mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-10 08:44:47 +00:00
509 lines
14 KiB
Haxe
509 lines
14 KiB
Haxe
package funkin.ui.title;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.group.FlxGroup;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxDirectionFlags;
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import flixel.util.FlxTimer;
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import flixel.util.typeLimit.NextState;
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import funkin.audio.visualize.SpectogramSprite;
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import funkin.graphics.shaders.ColorSwap;
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import funkin.graphics.shaders.LeftMaskShader;
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import funkin.data.song.SongRegistry;
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import funkin.graphics.FunkinSprite;
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import funkin.ui.MusicBeatState;
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import funkin.data.song.SongData.SongMusicData;
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import funkin.graphics.shaders.TitleOutline;
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import funkin.audio.FunkinSound;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.ui.AtlasText;
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import openfl.Assets;
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import openfl.display.Sprite;
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import openfl.events.AsyncErrorEvent;
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import funkin.ui.mainmenu.MainMenuState;
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import openfl.events.MouseEvent;
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import openfl.events.NetStatusEvent;
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import funkin.ui.freeplay.FreeplayState;
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import openfl.media.Video;
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import openfl.net.NetStream;
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import funkin.api.newgrounds.NGio;
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import openfl.display.BlendMode;
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#if desktop
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#end
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class TitleState extends MusicBeatState
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{
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/**
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* Only play the credits once per session.
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*/
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public static var initialized:Bool = false;
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var blackScreen:FlxSprite;
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var credGroup:FlxGroup;
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var textGroup:FlxGroup;
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var ngSpr:FlxSprite;
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var curWacky:Array<String> = [];
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var lastBeat:Int = 0;
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var swagShader:ColorSwap;
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var video:Video;
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var netStream:NetStream;
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var overlay:Sprite;
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override public function create():Void
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{
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super.create();
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swagShader = new ColorSwap();
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curWacky = FlxG.random.getObject(getIntroTextShit());
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FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
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// DEBUG BULLSHIT
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// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
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new FlxTimer().start(1, function(tmr:FlxTimer) {
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startIntro();
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});
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}
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function client_onMetaData(metaData:Dynamic)
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{
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video.attachNetStream(netStream);
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video.width = video.videoWidth;
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video.height = video.videoHeight;
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// video.
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}
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function netStream_onAsyncError(event:AsyncErrorEvent):Void
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{
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trace("Error loading video");
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}
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function netConnection_onNetStatus(event:NetStatusEvent):Void
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{
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if (event.info.code == 'NetStream.Play.Complete')
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{
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// netStream.dispose();
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// FlxG.stage.removeChild(video);
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startIntro();
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}
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trace(event.toString());
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}
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function overlay_onMouseDown(event:MouseEvent):Void
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{
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netStream.soundTransform.volume = 0.2;
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netStream.soundTransform.pan = -1;
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// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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FlxG.stage.removeChild(overlay);
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}
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var logoBl:FlxSprite;
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var outlineShaderShit:TitleOutline;
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var gfDance:FlxSpriteOverlay;
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var danceLeft:Bool = false;
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var titleText:FlxSprite;
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var maskShader = new LeftMaskShader();
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function startIntro()
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{
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playMenuMusic();
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persistentUpdate = true;
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var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.screenCenter();
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add(bg);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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outlineShaderShit = new TitleOutline();
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gfDance = new FlxSpriteOverlay(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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// maskShader.swagSprX = gfDance.x;
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// maskShader.swagMaskX = gfDance.x + 200;
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// maskShader.frameUV = gfDance.frame.uv;
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// gfDance.shader = maskShader;
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// gfDance.shader = swagShader.shader;
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// gfDance.shader = new TitleOutline();
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add(logoBl);
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add(gfDance);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = Paths.getSparrowAtlas('titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.animation.play('idle');
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titleText.updateHitbox();
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// titleText.screenCenter(X);
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add(titleText);
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if (!initialized) // Fix an issue where returning to the credits would play a black screen.
