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Funkin/source/funkin/play/ResultState.hx

375 lines
12 KiB
Haxe

package funkin.play;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxBitmapFont;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
import funkin.shaderslmfao.LeftMaskShader;
import funkin.ui.TallyCounter;
import flxanimate.FlxAnimate.Settings;
class ResultState extends MusicBeatSubState
{
var resultsVariation:ResultVariations;
var songName:FlxBitmapText;
var difficulty:FlxSprite;
var maskShaderSongName = new LeftMaskShader();
var maskShaderDifficulty = new LeftMaskShader();
override function create():Void
{
if (Highscore.tallies.sick == Highscore.tallies.totalNotesHit
&& Highscore.tallies.maxCombo == Highscore.tallies.totalNotesHit) resultsVariation = PERFECT;
else if (Highscore.tallies.missed
+ Highscore.tallies.bad
+ Highscore.tallies.shit >= Highscore.tallies.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
var loops = resultsVariation != SHIT;
FlxG.sound.playMusic(Paths.music("results" + resultsVariation), 1, loops);
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
add(cacheBullShit);
var dumb = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
add(dumb);
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
add(bg);
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFffeb69, 0xFFffe66a], 90);
bgFlash.scrollFactor.set();
bgFlash.visible = false;
add(bgFlash);
var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
bfGfExcellent.visible = false;
add(bfGfExcellent);
var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
bfPerfect.visible = false;
add(bfPerfect);
var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
bfSHIT.visible = false;
add(bfSHIT);
bfGfExcellent.anim.onComplete = () -> {
bfGfExcellent.anim.curFrame = 28;
bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
};
bfPerfect.anim.onComplete = () -> {
bfPerfect.anim.curFrame = 136;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
};
bfSHIT.anim.onComplete = () -> {
bfSHIT.anim.curFrame = 150;
bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
};
var gf:FlxSprite = new FlxSprite(500, 300);
gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gf.visible = false;
gf.animation.finishCallback = _ -> {
gf.animation.play('clap', true, false, 9);
};
add(gf);
var boyfriend:FlxSprite = new FlxSprite(640, -200);
boyfriend.frames = Paths.getSparrowAtlas('resultScreen/resultBoyfriendGOOD');
boyfriend.animation.addByPrefix("fall", "Boyfriend Good", 24, false);
boyfriend.visible = false;
boyfriend.animation.finishCallback = function(_) {
boyfriend.animation.play('fall', true, false, 14);
};
add(boyfriend);
var soundSystem:FlxSprite = new FlxSprite(-15, -180);
soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
new FlxTimer().start(0.4, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
add(soundSystem);
difficulty = new FlxSprite(555);
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case 'EASY':
'difEasy';
case 'NORMAL':
'difNormal';
case 'HARD':
'difHard';
case _:
'difNormal';
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
// stole this from PauseSubState, I think eric wrote it!!
if (PlayState.instance.currentChart != null)
{
songName.text += '${PlayState.instance.currentChart.songName}:${PlayState.instance.currentChart.songArtist}';
}
else
{
songName.text += PlayState.instance.currentSong.songId;
}
songName.letterSpacing = -15;
songName.angle = -4.1;
add(songName);
timerThenSongName();
songName.shader = maskShaderSongName;
difficulty.shader = maskShaderDifficulty;
// maskShaderSongName.swagMaskX = difficulty.x - 15;
maskShaderDifficulty.swagMaskX = difficulty.x - 15;
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
add(blackTopBar);
var resultsAnim:FlxSprite = new FlxSprite(-200, -10);
resultsAnim.frames = Paths.getSparrowAtlas("resultScreen/results");
resultsAnim.animation.addByPrefix("result", "results", 24, false);
resultsAnim.animation.play("result");
add(resultsAnim);
var ratingsPopin:FlxSprite = new FlxSprite(-150, 120);
ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin");
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
ratingsPopin.visible = false;
add(ratingsPopin);
var scorePopin:FlxSprite = new FlxSprite(-180, 520);
scorePopin.frames = Paths.getSparrowAtlas("resultScreen/scorePopin");
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
scorePopin.visible = false;
add(scorePopin);
var highscoreNew:FlxSprite = new FlxSprite(280, 580);
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
highscoreNew.visible = false;
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
add(highscoreNew);
var hStuf:Int = 50;
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
add(ratingGrp);
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, Highscore.tallies.totalNotesHit);
ratingGrp.add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, Highscore.tallies.maxCombo);
ratingGrp.add(maxCombo);
hStuf += 2;
var extraYOffset:Float = 5;
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, Highscore.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, Highscore.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, Highscore.tallies.bad, 0xffE6CF8A);
ratingGrp.add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, Highscore.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, Highscore.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
rating.visible = true;
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
});
}
new FlxTimer().start(0.5, _ -> {
ratingsPopin.animation.play("idle");
ratingsPopin.visible = true;
ratingsPopin.animation.finishCallback = anim -> {
scorePopin.animation.play("score");
scorePopin.visible = true;
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
};
switch (resultsVariation)
{
case SHIT:
bfSHIT.visible = true;
bfSHIT.playAnimation("");
case NORMAL:
boyfriend.animation.play('fall');
boyfriend.visible = true;
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
gf.animation.play('clap', true);
gf.visible = true;
});
case PERFECT:
bfPerfect.visible = true;
bfPerfect.playAnimation("");
// bfGfExcellent.visible = true;
// bfGfExcellent.playAnimation("");
default:
}
});
if (Highscore.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
super.create();
}
function timerThenSongName()
{
movingSongStuff = false;
difficulty.x = 555;
var diffYTween = 122;
difficulty.y = -difficulty.height;
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
songName.y = diffYTween - 30;
songName.x = (difficulty.x + difficulty.width) + 20;
new FlxTimer().start(3, _ -> {
movingSongStuff = true;
});
}
var movingSongStuff:Bool = false;
var speedOfTween:FlxPoint = FlxPoint.get(-1, 0.1);
override function draw():Void
{
super.draw();
if (songName != null)
{
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
}
// if (songName != null && songName.frame != null)
// maskShaderSongName.frameUV = songName.frame.uv;
}
override function update(elapsed:Float)
{
// maskShaderSongName.swagSprX = songName.x;
maskShaderDifficulty.swagSprX = difficulty.x;
if (movingSongStuff)
{
songName.x += speedOfTween.x;
difficulty.x += speedOfTween.x;
songName.y += speedOfTween.y;
difficulty.y += speedOfTween.y;
if (songName.x + songName.width < 100)
{
timerThenSongName();
}
}
if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1;
if (FlxG.keys.justPressed.LEFT)
{
speedOfTween.x -= 0.1;
}
if (FlxG.keys.justPressed.UP) speedOfTween.y -= 0.1;
if (FlxG.keys.justPressed.DOWN) speedOfTween.y += 0.1;
if (FlxG.keys.justPressed.PERIOD) songName.angle += 0.1;
if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
if (controls.PAUSE)
{
if (PlayStatePlaylist.isStoryMode)
{
FlxG.switchState(new StoryMenuState());
}
else
{
FlxG.switchState(new FreeplayState());
}
}
super.update(elapsed);
}
}
enum abstract ResultVariations(String)
{
var PERFECT;
var EXCELLENT;
var NORMAL;
var SHIT;
}