mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 16:24:40 +00:00
305 lines
8.5 KiB
Haxe
305 lines
8.5 KiB
Haxe
package funkin.input;
|
|
|
|
import openfl.ui.Keyboard;
|
|
import funkin.play.notes.NoteDirection;
|
|
import flixel.input.keyboard.FlxKeyboard.FlxKeyInput;
|
|
import openfl.events.KeyboardEvent;
|
|
import flixel.FlxG;
|
|
import flixel.input.FlxInput.FlxInputState;
|
|
import flixel.input.FlxKeyManager;
|
|
import flixel.input.keyboard.FlxKey;
|
|
import flixel.input.keyboard.FlxKeyList;
|
|
import flixel.util.FlxSignal.FlxTypedSignal;
|
|
import haxe.Int64;
|
|
import lime.ui.KeyCode;
|
|
import lime.ui.KeyModifier;
|
|
|
|
/**
|
|
* A precise input manager that:
|
|
* - Records the exact timestamp of when a key was pressed or released
|
|
* - Only records key presses for keys bound to game inputs (up/down/left/right)
|
|
*/
|
|
class PreciseInputManager extends FlxKeyManager<FlxKey, PreciseInputList>
|
|
{
|
|
public static var instance(get, null):PreciseInputManager;
|
|
|
|
static function get_instance():PreciseInputManager
|
|
{
|
|
return instance ?? (instance = new PreciseInputManager());
|
|
}
|
|
|
|
static final DIRECTIONS:Array<NoteDirection> = [NoteDirection.LEFT, NoteDirection.DOWN, NoteDirection.UP, NoteDirection.RIGHT];
|
|
|
|
public var onInputPressed:FlxTypedSignal<PreciseInputEvent->Void>;
|
|
public var onInputReleased:FlxTypedSignal<PreciseInputEvent->Void>;
|
|
|
|
/**
|
|
* The list of keys that are bound to game inputs (up/down/left/right).
|
|
*/
|
|
var _keyList:Array<FlxKey>;
|
|
|
|
/**
|
|
* The direction that a given key is bound to.
|
|
*/
|
|
var _keyListDir:Map<FlxKey, NoteDirection>;
|
|
|
|
/**
|
|
* The timestamp at which a given note direction was last pressed.
|
|
*/
|
|
var _dirPressTimestamps:Map<NoteDirection, Int64>;
|
|
|
|
/**
|
|
* The timestamp at which a given note direction was last released.
|
|
*/
|
|
var _dirReleaseTimestamps:Map<NoteDirection, Int64>;
|
|
|
|
public function new()
|
|
{
|
|
super(PreciseInputList.new);
|
|
|
|
_keyList = [];
|
|
_dirPressTimestamps = new Map<NoteDirection, Int64>();
|
|
_dirReleaseTimestamps = new Map<NoteDirection, Int64>();
|
|
_keyListDir = new Map<FlxKey, NoteDirection>();
|
|
|
|
FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
|
|
FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
|
|
FlxG.stage.application.window.onKeyDownPrecise.add(handleKeyDown);
|
|
FlxG.stage.application.window.onKeyUpPrecise.add(handleKeyUp);
|
|
|
|
preventDefaultKeys = getPreventDefaultKeys();
|
|
|
|
onInputPressed = new FlxTypedSignal<PreciseInputEvent->Void>();
|
|
onInputReleased = new FlxTypedSignal<PreciseInputEvent->Void>();
|
|
}
|
|
|
|
public static function getKeysForDirection(controls:Controls, noteDirection:NoteDirection)
|
|
{
|
|
return switch (noteDirection)
|
|
{
|
|
case NoteDirection.LEFT: controls.getKeysForAction(NOTE_LEFT);
|
|
case NoteDirection.DOWN: controls.getKeysForAction(NOTE_DOWN);
|
|
case NoteDirection.UP: controls.getKeysForAction(NOTE_UP);
|
|
case NoteDirection.RIGHT: controls.getKeysForAction(NOTE_RIGHT);
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Convert from int to Int64.
