mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-26 00:35:11 +00:00
378 lines
10 KiB
Haxe
378 lines
10 KiB
Haxe
package funkin.play.cutscene.dialogue;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.group.FlxSpriteGroup;
|
|
import flixel.graphics.frames.FlxFramesCollection;
|
|
import flixel.text.FlxText;
|
|
import flixel.addons.text.FlxTypeText;
|
|
import funkin.util.assets.FlxAnimationUtil;
|
|
import funkin.modding.events.ScriptEvent;
|
|
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
|
import flixel.util.FlxColor;
|
|
|
|
class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|
{
|
|
public final dialogueBoxId:String;
|
|
public var dialogueBoxName(get, null):String;
|
|
|
|
function get_dialogueBoxName():String
|
|
{
|
|
return boxData?.name ?? 'UNKNOWN';
|
|
}
|
|
|
|
var boxData:DialogueBoxData;
|
|
|
|
/**
|
|
* Offset the speaker's sprite by this much when playing each animation.
|
|
*/
|
|
var animationOffsets:Map<String, Array<Float>> = new Map<String, Array<Float>>();
|
|
|
|
/**
|
|
* The current animation offset being used.
|
|
*/
|
|
var animOffsets(default, set):Array<Float> = [0, 0];
|
|
|
|
function set_animOffsets(value:Array<Float>):Array<Float>
|
|
{
|
|
if (animOffsets == null) animOffsets = [0, 0];
|
|
if ((animOffsets[0] == value[0]) && (animOffsets[1] == value[1])) return value;
|
|
|
|
var xDiff:Float = value[0] - animOffsets[0];
|
|
var yDiff:Float = value[1] - animOffsets[1];
|
|
|
|
this.x += xDiff;
|
|
this.y += yDiff;
|
|
|
|
return animOffsets = value;
|
|
}
|
|
|
|
/**
|
|
* The offset of the speaker overall.
|
|
*/
|
|
public var globalOffsets(default, set):Array<Float> = [0, 0];
|
|
|
|
function set_globalOffsets(value:Array<Float>):Array<Float>
|
|
{
|
|
if (globalOffsets == null) globalOffsets = [0, 0];
|
|
if (globalOffsets == value) return value;
|
|
|
|
var xDiff:Float = value[0] - globalOffsets[0];
|
|
var yDiff:Float = value[1] - globalOffsets[1];
|
|
|
|
this.x += xDiff;
|
|
this.y += yDiff;
|
|
return globalOffsets = value;
|
|
}
|
|
|
|
var boxSprite:FlxSprite;
|
|
var textDisplay:FlxTypeText;
|
|
|
|
var text(default, set):String;
|
|
|
|
function set_text(value:String):String
|
|
{
|
|
this.text = value;
|
|
|
|
textDisplay.resetText(this.text);
|
|
textDisplay.start();
|
|
|
|
return this.text;
|
|
}
|
|
|
|
public var speed(default, set):Float;
|
|
|
|
function set_speed(value:Float):Float
|
|
{
|
|
this.speed = value;
|
|
textDisplay.delay = this.speed * 0.05; // 1.0 x 0.05
|
|
return this.speed;
|
|
}
|
|
|
|
public function new(dialogueBoxId:String)
|
|
{
|
|
super();
|
|
this.dialogueBoxId = dialogueBoxId;
|
|
this.boxData = DialogueBoxDataParser.parseDialogueBoxData(this.dialogueBoxId);
|
|
|
|
if (boxData == null) throw 'Could not load dialogue box data for box ID "$dialogueBoxId"';
|
|
}
|
|
|
|
public function onCreate(event:ScriptEvent):Void
|
|
{
|
|
this.globalOffsets = [0, 0];
|
|
this.x = 0;
|
|
this.y = 0;
|
|
this.alpha = 1;
|
|
|
|
this.boxSprite = new FlxSprite(0, 0);
|
|
add(this.boxSprite);
|
|
|
|
loadSpritesheet();
|
|
loadAnimations();
|
|
|
|
loadText();
|
|
}
|
|
|
|
function loadSpritesheet():Void
|
|
{
|
|
trace('[DIALOGUE BOX] Loading spritesheet ${boxData.assetPath} for ${dialogueBoxId}');
|
|
|
|
var tex:FlxFramesCollection = Paths.getSparrowAtlas(boxData.assetPath);
|
|
if (tex == null)
|
|
{
|
|
trace('Could not load Sparrow sprite: ${boxData.assetPath}');
|
|
return;
|
|
}
|
|
|
|
this.boxSprite.frames = tex;
|
|
|
|
if (boxData.isPixel)
|
|
{
|
|
this.boxSprite.antialiasing = false;
|
|
}
|
|
else
|
|
{
|
|
this.boxSprite.antialiasing = true;
|
|
}
|
|
|
|
this.flipX = boxData.flipX;
|
|
this.globalOffsets = boxData.offsets;
|
|
this.setScale(boxData.scale);
|
|
}
|
|
|
|
public function setText(newText:String):Void
|
|
{
|
|
textDisplay.prefix = '';
|
|
textDisplay.resetText(newText);
|
|
textDisplay.start();
|
|
}
|
|
|
|
public function appendText(newText:String):Void
|
|
{
|
|
textDisplay.prefix = this.textDisplay.text;
|
|
textDisplay.resetText(newText);
|
|
textDisplay.start();
|
|
}
|
|
|
|
public function skip():Void
|
|
{
|
|
textDisplay.skip();
|
|
}
|
|
|
|
/**
|
|
* Reassign this to set a callback.
