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Funkin/source/funkin/play/notes/notestyle/NoteStyle.hx

884 lines
31 KiB
Haxe

package funkin.play.notes.notestyle;
import funkin.play.Countdown;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFramesCollection;
import funkin.data.animation.AnimationData;
import funkin.data.IRegistryEntry;
import funkin.graphics.FunkinSprite;
import funkin.data.notestyle.NoteStyleData;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.util.assets.FlxAnimationUtil;
using funkin.data.animation.AnimationData.AnimationDataUtil;
/**
* Holds the data for what assets to use for a note style,
* and provides convenience methods for building sprites based on them.
*/
@:nullSafety
class NoteStyle implements IRegistryEntry<NoteStyleData>
{
/**
* The ID of the note style.
*/
public final id:String;
/**
* Note style data as parsed from the JSON file.
*/
public final _data:NoteStyleData;
/**
* The note style to use if this one doesn't have a certain asset.
* This can be recursive, ehe.
*/
final fallback:Null<NoteStyle>;
/**
* @param id The ID of the JSON file to parse.
*/
public function new(id:String)
{
this.id = id;
_data = _fetchData(id);
var fallbackID = _data.fallback;
if (fallbackID != null) this.fallback = NoteStyleRegistry.instance.fetchEntry(fallbackID);
}
/**
* Get the readable name of the note style.
* @return String
*/
public function getName():String
{
return _data.name;
}
/**
* Get the author of the note style.
* @return String
*/
public function getAuthor():String
{
return _data.author;
}
/**
* Get the note style ID of the parent note style.
* @return The string ID, or `null` if there is no parent.
*/
public function getFallbackID():Null<String>
{
return _data.fallback;
}
public function buildNoteSprite(target:NoteSprite):Void
{
// Apply the note sprite frames.
var atlas:Null<FlxAtlasFrames> = buildNoteFrames(false);
if (atlas == null)
{
throw 'Could not load spritesheet for note style: $id';
}
target.frames = atlas;
target.antialiasing = !(_data.assets?.note?.isPixel ?? false);
// Apply the animations.
buildNoteAnimations(target);
// Set the scale.
target.setGraphicSize(Strumline.STRUMLINE_SIZE * getNoteScale());
target.updateHitbox();
}
var noteFrames:Null<FlxAtlasFrames> = null;
function buildNoteFrames(force:Bool = false):Null<FlxAtlasFrames>
{
var noteAssetPath = getNoteAssetPath();
if (noteAssetPath == null) return null;
if (!FunkinSprite.isTextureCached(Paths.image(noteAssetPath)))
{
FlxG.log.warn('Note texture is not cached: ${noteAssetPath}');
}
// Purge the note frames if the cached atlas is invalid.
@:nullSafety(Off)
{
if (noteFrames?.parent?.isDestroyed ?? false) noteFrames = null;
}
if (noteFrames != null && !force) return noteFrames;
var noteAssetPath = getNoteAssetPath();
if (noteAssetPath == null) return null;
noteFrames = Paths.getSparrowAtlas(noteAssetPath, getNoteAssetLibrary());
if (noteFrames == null)
{
throw 'Could not load note frames for note style: $id';
}
return noteFrames;
}
function getNoteAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
var rawPath:Null<String> = _data?.assets?.note?.assetPath;
if (rawPath == null && fallback != null) return fallback.getNoteAssetPath(true);
return rawPath;
}
// library:path
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return getNoteAssetPath(true);
return parts[1];
}
function getNoteAssetLibrary():Null<String>
{
// library:path
var parts = getNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return null;
return parts[0];
}
function buildNoteAnimations(target:NoteSprite):Void
{
var leftData:Null<AnimationData> = fetchNoteAnimationData(LEFT);
if (leftData != null) target.animation.addByPrefix('purpleScroll', leftData.prefix ?? '', leftData.frameRate ?? 24, leftData.looped ?? false,
leftData.flipX, leftData.flipY);
var downData:Null<AnimationData> = fetchNoteAnimationData(DOWN);
if (downData != null) target.animation.addByPrefix('blueScroll', downData.prefix ?? '', downData.frameRate ?? 24, downData.looped ?? false,
downData.flipX, downData.flipY);
var upData:Null<AnimationData> = fetchNoteAnimationData(UP);
if (upData != null) target.animation.addByPrefix('greenScroll', upData.prefix ?? '', upData.frameRate ?? 24, upData.looped ?? false, upData.flipX,
upData.flipY);
var rightData:Null<AnimationData> = fetchNoteAnimationData(RIGHT);
if (rightData != null) target.animation.addByPrefix('redScroll', rightData.prefix ?? '', rightData.frameRate ?? 24, rightData.looped ?? false,
rightData.flipX, rightData.flipY);
}
public function isNoteAnimated():Bool
{
return _data.assets?.note?.animated ?? false;
}
public function getNoteScale():Float