|
|
*/
|
|
static final NS_PER_MS:Int64 = Constants.NS_PER_MS;
|
|
|
|
/**
|
|
* Returns a precise timestamp, measured in nanoseconds.
|
|
* Timestamp is only useful for comparing against other timestamps.
|
|
*
|
|
* @return Int64
|
|
*/
|
|
@:access(lime._internal.backend.native.NativeCFFI)
|
|
public static function getCurrentTimestamp():Int64
|
|
{
|
|
#if html5
|
|
// NOTE: This timestamp isn't that precise on standard HTML5 builds.
|
|
// This is because of browser safeguards against timing attacks.
|
|
// See https://web.dev/coop-coep to enable headers which allow for more precise timestamps.
|
|
return haxe.Int64.fromFloat(js.Browser.window.performance.now()) * NS_PER_MS;
|
|
#elseif cpp
|
|
// NOTE: If the game hard crashes on this line, rebuild Lime!
|
|
// `lime rebuild windows -clean`
|
|
return lime._internal.backend.native.NativeCFFI.lime_sdl_get_ticks() * NS_PER_MS;
|
|
#else
|
|
throw "Eric didn't implement precise timestamps on this platform!";
|
|
#end
|
|
}
|
|
|
|
static function getPreventDefaultKeys():Array<FlxKey>
|
|
{
|
|
return [];
|
|
}
|
|
|
|
/**
|
|
* Call this whenever the user's inputs change.
|
|
*/
|
|
public function initializeKeys(controls:Controls):Void
|
|
{
|
|
clearKeys();
|
|
|
|
for (noteDirection in DIRECTIONS)
|
|
{
|
|
var keys = getKeysForDirection(controls, noteDirection);
|
|
for (key in keys)
|
|
{
|
|
var input = new FlxKeyInput(key);
|
|
_keyList.push(key);
|
|
_keyListArray.push(input);
|
|
_keyListMap.set(key, input);
|
|
_keyListDir.set(key, noteDirection);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the time, in nanoseconds, since the given note direction was last pressed.
|
|
* @param noteDirection The note direction to check.
|
|
* @return An Int64 representing the time since the given note direction was last pressed.
|
|
*/
|
|
public function getTimeSincePressed(noteDirection:NoteDirection):Int64
|
|
{
|
|
return getCurrentTimestamp() - _dirPressTimestamps.get(noteDirection);
|
|
}
|
|
|
|
/**
|
|
* Get the time, in nanoseconds, since the given note direction was last released.
|
|
* @param noteDirection The note direction to check.
|
|
* @return An Int64 representing the time since the given note direction was last released.
|
|
*/
|
|
public function getTimeSinceReleased(noteDirection:NoteDirection):Int64
|
|
{
|
|
return getCurrentTimestamp() - _dirReleaseTimestamps.get(noteDirection);
|
|
}
|
|
|
|
// TODO: Why doesn't this work?
|
|
// @:allow(funkin.input.PreciseInputManager.PreciseInputList)
|
|
public function getInputByKey(key:FlxKey):FlxKeyInput
|
|
{
|
|
return _keyListMap.get(key);
|
|
}
|
|
|
|
public function getDirectionForKey(key:FlxKey):NoteDirection
|
|
{
|
|
return _keyListDir.get(key);
|
|
}
|
|
|
|
function handleKeyDown(keyCode:KeyCode, _:KeyModifier, timestamp:Int64):Void
|
|
{
|
|
var key:FlxKey = convertKeyCode(keyCode);
|
|
if (_keyList.indexOf(key) == -1) return;
|
|
|
|
// TODO: Remove this line with SDL3 when timestamps change meaning.
|
|
// This is because SDL3's timestamps are measured in nanoseconds, not milliseconds.