|
|
*/
|
|
function onTypingComplete():Void
|
|
{
|
|
// No save navigation? :(
|
|
if (typingCompleteCallback != null) typingCompleteCallback();
|
|
}
|
|
|
|
public var typingCompleteCallback:() -> Void;
|
|
|
|
/**
|
|
* Set the sprite scale to the appropriate value.
|
|
* @param scale
|
|
*/
|
|
public function setScale(scale:Null<Float>):Void
|
|
{
|
|
if (scale == null) scale = 1.0;
|
|
this.boxSprite.scale.x = scale;
|
|
this.boxSprite.scale.y = scale;
|
|
this.boxSprite.updateHitbox();
|
|
}
|
|
|
|
function loadAnimations():Void
|
|
{
|
|
trace('[DIALOGUE BOX] Loading ${boxData.animations.length} animations for ${dialogueBoxId}');
|
|
|
|
FlxAnimationUtil.addAtlasAnimations(this.boxSprite, boxData.animations);
|
|
|
|
for (anim in boxData.animations)
|
|
{
|
|
if (anim.offsets == null)
|
|
{
|
|
setAnimationOffsets(anim.name, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
setAnimationOffsets(anim.name, anim.offsets[0], anim.offsets[1]);
|
|
}
|
|
}
|
|
|
|
var animNames:Array<String> = this.boxSprite?.animation?.getNameList() ?? [];
|
|
trace('[DIALOGUE BOX] Successfully loaded ${animNames.length} animations for ${dialogueBoxId}');
|
|
|
|
boxSprite.animation.callback = this.onAnimationFrame;
|
|
boxSprite.animation.finishCallback = this.onAnimationFinished;
|
|
}
|
|
|
|
/**
|
|
* Called when an animation finishes.
|
|
* @param name The name of the animation that just finished.
|
|
*/
|
|
function onAnimationFinished(name:String):Void {}
|
|
|
|
/**
|
|
* Called when the current animation's frame changes.
|
|
* @param name The name of the current animation.
|
|
* @param frameNumber The number of the current frame.
|
|
* @param frameIndex The index of the current frame.
|
|
*
|
|
* For example, if an animation was defined as having the indexes [3, 0, 1, 2],
|
|
* then the first callback would have frameNumber = 0 and frameIndex = 3.
|
|
*/
|
|
function onAnimationFrame(name:String = "", frameNumber:Int = -1, frameIndex:Int = -1):Void
|
|
{
|
|
// Do nothing by default.
|
|
// This can be overridden by, for example, scripts,
|
|
// or by calling `animationFrame.add()`.
|
|
|
|
// Try not to do anything expensive here, it runs many times a second.
|
|
}
|
|
|
|
function loadText():Void
|
|
{
|
|
textDisplay = new FlxTypeText(0, 0, 300, '', 32);
|
|
textDisplay.fieldWidth = boxData.text.width;
|
|
textDisplay.setFormat('Pixel Arial 11 Bold', boxData.text.size, FlxColor.fromString(boxData.text.color), LEFT, SHADOW,
|
|
FlxColor.fromString(boxData.text.shadowColor ?? '#00000000'), false);
|
|
textDisplay.borderSize = boxData.text.shadowWidth ?? 2;
|
|
textDisplay.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
|
|
|
|
textDisplay.completeCallback = onTypingComplete;
|
|
|
|
textDisplay.x += boxData.text.offsets[0];
|
|
textDisplay.y += boxData.text.offsets[1];
|
|
|
|
add(textDisplay);
|
|
}
|
|
|
|
/**
|
|
* @param name The name of the animation to play.
