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Funkin/source/funkin/play/cutscene/dialogue/ConversationDataParser.hx
2023-06-16 17:37:56 -04:00

163 lines
5.1 KiB
Haxe

package funkin.play.cutscene.dialogue;
import openfl.Assets;
import funkin.util.assets.DataAssets;
import funkin.play.cutscene.dialogue.ScriptedConversation;
/**
* Contains utilities for loading and parsing conversation data.
*/
class ConversationDataParser
{
public static final CONVERSATION_DATA_VERSION:String = '1.0.0';
public static final CONVERSATION_DATA_VERSION_RULE:String = '1.0.x';
static final conversationCache:Map<String, Conversation> = new Map<String, Conversation>();
static final conversationScriptedClass:Map<String, String> = new Map<String, String>();
static final DEFAULT_CONVERSATION_ID:String = 'UNKNOWN';
/**
* Parses and preloads the game's conversation data and scripts when the game starts.
*
* If you want to force conversations to be reloaded, you can just call this function again.
*/
public static function loadConversationCache():Void
{
clearConversationCache();
trace('Loading dialogue conversation cache...');
//
// SCRIPTED CONVERSATIONS
//
var scriptedConversationClassNames:Array<String> = ScriptedConversation.listScriptClasses();
trace(' Instantiating ${scriptedConversationClassNames.length} scripted conversations...');
for (conversationCls in scriptedConversationClassNames)
{
var conversation:Conversation = ScriptedConversation.init(conversationCls, DEFAULT_CONVERSATION_ID);
if (conversation != null)
{
trace(' Loaded scripted conversation: ${conversationCls}');
// Disable the rendering logic for conversation until it's loaded.
// Note that kill() =/= destroy()
conversation.kill();
// Then store it.
conversationCache.set(conversation.conversationId, conversation);
}
else
{
trace(' Failed to instantiate scripted conversation class: ${conversationCls}');
}
}
//
// UNSCRIPTED CONVERSATIONS
//
// Scripts refers to code here, not the actual dialogue.
var conversationIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/conversations/');
// Filter out conversations that are scripted.
var unscriptedConversationIds:Array<String> = conversationIdList.filter(function(conversationId:String):Bool {
return !conversationCache.exists(conversationId);
});
trace(' Fetching data for ${unscriptedConversationIds.length} conversations...');
for (conversationId in unscriptedConversationIds)
{
try
{
var conversation:Conversation = new Conversation(conversationId);
// Say something offensive to kill the conversation.
// We will revive it later.
conversation.kill();
if (conversation != null)
{
trace(' Loaded conversation data: ${conversation.conversationId}');
conversationCache.set(conversation.conversationId, conversation);
}
}
catch (e)
{
trace(e);
continue;
}
}
}
/**
* Fetches data for a conversation and returns a Conversation instance,
* ready to be displayed.
* @param conversationId The ID of the conversation to fetch.
* @return The conversation instance, or null if the conversation was not found.
*/
public static function fetchConversation(conversationId:String):Null<Conversation>
{
if (conversationId != null && conversationId != '' && conversationCache.exists(conversationId))
{
trace('Successfully fetched conversation: ${conversationId}');
var conversation:Conversation = conversationCache.get(conversationId);
// ...ANYway...
conversation.revive();
return conversation;
}
else
{
trace('Failed to fetch conversation, not found in cache: ${conversationId}');
return null;
}
}
static function clearConversationCache():Void
{
if (conversationCache != null)
{
for (conversation in conversationCache)
{
conversation.destroy();
}
conversationCache.clear();
}
}
public static function listConversationIds():Array<String>
{
return conversationCache.keys().array();
}
/**
* Load a conversation's JSON file, parse its data, and return it.
*
* @param conversationId The conversation to load.
* @return The conversation data, or null if validation failed.
*/
public static function parseConversationData(conversationId:String):Null<ConversationData>
{
trace('Parsing conversation data: ${conversationId}');
var rawJson:String = loadConversationFile(conversationId);
try
{
var conversationData:ConversationData = ConversationData.fromString(rawJson);
return conversationData;
}
catch (e)
{
trace('Failed to parse conversation ($conversationId).');
trace(e);
return null;
}
}
static function loadConversationFile(conversationPath:String):String
{
var conversationFilePath:String = Paths.json('dialogue/conversations/${conversationPath}');
var rawJson:String = Assets.getText(conversationFilePath).trim();
while (!rawJson.endsWith('}') && rawJson.length > 0)
{
rawJson = rawJson.substr(0, rawJson.length - 1);
}
return rawJson;
}
}