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https://github.com/ninjamuffin99/Funkin.git
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59 lines
1.3 KiB
Haxe
59 lines
1.3 KiB
Haxe
package freeplayStuff;
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import flixel.FlxSprite;
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import flixel.util.FlxSignal;
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class DJBoyfriend extends FlxSprite
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{
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public var animHITsignal:FlxSignal;
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public function new(x:Float, y:Float)
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{
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super(x, y);
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animHITsignal = new FlxSignal();
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animOffsets = new Map<String, Array<Dynamic>>();
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frames = Paths.getSparrowAtlas('freeplay/bfFreeplay');
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animation.addByPrefix('intro', "boyfriend dj intro", 24, false);
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animation.addByPrefix('idle', "Boyfriend DJ0", 24);
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animation.addByPrefix('confirm', "Boyfriend DJ confirm", 24);
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addOffset('intro', 0, 0);
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addOffset('idle', -4, -426);
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playAnim('intro');
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animation.finishCallback = function(anim)
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{
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switch (anim)
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{
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case "intro":
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animHITsignal.dispatch();
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playAnim('idle'); // plays idle anim after playing intro
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}
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};
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}
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// playAnim stolen from Character.hx, cuz im lazy lol!
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public var animOffsets:Map<String, Array<Dynamic>>;
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
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{
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animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(AnimName);
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if (animOffsets.exists(AnimName))
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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else
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offset.set(0, 0);
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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{
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animOffsets[name] = [x, y];
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}
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}
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