|
|
* @param restart Whether to restart the animation if it is already playing.
|
|
* @param reversed If true, play the animation backwards, from the last frame to the first.
|
|
*/
|
|
public function playAnimation(name:String, restart:Bool = false, ?reversed:Bool = false):Void
|
|
{
|
|
var correctName:String = correctAnimationName(name);
|
|
if (correctName == null) return;
|
|
|
|
this.boxSprite.animation.play(correctName, restart, false, 0);
|
|
|
|
applyAnimationOffsets(correctName);
|
|
}
|
|
|
|
/**
|
|
* Ensure that a given animation exists before playing it.
|
|
* Will gracefully check for name, then name with stripped suffixes, then 'idle', then fail to play.
|
|
* @param name
|
|
*/
|
|
function correctAnimationName(name:String):String
|
|
{
|
|
// If the animation exists, we're good.
|
|
if (hasAnimation(name)) return name;
|
|
|
|
trace('[DIALOGUE BOX] Animation "$name" does not exist!');
|
|
|
|
// Attempt to strip a `-alt` suffix, if it exists.
|
|
if (name.lastIndexOf('-') != -1)
|
|
{
|
|
var correctName = name.substring(0, name.lastIndexOf('-'));
|
|
trace('[DIALOGUE BOX] Attempting to fallback to "$correctName"');
|
|
return correctAnimationName(correctName);
|
|
}
|
|
else
|
|
{
|
|
if (name != 'idle')
|
|
{
|
|
trace('[DIALOGUE BOX] Attempting to fallback to "idle"');
|
|
return correctAnimationName('idle');
|
|
}
|
|
else
|
|
{
|
|
trace('[DIALOGUE BOX] Failing animation playback.');
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public function hasAnimation(id:String):Bool
|
|
{
|
|
if (this.boxSprite.animation == null) return false;
|
|
|
|
return this.boxSprite.animation.getByName(id) != null;
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the animation that is currently playing.
|
|
* If no animation is playing (usually this means the character is BROKEN!),
|
|
* returns an empty string to prevent NPEs.
|
|
*/
|
|
public function getCurrentAnimation():String
|
|
{
|
|
if (this.animation == null || this.animation.curAnim == null) return "";
|
|
return this.animation.curAnim.name;
|
|
}
|
|
|
|
/**
|
|
* Define the animation offsets for a specific animation.
|
|
*/
|
|
public function setAnimationOffsets(name:String, xOffset:Float, yOffset:Float):Void
|
|
{
|
|
animationOffsets.set(name, [xOffset, yOffset]);
|
|
}
|
|
|
|
/**
|
|
* Retrieve an apply the animation offsets for a specific animation.
|
|
*/
|
|
function applyAnimationOffsets(name:String):Void
|
|
{
|
|
var offsets:Array<Float> = animationOffsets.get(name);
|
|
if (offsets != null && !(offsets[0] == 0 && offsets[1] == 0))
|
|
{
|
|
this.animOffsets = offsets;
|
|
}
|
|
else
|
|
{
|
|
this.animOffsets = [0, 0];
|
|
}
|
|
}
|
|
|
|
public function isAnimationFinished():Bool
|
|
{
|
|
return this.boxSprite?.animation?.finished ?? false;
|
|
}
|
|
|
|
public function onDialogueStart(event:DialogueScriptEvent):Void {}
|
|
|
|
public function onDialogueCompleteLine(event:DialogueScriptEvent):Void {}
|
|
|
|
public function onDialogueLine(event:DialogueScriptEvent):Void {}
|
|
|
|
public function onDialogueSkip(event:DialogueScriptEvent):Void {}
|
|
|
|
public function onDialogueEnd(event:DialogueScriptEvent):Void {}
|
|
|
|
public function onUpdate(event:UpdateScriptEvent):Void {}
|
|
|
|
public function onDestroy(event:ScriptEvent):Void
|
|
{
|
|
if (boxSprite != null) remove(boxSprite);
|
|
boxSprite = null;
|
|
if (textDisplay != null) remove(textDisplay);
|
|
textDisplay = null;
|
|
|
|
this.clear();
|
|
|
|
this.x = 0;
|
|
this.y = 0;
|
|
this.globalOffsets = [0, 0];
|
|
this.alpha = 0;
|
|
|
|
this.kill();
|
|
}
|
|
|
|
public function onScriptEvent(event:ScriptEvent):Void {}
|
|
}
|