{
return _data.assets?.note?.scale ?? 1.0;
}
function fetchNoteAnimationData(dir:NoteDirection):Null<AnimationData>
{
var result:Null<AnimationData> = switch (dir)
{
case LEFT: _data.assets?.note?.data?.left?.toNamed();
case DOWN: _data.assets?.note?.data?.down?.toNamed();
case UP: _data.assets?.note?.data?.up?.toNamed();
case RIGHT: _data.assets?.note?.data?.right?.toNamed();
};
return (result == null && fallback != null) ? fallback.fetchNoteAnimationData(dir) : result;
}
public function getHoldNoteAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
// TODO: figure out why ?. didn't work here
var rawPath:Null<String> = (_data?.assets?.holdNote == null) ? null : _data?.assets?.holdNote?.assetPath;
return (rawPath == null && fallback != null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
}
// library:path
var parts = getHoldNoteAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return Paths.image(parts[0]);
return Paths.image(parts[1], parts[0]);
}
public function isHoldNotePixel():Bool
{
var data = _data?.assets?.holdNote;
if (data == null && fallback != null) return fallback.isHoldNotePixel();
return data?.isPixel ?? false;
}
public function fetchHoldNoteScale():Float
{
var data = _data?.assets?.holdNote;
if (data == null && fallback != null) return fallback.fetchHoldNoteScale();
return data?.scale ?? 1.0;
}
public function applyStrumlineFrames(target:StrumlineNote):Void
{
// TODO: Add support for multi-Sparrow.
// Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772
var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath() ?? '', getStrumlineAssetLibrary());
if (atlas == null)
{
throw 'Could not load spritesheet for note style: $id';
}
target.frames = atlas;
target.scale.set(_data.assets.noteStrumline?.scale ?? 1.0);
target.antialiasing = !(_data.assets.noteStrumline?.isPixel ?? false);
}
function getStrumlineAssetPath(raw:Bool = false):Null<String>
{
if (raw)
{
var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
if (rawPath == null && fallback != null) return fallback.getStrumlineAssetPath(true);
return rawPath;
}
// library:path
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return getStrumlineAssetPath(true);
return parts[1];
}
function getStrumlineAssetLibrary():Null<String>
{
// library:path
var parts = getStrumlineAssetPath(true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return null;
return parts[0];
}
public function applyStrumlineAnimations(target:StrumlineNote, dir:NoteDirection):Void
{
FlxAnimationUtil.addAtlasAnimations(target, getStrumlineAnimationData(dir));
}
function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
{
var result:Array<Null<AnimationData>> = switch (dir)
{
case NoteDirection.LEFT: [
_data.assets.noteStrumline?.data?.leftStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.leftPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.leftConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.leftConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.DOWN: [
_data.assets.noteStrumline?.data?.downStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.downPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.downConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.downConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.UP: [
_data.assets.noteStrumline?.data?.upStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.upPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.upConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.upConfirmHold?.toNamed('confirm-hold'),
];
case NoteDirection.RIGHT: [
_data.assets.noteStrumline?.data?.rightStatic?.toNamed('static'),
_data.assets.noteStrumline?.data?.rightPress?.toNamed('press'),
_data.assets.noteStrumline?.data?.rightConfirm?.toNamed('confirm'),
_data.assets.noteStrumline?.data?.rightConfirmHold?.toNamed('confirm-hold'),
];
default: [];
};
return thx.Arrays.filterNull(result);
}
public function applyStrumlineOffsets(target:StrumlineNote):Void
{
var offsets = _data?.assets?.noteStrumline?.offsets ?? [0.0, 0.0];
target.x += offsets[0];
target.y += offsets[1];
}
public function getStrumlineScale():Float
{
return _data?.assets?.noteStrumline?.scale ?? 1.0;
}
public function isNoteSplashEnabled():Bool
{
var data = _data?.assets?.noteSplash?.data;
if (data == null) return fallback?.isNoteSplashEnabled() ?? false;
return data.enabled ?? false;
}
public function isHoldNoteCoverEnabled():Bool
{
var data = _data?.assets?.holdNoteCover?.data;
if (data == null) return fallback?.isHoldNoteCoverEnabled() ?? false;
return data.enabled ?? false;
}
/**
* Build a sprite for the given step of the countdown.
