 4);
note.data.sustainLength = daSus;
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = Math.floor(getYfromStrum((daStrumTime - sectionStartTime()) % (Conductor.stepCrochet * SongLoad.getSong()[curSection].lengthInSteps)));
curRenderedNotes.add(note);
if (daSus > 0)
{
var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
note.y + GRID_SIZE).makeGraphic(8, Math.floor(FlxMath.remapToRange(daSus, 0, Conductor.stepCrochet * 16, 0, gridBG.height)));
sustainVis.x -= sustainVis.width / 2;
sustainVis.color = Note.codeColors[note.data.noteData % 4];
curRenderedSustains.add(sustainVis);
}
}
}
function addSection(lengthInSteps:Int = 16):Void
{
var sec:SwagSection =
{
lengthInSteps: lengthInSteps,
bpm: _song.bpm,
changeBPM: false,
mustHitSection: true,
sectionNotes: [],
typeOfSection: 0,
altAnim: false
};
SongLoad.getSong().push(sec);
}
function selectNote(note:Note):Void
{
var swagNum:Int = 0;
for (i in SongLoad.getSong()[curSection].sectionNotes)
{
if (i.strumTime == note.data.strumTime && i.noteData % 4 == note.data.noteData)
{
curSelectedNote = SongLoad.getSong()[curSection].sectionNotes[swagNum];
}
swagNum += 1;
}
updateGrid();
updateNoteUI();
}
function deleteNote(note:Note):Void
{
for (i in SongLoad.getSong()[curSection].sectionNotes)
{
if (i.strumTime == note.data.strumTime && i.noteData % 4 == note.data.noteData)
{
var placeIDK:Int = Std.int(((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE)) / 40);
placeIDK = Std.int(Math.min(placeIDK, 15));
placeIDK = Std.int(Math.max(placeIDK, 1));
trace(placeIDK);
FlxG.sound.play(Paths.sound('funnyNoise/funnyNoise-0' + placeIDK));
FlxG.log.add('FOUND EVIL NUMBER');
SongLoad.getSong()[curSection].sectionNotes.remove(i);
}
}
updateGrid();
}
function clearSection():Void
{
SongLoad.getSong()[curSection].sectionNotes = [];
updateGrid();
}
function clearSong():Void
{
for (daSection in 0...SongLoad.getSong().length)
{
SongLoad.getSong()[daSection].sectionNotes = [];
}
updateGrid();
}
/**
* Is true if clicked and placed a note, set reset to false when releasing mouse button!
*/
var justPlacedNote:Bool = false;
function addNote():Void
{
var noteStrum = getStrumTime(dummyArrow.y) + sectionStartTime();
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
var noteKind = "";
justPlacedNote = true;
// FlxG.sound.play(Paths.sound('pianoStuff/piano-00' + FlxG.random.int(1, 9)), FlxG.random.float(0.01, 0.3));
function makeAndPlayChord(soundsToPlay:Array<String>)
{
var bullshit:Int = Std.int((Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE) / 40);
soundsToPlay.push('00' + Std.string((bullshit % 8) + 1));
for (key in soundsToPlay)
{
var snd:FlxSound = FlxG.sound.list.recycle(FlxSound).loadEmbedded(FlxG.sound.cache(Paths.sound("pianoStuff/piano-" + key)));
snd.autoDestroy = true;
FlxG.sound.list.add(snd);
snd.volume = FlxG.random.float(0.05, 0.7);
snd.pan = noteData - 2; // .... idk why tf panning doesnt work? (as of 2022/01/25) busted ass bullshit. I only went thru this fuss of creating FlxSound just for the panning!
