mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 16:24:40 +00:00
42d8d55067
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * Set versions for flixel-ui and hamcrest --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
187 lines
4.5 KiB
Haxe
187 lines
4.5 KiB
Haxe
package funkin.ui.story;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import funkin.play.song.Song;
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import funkin.data.IRegistryEntry;
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import funkin.data.level.LevelRegistry;
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import funkin.data.level.LevelData;
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/**
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* An object used to retrieve data about a story mode level (also known as "weeks").
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* Can be scripted to override each function, for custom behavior.
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*/
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class Level implements IRegistryEntry<LevelData>
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{
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/**
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* The ID of the story mode level.
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*/
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public final id:String;
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/**
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* Level data as parsed from the JSON file.
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*/
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public final _data:LevelData;
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/**
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* @param id The ID of the JSON file to parse.
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*/
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public function new(id:String)
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{
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this.id = id;
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_data = _fetchData(id);
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if (_data == null)
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{
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throw 'Could not parse level data for id: $id';
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}
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}
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/**
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* Get the list of songs in this level, as an array of IDs.
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* @return Array<String>
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*/
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public function getSongs():Array<String>
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{
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// Copy the array so that it can't be modified on accident
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return _data.songs.copy();
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}
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/**
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* Retrieve the title of the level for display on the menu.
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*/
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public function getTitle():String
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{
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// TODO: Maybe add localization support?
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return _data.name;
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}
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public function buildTitleGraphic():FlxSprite
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{
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var result = new FlxSprite().loadGraphic(Paths.image(_data.titleAsset));
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return result;
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}
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/**
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* Get the list of songs in this level, as an array of names, for display on the menu.
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* @return Array<String>
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*/
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public function getSongDisplayNames(difficulty:String):Array<String>
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{
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var songList:Array<String> = getSongs() ?? [];
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var songNameList:Array<String> = songList.map(function(songId) {
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var song:Song = funkin.play.song.SongData.SongDataParser.fetchSong(songId);
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if (song == null) return 'Unknown';
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var songDifficulty:SongDifficulty = song.getDifficulty(difficulty);
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if (songDifficulty == null) songDifficulty = song.getDifficulty();
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var songName:String = songDifficulty?.songName;
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return songName ?? 'Unknown';
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});
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return songNameList;
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}
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/**
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* Whether this level is unlocked. If not, it will be greyed out on the menu and have a lock icon.
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* TODO: Change this behavior in a later release.
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*/
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public function isUnlocked():Bool
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{
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return true;
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}
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/**
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* Whether this level is visible. If not, it will not be shown on the menu at all.
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*/
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public function isVisible():Bool
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{
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return true;
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}
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public function buildBackground():FlxSprite
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{
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if (_data.background.startsWith('#'))
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{
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// Color specified
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var color:FlxColor = FlxColor.fromString(_data.background);
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return new FlxSprite().makeGraphic(FlxG.width, 400, color);
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}
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else
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{
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// Image specified
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return new FlxSprite().loadGraphic(Paths.image(_data.background));
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}
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}
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public function getDifficulties():Array<String>
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{
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var difficulties:Array<String> = [];
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var songList = getSongs();
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var firstSongId:String = songList[0];
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var firstSong:Song = funkin.play.song.SongData.SongDataParser.fetchSong(firstSongId);
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if (firstSong != null)
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{
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for (difficulty in firstSong.listDifficulties())
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{
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difficulties.push(difficulty);
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}
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}
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// Filter to only include difficulties that are present in all songs
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for (songIndex in 1...songList.length)
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{
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var songId:String = songList[songIndex];
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var song:Song = funkin.play.song.SongData.SongDataParser.fetchSong(songId);
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if (song == null) continue;
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for (difficulty in difficulties)
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{
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if (!song.hasDifficulty(difficulty))
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{
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difficulties.remove(difficulty);
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}
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}
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}
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if (difficulties.length == 0) difficulties = ['normal'];
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return difficulties;
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}
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public function buildProps():Array<LevelProp>
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{
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var props:Array<LevelProp> = [];
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if (_data.props.length == 0) return props;
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for (propIndex in 0..._data.props.length)
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{
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var propData = _data.props[propIndex];
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var propSprite:Null<LevelProp> = LevelProp.build(propData);
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if (propSprite == null) continue;
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propSprite.x += FlxG.width * 0.25 * propIndex;
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props.push(propSprite);
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}
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return props;
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}
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public function destroy():Void {}
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public function toString():String
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{
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return 'Level($id)';
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}
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public function _fetchData(id:String):Null<LevelData>
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{
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return LevelRegistry.instance.parseEntryDataWithMigration(id, LevelRegistry.instance.fetchEntryVersion(id));
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}
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}
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