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Funkin/source/funkin/data/level/LevelRegistry.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

88 lines
2.1 KiB
Haxe

package funkin.data.level;
import funkin.ui.story.Level;
import funkin.data.level.LevelData;
import funkin.ui.story.ScriptedLevel;
class LevelRegistry extends BaseRegistry<Level, LevelData>
{
/**
* The current version string for the stage data format.
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final LEVEL_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:LevelRegistry = new LevelRegistry();
public function new()
{
super('LEVEL', 'levels', LEVEL_DATA_VERSION_RULE);
}
/**
* Read, parse, and validate the JSON data and produce the corresponding data object.
*/
public function parseEntryData(id:String):Null<LevelData>
{
// JsonParser does not take type parameters,
// otherwise this function would be in BaseRegistry.
var parser = new json2object.JsonParser<LevelData>();
var jsonStr:String = loadEntryFile(id);
parser.fromJson(jsonStr);
if (parser.errors.length > 0)
{
trace('[${registryId}] Failed to parse entry data: ${id}');
for (error in parser.errors)
{
trace(error);
}
return null;
}
return parser.value;
}
function createScriptedEntry(clsName:String):Level
{
return ScriptedLevel.init(clsName, "unknown");
}
function getScriptedClassNames():Array<String>
{
return ScriptedLevel.listScriptClasses();
}
/**
* A list of all the story weeks from the base game, in order.
* TODO: Should this be hardcoded?
*/
public function listBaseGameLevelIds():Array<String>
{
return [
"tutorial",
"week1",
"week2",
"week3",
"week4",
"week5",
"week6",
"week7",
"weekend1"
];
}
/**
* A list of all installed story weeks that are not from the base game.
*/
public function listModdedLevelIds():Array<String>
{
return listEntryIds().filter(function(id:String):Bool {
return listBaseGameLevelIds().indexOf(id) == -1;
});
}
}