mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-19 05:12:57 +00:00
156 lines
4.3 KiB
Haxe
156 lines
4.3 KiB
Haxe
package funkin;
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import flixel.graphics.frames.FlxAtlasFrames;
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import openfl.utils.AssetType;
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import openfl.utils.Assets as OpenFlAssets;
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/**
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* A core class which handles determining asset paths.
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*/
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class Paths
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{
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static var currentLevel:Null<String> = null;
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public static function setCurrentLevel(name:String):Void
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{
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currentLevel = name.toLowerCase();
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}
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public static function stripLibrary(path:String):String
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{
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var parts:Array<String> = path.split(':');
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if (parts.length < 2) return path;
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return parts[1];
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}
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public static function getLibrary(path:String):String
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{
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var parts:Array<String> = path.split(':');
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if (parts.length < 2) return 'preload';
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return parts[0];
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}
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static function getPath(file:String, type:AssetType, library:Null<String>):String
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{
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if (library != null) return getLibraryPath(file, library);
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if (currentLevel != null)
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{
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var levelPath:String = getLibraryPathForce(file, currentLevel);
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if (OpenFlAssets.exists(levelPath, type)) return levelPath;
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}
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var levelPath:String = getLibraryPathForce(file, 'shared');
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if (OpenFlAssets.exists(levelPath, type)) return levelPath;
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return getPreloadPath(file);
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}
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public static function getLibraryPath(file:String, library = 'preload'):String
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{
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return if (library == 'preload' || library == 'default') getPreloadPath(file); else getLibraryPathForce(file, library);
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}
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static inline function getLibraryPathForce(file:String, library:String):String
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{
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return '$library:assets/$library/$file';
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}
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static inline function getPreloadPath(file:String):String
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{
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return 'assets/$file';
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}
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public static function file(file:String, type:AssetType = TEXT, ?library:String):String
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{
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return getPath(file, type, library);
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}
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public static function animateAtlas(path:String, ?library:String):String
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{
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return getLibraryPath('images/$path', library);
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}
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public static function txt(key:String, ?library:String):String
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{
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return getPath('data/$key.txt', TEXT, library);
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}
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public static function frag(key:String, ?library:String):String
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{
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return getPath('shaders/$key.frag', TEXT, library);
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}
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public static function vert(key:String, ?library:String):String
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{
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return getPath('shaders/$key.vert', TEXT, library);
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}
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public static function xml(key:String, ?library:String):String
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{
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return getPath('data/$key.xml', TEXT, library);
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}
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public static function json(key:String, ?library:String):String
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{
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return getPath('data/$key.json', TEXT, library);
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}
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public static function sound(key:String, ?library:String):String
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{
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return getPath('sounds/$key.${Constants.EXT_SOUND}', SOUND, library);
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}
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public static function soundRandom(key:String, min:Int, max:Int, ?library:String):String
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{
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return sound(key + FlxG.random.int(min, max), library);
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}
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public static function music(key:String, ?library:String):String
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{
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return getPath('music/$key.${Constants.EXT_SOUND}', MUSIC, library);
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}
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public static function videos(key:String, ?library:String):String
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{
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return getPath('videos/$key.${Constants.EXT_VIDEO}', BINARY, library ?? 'videos');
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}
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public static function voices(song:String, ?suffix:String = ''):String
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{
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if (suffix == null) suffix = ''; // no suffix, for a sorta backwards compatibility with older-ish voice files
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return 'songs:assets/songs/${song.toLowerCase()}/Voices$suffix.${Constants.EXT_SOUND}';
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}
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public static function inst(song:String, ?suffix:String = ''):String
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{
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return 'songs:assets/songs/${song.toLowerCase()}/Inst$suffix.${Constants.EXT_SOUND}';
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}
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public static function image(key:String, ?library:String):String
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{
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return getPath('images/$key.png', IMAGE, library);
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}
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public static function font(key:String):String
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{
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return 'assets/fonts/$key';
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}
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public static function ui(key:String, ?library:String):String
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{
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return xml('ui/$key', library);
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}
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public static function getSparrowAtlas(key:String, ?library:String):FlxAtlasFrames
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{
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return FlxAtlasFrames.fromSparrow(image(key, library), file('images/$key.xml', library));
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}
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public static function getPackerAtlas(key:String, ?library:String):FlxAtlasFrames
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{
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return FlxAtlasFrames.fromSpriteSheetPacker(image(key, library), file('images/$key.txt', library));
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}
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}
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