// snd.proximity(FlxG.mouse.x, FlxG.mouse.y, gridBG, gridBG.width / 2);
snd.play();
}
}
switch (noteData)
{
case 0:
makeAndPlayChord(["015", "013", "009"]);
case 1:
makeAndPlayChord(["015", "012", "009"]);
case 2:
makeAndPlayChord(["015", "011", "009"]);
case 3:
makeAndPlayChord(["014", "011", "010"]);
}
// trace('bullshit $bullshit'); // trace(Math.floor(dummyArrow.y / GRID_SIZE) * GRID_SIZE);
var daNewNote:Note = new Note(noteStrum, noteData);
daNewNote.data.sustainLength = noteSus;
daNewNote.data.noteKind = noteKind;
SongLoad.getSong()[curSection].sectionNotes.push(daNewNote.data);
curSelectedNote = SongLoad.getSong()[curSection].sectionNotes[SongLoad.getSong()[curSection].sectionNotes.length - 1];
if (FlxG.keys.pressed.CONTROL)
{
// SongLoad.getSong()[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus, noteAlt]);
}
trace(noteStrum);
trace(curSection);
updateGrid();
updateNoteUI();
autosaveSong();
}
function getStrumTime(yPos:Float):Float
{
return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet);
}
function getYfromStrum(strumTime:Float):Float
{
return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
}
/*
function calculateSectionLengths(?sec:SwagSection):Int
{
var daLength:Int = 0;
for (i in SongLoad.getSong())
{
var swagLength = i.lengthInSteps;
if (i.typeOfSection == Section.COPYCAT)
swagLength * 2;
daLength += swagLength;
if (sec != null && sec == i)
{
trace('swag loop??');
break;
}
}
return daLength;
}*/
var daSpacing:Float = 0.3;
function loadLevel():Void
{
trace(SongLoad.getSong());
}
function getNotes():Array<Dynamic>
{
var noteData:Array<Dynamic> = [];
for (i in SongLoad.getSong())
{
noteData.push(i.sectionNotes);
}
return noteData;
}
function loadJson(song:String):Void
{
PlayState.currentSong = SongLoad.loadFromJson(song.toLowerCase(), song.toLowerCase());
LoadingState.loadAndSwitchState(new ChartingState());
}
function loadAutosave():Void
{
PlayState.currentSong = FlxG.save.data.autosave;
FlxG.resetState();
}
function autosaveSong():Void
{
FlxG.save.data.autosave = _song;
// trace(FlxG.save.data.autosave);
FlxG.save.flush();
}
function saveLevel(?debugSavepath:Bool = false)
{
// Right now the note data is saved as a Note.NoteData typedef / object or whatev
// we want to format it to an ARRAY. We turn it back into the typedef / object at the end of this function hehe
for (key in _song.noteMap.keys())
SongLoad.castNoteDataToArray(_song.noteMap[key]);
// SongLoad.castNoteDataToArray(_song.notes.easy);
// SongLoad.castNoteDataToArray(_song.notes.normal);
// SongLoad.castNoteDataToArray(_song.notes.hard);
var json = {"song": _song};
var data:String = Json.stringify(json, null, "\t");
#if sys
// quick workaround, since it easier to load into hashlink, thus quicker/nicer to test?
// should get this auto-saved into a file or somethin
var filename = _song.song.toLowerCase();
if (debugSavepath)
{
// file path to assumingly your assets folder in your SOURCE CODE assets folder!!!
// update this later so the save button ONLY appears when you compile in debug mode!
sys.io.File.saveContent('../../../../assets/preload/data/$filename/$filename.json', data);
}
else
sys.io.File.saveContent('./$filename.json', data);
#else
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data.trim(), _song.song.toLowerCase() + ".json");
}
#end
for (key in _song.noteMap.keys())
SongLoad.castArrayToNoteData(_song.noteMap[key]);
// turn the array data back to Note.NoteData typedef
// SongLoad.castArrayToNoteData(_song.notes.easy);
// SongLoad.castArrayToNoteData(_song.notes.normal);
// SongLoad.castArrayToNoteData(_song.notes.hard);
}
function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}
enum SongResetType
{
BEGINNING;
MEASURE; // not sure if measure is 1/4 of a "SECTION" which is definitely a... bar.. right? its nerd shit whatever
SECTION;
}