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{
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credGroup = new FlxGroup();
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add(credGroup);
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}
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textGroup = new FlxGroup();
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blackScreen = bg.clone();
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if (credGroup != null)
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{
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credGroup.add(blackScreen);
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credGroup.add(textGroup);
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}
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ngSpr = new FlxSprite(0, FlxG.height * 0.52);
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if (FlxG.random.bool(1))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_classic'));
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}
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else if (FlxG.random.bool(30))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_animated'), true, 600);
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ngSpr.animation.add('idle', [0, 1], 4);
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ngSpr.animation.play('idle');
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55));
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}
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else
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo'));
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
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}
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add(ngSpr);
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ngSpr.visible = false;
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ngSpr.updateHitbox();
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ngSpr.screenCenter(X);
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FlxG.mouse.visible = false;
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if (initialized) skipIntro();
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else
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initialized = true;
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = moveToAttract;
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}
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/**
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* After sitting on the title screen for a while, transition to the attract screen.
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*/
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function moveToAttract():Void
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{
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FlxG.switchState(() -> new AttractState());
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}
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function playMenuMusic():Void
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{
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var shouldFadeIn = (FlxG.sound.music == null);
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// Load music. Includes logic to handle BPM changes.
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FunkinSound.playMusic('freakyMenu',
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{
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startingVolume: 0.0,
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overrideExisting: true,
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restartTrack: true
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});
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// Fade from 0.0 to 0.7 over 4 seconds
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if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 0.7);
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}
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function getIntroTextShit():Array<Array<String>>
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{
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var fullText:String = Assets.getText(Paths.txt('introText'));
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// Split into lines and remove empty lines
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var firstArray:Array<String> = fullText.split('\n').filter(function(s:String) return s != '');
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var swagGoodArray:Array<Array<String>> = [];
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for (i in firstArray)
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{
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swagGoodArray.push(i.split('--'));
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}
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return swagGoodArray;
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}
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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{
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FlxG.bitmapLog.add(FlxG.camera.buffer);
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#if HAS_PITCH
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if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed;
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if (FlxG.keys.pressed.DOWN) FlxG.sound.music.pitch -= 0.5 * elapsed;
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#end
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Conductor.instance.update();
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/* if (FlxG.onMobile)
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{
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if (gfDance != null)
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{
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gfDance.x = (FlxG.width / 2) + (FlxG.accelerometer.x * (FlxG.width / 2));
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// gfDance.y = (FlxG.height / 2) + (FlxG.accelerometer.y * (FlxG.height / 2));
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}
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}
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*/
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if (FlxG.keys.justPressed.I)
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{
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FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
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}
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if (FlxG.keys.pressed.D) outlineShaderShit.funnyX += 1;
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// outlineShaderShit.xPos.value[0] += 1;
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if (FlxG.keys.justPressed.Y)
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{
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FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35});
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FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
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}
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if (FlxG.sound.music != null) Conductor.instance.update(FlxG.sound.music.time);
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if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
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// do controls.PAUSE | controls.ACCEPT instead?
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.START) pressedEnter = true;
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#if switch
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if (gamepad.justPressed.B) pressedEnter = true;
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#end
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}
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// If you spam Enter, we should skip the transition.
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if (pressedEnter && transitioning && skippedIntro)
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{
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FlxG.switchState(() -> new MainMenuState());
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = null;
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// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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NGio.unlockMedal(60960);
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// If it's Friday according to da clock
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if (Date.now().getDay() == 5) NGio.unlockMedal(61034);
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titleText.animation.play('press');
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FunkinSound.playOnce(Paths.sound('confirmMenu'), 0.7);
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transitioning = true;
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var targetState:NextState = () -> new MainMenuState();
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new FlxTimer().start(2, function(tmr:FlxTimer) {
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// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
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// Saves about 50mb of RAM or so???
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// TODO: This BREAKS the title screen if you return back to it! Figure out how to fix that.
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// Assets.cache.clear(Paths.image('gfDanceTitle'));
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// Assets.cache.clear(Paths.image('logoBumpin'));
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// Assets.cache.clear(Paths.image('titleEnter'));
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// ngSpr??