* @param step
* @return A `FunkinSprite`, or `null` if no graphic is available for this step.
*/
public function buildCountdownSprite(step:Countdown.CountdownStep):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (step)
{
case THREE:
if (_data.assets.countdownThree == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownThree?.scale ?? 1.0;
result.scale.y = _data.assets.countdownThree?.scale ?? 1.0;
case TWO:
if (_data.assets.countdownTwo == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownTwo?.scale ?? 1.0;
result.scale.y = _data.assets.countdownTwo?.scale ?? 1.0;
case ONE:
if (_data.assets.countdownOne == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownOne?.scale ?? 1.0;
result.scale.y = _data.assets.countdownOne?.scale ?? 1.0;
case GO:
if (_data.assets.countdownGo == null) return fallback?.buildCountdownSprite(step);
var assetPath = buildCountdownSpritePath(step);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.countdownGo?.scale ?? 1.0;
result.scale.y = _data.assets.countdownGo?.scale ?? 1.0;
default:
// TODO: Do something here?
return null;
}
result.scrollFactor.set(0, 0);
result.antialiasing = !isCountdownSpritePixel(step);
result.updateHitbox();
return result;
}
function buildCountdownSpritePath(step:Countdown.CountdownStep):Null<String>
{
var basePath:Null<String> = null;
switch (step)
{
case THREE:
basePath = _data.assets.countdownThree?.assetPath;
case TWO:
basePath = _data.assets.countdownTwo?.assetPath;
case ONE:
basePath = _data.assets.countdownOne?.assetPath;
case GO:
basePath = _data.assets.countdownGo?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildCountdownSpritePath(step);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
function buildCountdownSpriteLibrary(step:Countdown.CountdownStep):Null<String>
{
var basePath:Null<String> = null;
switch (step)
{
case THREE:
basePath = _data.assets.countdownThree?.assetPath;
case TWO:
basePath = _data.assets.countdownTwo?.assetPath;
case ONE:
basePath = _data.assets.countdownOne?.assetPath;
case GO:
basePath = _data.assets.countdownGo?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildCountdownSpriteLibrary(step);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length <= 1) return null;
return parts[0];
}
public function isCountdownSpritePixel(step:Countdown.CountdownStep):Bool
{
switch (step)
{
case THREE:
var result = _data.assets.countdownThree?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case TWO:
var result = _data.assets.countdownTwo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case ONE:
var result = _data.assets.countdownOne?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
case GO:
var result = _data.assets.countdownGo?.isPixel;
if (result == null && fallback != null) result = fallback.isCountdownSpritePixel(step);
return result ?? false;
default:
return false;
}
}
public function getCountdownSpriteOffsets(step:Countdown.CountdownStep):Array<Float>
{
switch (step)
{
case THREE:
var result = _data.assets.countdownThree?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case TWO:
var result = _data.assets.countdownTwo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case ONE:
var result = _data.assets.countdownOne?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
case GO:
var result = _data.assets.countdownGo?.offsets;
if (result == null && fallback != null) result = fallback.getCountdownSpriteOffsets(step);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function getCountdownSoundPath(step:Countdown.CountdownStep, raw:Bool = false):Null<String>
{
if (raw)
{
// TODO: figure out why ?. didn't work here
var rawPath:Null<String> = switch (step)
{
case Countdown.CountdownStep.THREE:
_data.assets.countdownThree?.data?.audioPath;
case Countdown.CountdownStep.TWO:
_data.assets.countdownTwo?.data?.audioPath;
case Countdown.CountdownStep.ONE:
_data.assets.countdownOne?.data?.audioPath;
case Countdown.CountdownStep.GO:
_data.assets.countdownGo?.data?.audioPath;
default:
null;
}
return (rawPath == null && fallback != null) ? fallback.getCountdownSoundPath(step, true) : rawPath;
}
// library:path
var parts = getCountdownSoundPath(step, true)?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length == 0) return null;
if (parts.length == 1) return Paths.image(parts[0]);
return Paths.sound(parts[1], parts[0]);
}
public function buildJudgementSprite(rating:String):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (rating)
{
case "sick":
if (_data.assets.judgementSick == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementSick?.scale ?? 1.0;
result.scale.y = _data.assets.judgementSick?.scale ?? 1.0;
case "good":
if (_data.assets.judgementGood == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementGood?.scale ?? 1.0;
result.scale.y = _data.assets.judgementGood?.scale ?? 1.0;
case "bad":
if (_data.assets.judgementBad == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementBad?.scale ?? 1.0;