|
|
timestamp *= Constants.NS_PER_MS;
|
|
|
|
updateKeyStates(key, true);
|
|
|
|
if (getInputByKey(key) ?.justPressed ?? false)
|
|
{
|
|
onInputPressed.dispatch(
|
|
{
|
|
noteDirection: getDirectionForKey(key),
|
|
timestamp: timestamp
|
|
});
|
|
_dirPressTimestamps.set(getDirectionForKey(key), timestamp);
|
|
}
|
|
}
|
|
|
|
function handleKeyUp(keyCode:KeyCode, _:KeyModifier, timestamp:Int64):Void
|
|
{
|
|
var key:FlxKey = convertKeyCode(keyCode);
|
|
if (_keyList.indexOf(key) == -1) return;
|
|
|
|
// TODO: Remove this line with SDL3 when timestamps change meaning.
|
|
// This is because SDL3's timestamps are measured in nanoseconds, not milliseconds.
|
|
timestamp *= Constants.NS_PER_MS;
|
|
|
|
updateKeyStates(key, false);
|
|
|
|
if (getInputByKey(key) ?.justReleased ?? false)
|
|
{
|
|
onInputReleased.dispatch(
|
|
{
|
|
noteDirection: getDirectionForKey(key),
|
|
timestamp: timestamp
|
|
});
|
|
_dirReleaseTimestamps.set(getDirectionForKey(key), timestamp);
|
|
}
|
|
}
|
|
|
|
static function convertKeyCode(input:KeyCode):FlxKey
|
|
{
|
|
@:privateAccess
|
|
{
|
|
return Keyboard.__convertKeyCode(input);
|
|
}
|
|
}
|
|
|
|
function clearKeys():Void
|
|
{
|
|
_keyListArray = [];
|
|
_keyListMap.clear();
|
|
_keyListDir.clear();
|
|
}
|
|
}
|
|
|
|
class PreciseInputList extends FlxKeyList
|
|
{
|
|
var _preciseInputManager:PreciseInputManager;
|
|
|
|
public function new(state:FlxInputState, preciseInputManager:FlxKeyManager<Dynamic, Dynamic>)
|
|
{
|
|
super(state, preciseInputManager);
|
|
|
|
_preciseInputManager = cast preciseInputManager;
|
|
}
|
|
|
|
static function getKeysForDir(noteDir:NoteDirection):Array<FlxKey>
|
|
{
|
|
return PreciseInputManager.getKeysForDirection(PlayerSettings.player1.controls, noteDir);
|
|
}
|
|
|
|
function isKeyValid(key:FlxKey):Bool
|
|
{
|
|
@:privateAccess
|
|
{
|
|
return _preciseInputManager._keyListMap.exists(key);
|
|
}
|
|
}
|
|
|
|
public function checkFlxKey(key:FlxKey):Bool
|
|
{
|
|
if (isKeyValid(key)) return check(cast key);
|
|
return false;
|
|
}
|
|
|
|
public function checkDir(noteDir:NoteDirection):Bool
|
|
{
|
|
for (key in getKeysForDir(noteDir))
|
|
{
|
|
if (check(_preciseInputManager.getInputByKey(key) ?.ID)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public var NOTE_LEFT(get, never):Bool;
|
|
|
|
function get_NOTE_LEFT():Bool
|
|
return checkDir(NoteDirection.LEFT);
|
|
|
|
public var NOTE_DOWN(get, never):Bool;
|
|
|
|
function get_NOTE_DOWN():Bool
|
|
return checkDir(NoteDirection.DOWN);
|
|
|
|
public var NOTE_UP(get, never):Bool;
|
|
|
|
function get_NOTE_UP():Bool
|
|
return checkDir(NoteDirection.UP);
|
|
|
|
public var NOTE_RIGHT(get, never):Bool;
|
|
|
|
function get_NOTE_RIGHT():Bool
|
|
return checkDir(NoteDirection.RIGHT);
|
|
}
|
|
|
|
typedef PreciseInputEvent =
|
|
{
|
|
/**
|
|
* The direction of the input.
|
|
*/
|
|
noteDirection:NoteDirection,
|
|
|
|
/**
|
|
* The timestamp of the input. Measured in nanoseconds.
|
|
*/
|
|
timestamp:Int64,
|
|
};
|