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FlxG.switchState(targetState);
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});
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// FunkinSound.playOnce(Paths.music('titleShoot'), 0.7);
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}
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if (pressedEnter && !skippedIntro && initialized) skipIntro();
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if (controls.UI_LEFT) swagShader.update(-elapsed * 0.1);
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if (controls.UI_RIGHT) swagShader.update(elapsed * 0.1);
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if (!cheatActive && skippedIntro) cheatCodeShit();
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super.update(elapsed);
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}
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override function draw()
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{
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super.draw();
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}
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var cheatArray:Array<Int> = [0x0001, 0x0010, 0x0001, 0x0010, 0x0100, 0x1000, 0x0100, 0x1000];
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var curCheatPos:Int = 0;
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var cheatActive:Bool = false;
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function cheatCodeShit():Void
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{
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if (FlxG.keys.justPressed.ANY)
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{
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if (controls.NOTE_DOWN_P || controls.UI_DOWN_P) codePress(FlxDirectionFlags.DOWN);
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if (controls.NOTE_UP_P || controls.UI_UP_P) codePress(FlxDirectionFlags.UP);
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if (controls.NOTE_LEFT_P || controls.UI_LEFT_P) codePress(FlxDirectionFlags.LEFT);
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if (controls.NOTE_RIGHT_P || controls.UI_RIGHT_P) codePress(FlxDirectionFlags.RIGHT);
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}
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}
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function codePress(input:Int)
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{
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if (input == cheatArray[curCheatPos])
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{
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curCheatPos += 1;
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if (curCheatPos >= cheatArray.length) startCheat();
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}
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else
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curCheatPos = 0;
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trace(input);
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}
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function startCheat():Void
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{
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cheatActive = true;
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var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
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add(spec);
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Conductor.instance.forceBPM(190);
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FlxG.camera.flash(FlxColor.WHITE, 1);
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FunkinSound.playOnce(Paths.sound('confirmMenu'), 0.7);
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}
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function createCoolText(textArray:Array<String>)
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{
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if (credGroup == null || textGroup == null) return;
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for (i in 0...textArray.length)
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{
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var money:AtlasText = new AtlasText(0, 0, textArray[i], AtlasFont.BOLD);
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money.screenCenter(X);
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money.y += (i * 60) + 200;
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// credGroup.add(money);
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textGroup.add(money);
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}
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}
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function addMoreText(text:String)
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{
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if (credGroup == null || textGroup == null) return;
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lime.ui.Haptic.vibrate(100, 100);
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var coolText:AtlasText = new AtlasText(0, 0, text.trim(), AtlasFont.BOLD);
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coolText.screenCenter(X);
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coolText.y += (textGroup.length * 60) + 200;
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textGroup.add(coolText);
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}
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function deleteCoolText()
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{
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if (credGroup == null || textGroup == null) return;
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while (textGroup.members.length > 0)
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{
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// credGroup.remove(textGroup.members[0], true);
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textGroup.remove(textGroup.members[0], true);
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}
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}
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var isRainbow:Bool = false;
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var skippedIntro:Bool = false;
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override function beatHit():Bool
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{
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// super.beatHit() returns false if a module cancelled the event.
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if (!super.beatHit()) return false;
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if (!skippedIntro)
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{
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// FlxG.log.add(Conductor.instance.currentBeat);
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// if the user is draggin the window some beats will
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// be missed so this is just to compensate
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if (Conductor.instance.currentBeat > lastBeat)
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{
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// TODO: Why does it perform ALL the previous steps each beat?
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for (i in lastBeat...Conductor.instance.currentBeat)
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{
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switch (i + 1)
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{
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case 1:
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createCoolText(['The', 'Funkin Crew Inc']);
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case 3:
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addMoreText('presents');
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case 4:
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deleteCoolText();
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case 5:
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createCoolText(['In association', 'with']);
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case 7:
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addMoreText('newgrounds');
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if (ngSpr != null) ngSpr.visible = true;
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case 8:
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deleteCoolText();
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if (ngSpr != null) ngSpr.visible = false;
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case 9:
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createCoolText([curWacky[0]]);
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case 11:
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addMoreText(curWacky[1]);
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case 12:
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deleteCoolText();
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case 13:
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addMoreText('Friday');
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case 14:
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addMoreText('Night');
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case 15:
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addMoreText('Funkin');
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case 16:
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skipIntro();
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}
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}
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}
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lastBeat = Conductor.instance.currentBeat;
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}
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if (skippedIntro)
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{
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if (cheatActive && Conductor.instance.currentBeat % 2 == 0) swagShader.update(0.125);
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if (logoBl != null && logoBl.animation != null) logoBl.animation.play('bump', true);
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danceLeft = !danceLeft;
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if (gfDance != null && gfDance.animation != null)
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{
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if (danceLeft) gfDance.animation.play('danceRight');
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else
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gfDance.animation.play('danceLeft');
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}
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}
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return true;
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}
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function skipIntro():Void
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{
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if (!skippedIntro)
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{
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remove(ngSpr);
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FlxG.camera.flash(FlxColor.WHITE, initialized ? 1 : 4);
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remove(credGroup);
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skippedIntro = true;
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}
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}
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}
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