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Funkin/source/funkin/ui/freeplay/charselect/PlayableCharacter.hx

179 lines
4.4 KiB
Haxe

package funkin.ui.freeplay.charselect;
import funkin.data.IRegistryEntry;
import funkin.data.freeplay.player.PlayerData;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.play.scoring.Scoring.ScoringRank;
/**
* An object used to retrieve data about a playable character (also known as "weeks").
* Can be scripted to override each function, for custom behavior.
*/
@:nullSafety
class PlayableCharacter implements IRegistryEntry<PlayerData>
{
/**
* The ID of the playable character.
*/
public final id:String;
/**
* Playable character data as parsed from the JSON file.
*/
public final _data:Null<PlayerData>;
/**
* @param id The ID of the JSON file to parse.
*/
public function new(id:String)
{
this.id = id;
_data = _fetchData(id);
if (_data == null)
{
throw 'Could not parse playable character data for id: $id';
}
}
/**
* Retrieve the readable name of the playable character.
*/
public function getName():String
{
// TODO: Maybe add localization support?
return _data?.name ?? "Unknown";
}
/**
* Retrieve the list of stage character IDs associated with this playable character.
* @return The list of associated character IDs
*/
public function getOwnedCharacterIds():Array<String>
{
return _data?.ownedChars ?? [];
}
/**
* Return `true` if, when this character is selected in Freeplay,
* songs unassociated with a specific character should appear.
*/
public function shouldShowUnownedChars():Bool
{
return _data?.showUnownedChars ?? false;
}
public function shouldShowCharacter(id:String):Bool
{
if (getOwnedCharacterIds().contains(id))
{
return true;
}
if (shouldShowUnownedChars())
{
var result = !PlayerRegistry.instance.isCharacterOwned(id);
return result;
}
return false;
}
public function getFreeplayStyleID():String
{
return _data?.freeplayStyle ?? Constants.DEFAULT_FREEPLAY_STYLE;
}
public function getFreeplayDJData():Null<PlayerFreeplayDJData>
{
return _data?.freeplayDJ;
}
public function getFreeplayDJText(index:Int):String
{
// Silly little placeholder
return _data?.freeplayDJ?.getFreeplayDJText(index) ?? 'GET FREAKY ON A FRIDAY';
}
public function getCharSelectData():Null<PlayerCharSelectData>
{
return _data?.charSelect;
}
/**
* @param rank Which rank to get info for
* @return An array of animations. For example, BF Great has two animations, one for BF and one for GF
*/
public function getResultsAnimationDatas(rank:ScoringRank):Array<PlayerResultsAnimationData>
{
if (_data == null || _data.results == null)
{
return [];
}
switch (rank)
{
case PERFECT | PERFECT_GOLD:
return _data.results.perfect;
case EXCELLENT:
return _data.results.excellent;
case GREAT:
return _data.results.great;
case GOOD:
return _data.results.good;
case SHIT:
return _data.results.loss;
}
}
public function getResultsMusicPath(rank:ScoringRank):String
{
switch (rank)
{
case PERFECT_GOLD:
return _data?.results?.music?.PERFECT_GOLD ?? "resultsPERFECT";
case PERFECT:
return _data?.results?.music?.PERFECT ?? "resultsPERFECT";
case EXCELLENT:
return _data?.results?.music?.EXCELLENT ?? "resultsEXCELLENT";
case GREAT:
return _data?.results?.music?.GREAT ?? "resultsNORMAL";
case GOOD:
return _data?.results?.music?.GOOD ?? "resultsNORMAL";
case SHIT:
return _data?.results?.music?.SHIT ?? "resultsSHIT";
default:
return _data?.results?.music?.GOOD ?? "resultsNORMAL";
}
}
/**
* Returns whether this character is unlocked.
*/
public function isUnlocked():Bool
{
return _data?.unlocked ?? true;
}
/**
* Called when the character is destroyed.
* TODO: Document when this gets called
*/
public function destroy():Void {}
public function toString():String
{
return 'PlayableCharacter($id)';
}
/**
* Retrieve and parse the JSON data for a playable character by ID.
* @param id The ID of the character
* @return The parsed player data, or null if not found or invalid
*/
static function _fetchData(id:String):Null<PlayerData>
{
return PlayerRegistry.instance.parseEntryDataWithMigration(id, PlayerRegistry.instance.fetchEntryVersion(id));
}
}