mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-04 13:54:22 +00:00
262 lines
7.4 KiB
Haxe
262 lines
7.4 KiB
Haxe
package funkin;
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import funkin.play.stage.StageData.StageDataParser;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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import flixel.graphics.FlxGraphic;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.debug.log.LogStyle;
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import flixel.util.FlxColor;
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import funkin.modding.module.ModuleHandler;
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import funkin.play.PlayState;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.event.SongEvent.SongEventParser;
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import funkin.play.song.SongData.SongDataParser;
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import funkin.ui.PreferencesMenu;
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import funkin.util.WindowUtil;
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import funkin.util.macro.MacroUtil;
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import openfl.display.BitmapData;
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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/**
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* Initializes the game state using custom defines.
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* Only used in Debug builds.
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*/
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class InitState extends FlxTransitionableState
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{
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override public function create():Void
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{
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trace('This is a debug build, loading InitState...');
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#if android
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FlxG.android.preventDefaultKeys = [flixel.input.android.FlxAndroidKey.BACK];
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#end
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#if newgrounds
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NGio.init();
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#end
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#if discord_rpc
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DiscordClient.initialize();
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Application.current.onExit.add(function(exitCode) {
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DiscordClient.shutdown();
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});
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#end
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// ==== flixel shit ==== //
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// This big obnoxious white button is for MOBILE, so that you can press it
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// easily with your finger when debug bullshit pops up during testing lol!
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FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
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FlxG.debugger.visible = false;
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});
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FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFFCC2233), function() {
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if (FlxG.vcr.paused)
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{
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FlxG.vcr.resume();
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for (snd in FlxG.sound.list)
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{
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snd.resume();
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}
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FlxG.sound.music.resume();
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}
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else
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{
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FlxG.vcr.pause();
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for (snd in FlxG.sound.list)
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{
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snd.pause();
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}
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FlxG.sound.music.pause();
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}
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});
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FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFF2222CC), function() {
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FlxG.game.debugger.vcr.onStep();
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for (snd in FlxG.sound.list)
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{
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snd.pause();
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snd.time += FlxG.elapsed * 1000;
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}
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FlxG.sound.music.pause();
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FlxG.sound.music.time += FlxG.elapsed * 1000;
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});
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FlxG.sound.muteKeys = [ZERO];
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FlxG.game.focusLostFramerate = 60;
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// FlxG.stage.window.borderless = true;
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// FlxG.stage.window.mouseLock = true;
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var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
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diamond.persist = true;
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diamond.destroyOnNoUse = false;
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FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), {asset: diamond, width: 32, height: 32},
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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// ===== save shit ===== //
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FlxG.save.bind('funkin', 'ninjamuffin99');
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// https://github.com/HaxeFlixel/flixel/pull/2396
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// IF/WHEN MY PR GOES THRU AND IT GETS INTO MAIN FLIXEL, DELETE THIS CHUNKOF CODE, AND THEN UNCOMMENT THE LINE BELOW
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// FlxG.sound.loadSavedPrefs();
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if (FlxG.save.data.volume != null) FlxG.sound.volume = FlxG.save.data.volume;
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if (FlxG.save.data.mute != null) FlxG.sound.muted = FlxG.save.data.mute;
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// Make errors and warnings less annoying.
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LogStyle.ERROR.openConsole = false;
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LogStyle.ERROR.errorSound = null;
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LogStyle.WARNING.openConsole = false;
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LogStyle.WARNING.errorSound = null;
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// FlxG.save.close();
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// FlxG.sound.loadSavedPrefs();
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WindowUtil.initWindowEvents();
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WindowUtil.disableCrashHandler();
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PreferencesMenu.initPrefs();
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PlayerSettings.init();
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Highscore.load();
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if (FlxG.save.data.weekUnlocked != null)
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{
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// FIX LATER!!!
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// WEEK UNLOCK PROGRESSION!!
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// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
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if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
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// QUICK PATCH OOPS!
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if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
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}
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if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo;
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// ===== fuck outta here ===== //
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// FlxTransitionableState.skipNextTransOut = true;
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FlxTransitionableState.skipNextTransIn = true;
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// TODO: Register custom event callbacks here
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SongEventParser.loadEventCache();
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SongDataParser.loadSongCache();
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StageDataParser.loadStageCache();
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CharacterDataParser.loadCharacterCache();
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ModuleHandler.buildModuleCallbacks();
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ModuleHandler.loadModuleCache();
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FlxG.debugger.toggleKeys = [F2];
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ModuleHandler.callOnCreate();
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#if song
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var song:String = getSong();
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var weeks:Array<Array<String>> = [
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['bopeebo', 'fresh', 'dadbattle'],
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['spookeez', 'south', 'monster'],
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['spooky', 'spooky', 'monster'],
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['pico', 'philly', 'blammed'],
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['satin-panties', 'high', 'milf'],
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['cocoa', 'eggnog', 'winter-horrorland'],
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['senpai', 'roses', 'thorns'],
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['ugh', 'guns', 'stress']
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];
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var week:Int = 0;
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for (i in 0...weeks.length)
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{
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if (weeks[i].contains(song))
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{
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week = i + 1;
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break;
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}
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}
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if (week == 0) throw 'Invalid -D song=$song';
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startSong(week, song, false);
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#elseif week
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var week:Int = getWeek();
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var songs:Array<String> = [
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'bopeebo',
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'spookeez',
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'spooky',
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'pico',
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'satin-panties',
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'cocoa',
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'senpai',
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'ugh'
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];
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if (week <= 0 || week >= songs.length) throw 'invalid -D week=' + week;
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startSong(week, songs[week - 1], true);
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#elseif FREEPLAY
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FlxG.switchState(new FreeplayState());
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#elseif ANIMATE
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FlxG.switchState(new funkin.ui.animDebugShit.FlxAnimateTest());
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#elseif CHARTING
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FlxG.switchState(new ChartingState());
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#elseif STAGEBUILD
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FlxG.switchState(new StageBuilderState());
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#elseif FIGHT
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FlxG.switchState(new PicoFight());
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#elseif ANIMDEBUG
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FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
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#elseif LATENCY
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FlxG.switchState(new LatencyState());
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#elseif NETTEST
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FlxG.switchState(new netTest.NetTest());
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#else
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FlxG.sound.cache(Paths.music('freakyMenu'));
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FlxG.switchState(new TitleState());
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#end
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}
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function startSong(week, song, isStoryMode):Void
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{
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var dif:Int = getDif();
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PlayState.currentSong = SongLoad.loadFromJson(song, song);
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PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
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PlayState.isStoryMode = isStoryMode;
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PlayState.storyDifficulty = dif;
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PlayState.storyDifficulty_NEW = switch (dif)
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{
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case 0: 'easy';
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case 1: 'normal';
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case 2: 'hard';
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default: 'normal';
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};
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SongLoad.curDiff = PlayState.storyDifficulty_NEW;
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PlayState.storyWeek = week;
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LoadingState.loadAndSwitchState(new PlayState());
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}
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}
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function getWeek():Int
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return Std.parseInt(MacroUtil.getDefine('week'));
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function getSong():String
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return MacroUtil.getDefine('song');
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function getDif():Int
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return Std.parseInt(MacroUtil.getDefine('dif', '1'));
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