1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-26 15:07:14 +00:00
Funkin/source/funkin/play/ResultState.hx
2024-04-30 13:34:34 -04:00

436 lines
14 KiB
Haxe

package funkin.play;
import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite;
import funkin.graphics.FunkinSprite;
import flixel.graphics.frames.FlxBitmapFont;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import funkin.ui.MusicBeatSubState;
import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import funkin.ui.freeplay.FreeplayScore;
import flixel.tweens.FlxEase;
import funkin.ui.freeplay.FreeplayState;
import flixel.tweens.FlxTween;
import funkin.audio.FunkinSound;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
/**
* The state for the results screen after a song or week is finished.
*/
class ResultState extends MusicBeatSubState
{
final params:ResultsStateParams;
var resultsVariation:ResultVariations;
var songName:FlxBitmapText;
var difficulty:FlxSprite;
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
public function new(params:ResultsStateParams)
{
super();
this.params = params;
}
override function create():Void
{
/*
if (params.scoreData.sick == params.scoreData.totalNotesHit
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
*/
resultsVariation = NORMAL;
FunkinSound.playMusic('results$resultsVariation',
{
startingVolume: 1.0,
overrideExisting: true,
restartTrack: true,
loop: resultsVariation != SHIT
});
// Reset the camera zoom on the results screen.
FlxG.camera.zoom = 1.0;
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
add(cacheBullShit);
var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
add(dumb);
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
add(bg);
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
bgFlash.scrollFactor.set();
bgFlash.visible = false;
add(bgFlash);
// var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
// bfGfExcellent.visible = false;
// add(bfGfExcellent);
//
// var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
// bfPerfect.visible = false;
// add(bfPerfect);
//
// var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
// bfSHIT.visible = false;
// add(bfSHIT);
//
// bfGfExcellent.anim.onComplete = () -> {
// bfGfExcellent.anim.curFrame = 28;
// bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
//
// bfPerfect.anim.onComplete = () -> {
// bfPerfect.anim.curFrame = 136;
// bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
//
// bfSHIT.anim.onComplete = () -> {
// bfSHIT.anim.curFrame = 150;
// bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
// };
var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gf.visible = false;
gf.animation.finishCallback = _ -> {
gf.animation.play('clap', true, false, 9);
};
add(gf);
var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
boyfriend.visible = false;
boyfriend.animation.finishCallback = function(_) {
boyfriend.animation.play('fall', true, false, 14);
};
add(boyfriend);
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(0.4, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
add(soundSystem);
difficulty = new FlxSprite(555);
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case 'easy':
'difEasy';
case 'normal':
'difNormal';
case 'hard':
'difHard';
case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _:
'difNormal';
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
songName.text = params.title;
songName.letterSpacing = -15;
songName.angle = -4.4;
add(songName);
var angleRad = songName.angle * Math.PI / 180;
speedOfTween.x = -1.0 * Math.cos(angleRad);
speedOfTween.y = -1.0 * Math.sin(angleRad);
timerThenSongName();
songName.shader = maskShaderSongName;
difficulty.shader = maskShaderDifficulty;
// maskShaderSongName.swagMaskX = difficulty.x - 15;
maskShaderDifficulty.swagMaskX = difficulty.x - 15;
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
add(blackTopBar);
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
resultsAnim.animation.play("result");
add(resultsAnim);
var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
ratingsPopin.visible = false;
add(ratingsPopin);
var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
scorePopin.visible = false;
add(scorePopin);
var highscoreNew:FlxSprite = new FlxSprite(310, 570);
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
highscoreNew.visible = false;
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
add(highscoreNew);
var hStuf:Int = 50;
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
add(ratingGrp);
/**
* NOTE: We display how many notes were HIT, not how many notes there were in total.
*
*/
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
ratingGrp.add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
ratingGrp.add(maxCombo);
hStuf += 2;
var extraYOffset:Float = 5;
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
ratingGrp.add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
score.visible = false;
add(score);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
rating.visible = true;
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
});
}
new FlxTimer().start(0.5, _ -> {
ratingsPopin.animation.play("idle");
ratingsPopin.visible = true;
ratingsPopin.animation.finishCallback = anim -> {
scorePopin.animation.play("score");
scorePopin.animation.finishCallback = anim -> {
score.visible = true;
score.animateNumbers();
};
scorePopin.visible = true;
if (params.isNewHighscore)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
};
switch (resultsVariation)
{
// case SHIT:
// bfSHIT.visible = true;
// bfSHIT.playAnimation("");
case NORMAL:
boyfriend.animation.play('fall');
boyfriend.visible = true;
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
gf.animation.play('clap', true);
gf.visible = true;
});
// case PERFECT:
// bfPerfect.visible = true;
// bfPerfect.playAnimation("");
// bfGfExcellent.visible = true;
// bfGfExcellent.playAnimation("");
default:
}
});
super.create();
}
function timerThenSongName():Void
{
movingSongStuff = false;
difficulty.x = 555;
var diffYTween:Float = 122;
difficulty.y = -difficulty.height;
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
songName.y = -songName.height;
var fuckedupnumber = (10) * (songName.text.length / 15);
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
songName.x = (difficulty.x + difficulty.width) + 20;
new FlxTimer().start(3, _ -> {
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
speedOfTween.set(0, 0);
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
movingSongStuff = true;
});
}
var movingSongStuff:Bool = false;
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
override function draw():Void
{
super.draw();
if (songName != null)
{
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
}
// if (songName != null && songName.frame != null)
// maskShaderSongName.frameUV = songName.frame.uv;
}
override function update(elapsed:Float):Void
{
// maskShaderSongName.swagSprX = songName.x;
maskShaderDifficulty.swagSprX = difficulty.x;
if (movingSongStuff)
{
songName.x += speedOfTween.x;
difficulty.x += speedOfTween.x;
songName.y += speedOfTween.y;
difficulty.y += speedOfTween.y;
if (songName.x + songName.width < 100)
{
timerThenSongName();
}
}
if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1;
if (FlxG.keys.justPressed.LEFT)
{
speedOfTween.x -= 0.1;
}
if (controls.PAUSE)
{
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1,
{
onComplete: _ -> {
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
}
});
if (params.storyMode)
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
}
else
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
}
}
super.update(elapsed);
}
}
enum abstract ResultVariations(String)
{
var PERFECT;
var EXCELLENT;
var NORMAL;
var SHIT;
}
typedef ResultsStateParams =
{
/**
* True if results are for a level, false if results are for a single song.
*/
var storyMode:Bool;
/**
* Either "Song Name by Artist Name" or "Week Name"
*/
var title:String;
/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
/**
* The score, accuracy, and judgements.
*/
var scoreData:SaveScoreData;
};