result.scale.y = _data.assets.judgementBad?.scale ?? 1.0;
case "shit":
if (_data.assets.judgementShit == null) return fallback?.buildJudgementSprite(rating);
var assetPath = buildJudgementSpritePath(rating);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.judgementShit?.scale ?? 1.0;
result.scale.y = _data.assets.judgementShit?.scale ?? 1.0;
default:
return null;
}
result.scrollFactor.set(0.2, 0.2);
var isPixel = isJudgementSpritePixel(rating);
result.antialiasing = !isPixel;
result.pixelPerfectRender = isPixel;
result.pixelPerfectPosition = isPixel;
result.updateHitbox();
return result;
}
public function isJudgementSpritePixel(rating:String):Bool
{
switch (rating)
{
case "sick":
var result = _data.assets.judgementSick?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "good":
var result = _data.assets.judgementGood?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "bad":
var result = _data.assets.judgementBad?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
case "GO":
var result = _data.assets.judgementShit?.isPixel;
if (result == null && fallback != null) result = fallback.isJudgementSpritePixel(rating);
return result ?? false;
default:
return false;
}
}
function buildJudgementSpritePath(rating:String):Null<String>
{
var basePath:Null<String> = null;
switch (rating)
{
case "sick":
basePath = _data.assets.judgementSick?.assetPath;
case "good":
basePath = _data.assets.judgementGood?.assetPath;
case "bad":
basePath = _data.assets.judgementBad?.assetPath;
case "shit":
basePath = _data.assets.judgementShit?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildJudgementSpritePath(rating);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
public function getJudgementSpriteOffsets(rating:String):Array<Float>
{
switch (rating)
{
case "sick":
var result = _data.assets.judgementSick?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "good":
var result = _data.assets.judgementGood?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "bad":
var result = _data.assets.judgementBad?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
case "shit":
var result = _data.assets.judgementShit?.offsets;
if (result == null && fallback != null) result = fallback.getJudgementSpriteOffsets(rating);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function buildComboNumSprite(digit:Int):Null<FunkinSprite>
{
var result = new FunkinSprite();
switch (digit)
{
case 0:
if (_data.assets.comboNumber0 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber0?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber0?.scale ?? 1.0;
case 1:
if (_data.assets.comboNumber1 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber1?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber1?.scale ?? 1.0;
case 2:
if (_data.assets.comboNumber2 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber2?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber2?.scale ?? 1.0;
case 3:
if (_data.assets.comboNumber3 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber3?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber3?.scale ?? 1.0;
case 4:
if (_data.assets.comboNumber4 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber4?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber4?.scale ?? 1.0;
case 5:
if (_data.assets.comboNumber5 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber5?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber5?.scale ?? 1.0;
case 6:
if (_data.assets.comboNumber6 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber6?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber6?.scale ?? 1.0;
case 7:
if (_data.assets.comboNumber7 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber7?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber7?.scale ?? 1.0;
case 8:
if (_data.assets.comboNumber8 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber8?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber8?.scale ?? 1.0;
case 9:
if (_data.assets.comboNumber9 == null) return fallback?.buildComboNumSprite(digit);
var assetPath = buildComboNumSpritePath(digit);
if (assetPath == null) return null;
result.loadTexture(assetPath);
result.scale.x = _data.assets.comboNumber9?.scale ?? 1.0;
result.scale.y = _data.assets.comboNumber9?.scale ?? 1.0;
default:
return null;
}
var isPixel = isComboNumSpritePixel(digit);
result.antialiasing = !isPixel;
result.pixelPerfectRender = isPixel;
result.pixelPerfectPosition = isPixel;
result.updateHitbox();
return result;
}
public function isComboNumSpritePixel(digit:Int):Bool
{
switch (digit)
{
case 0:
var result = _data.assets.comboNumber0?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 1:
var result = _data.assets.comboNumber1?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 2:
var result = _data.assets.comboNumber2?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 3:
var result = _data.assets.comboNumber3?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 4:
var result = _data.assets.comboNumber4?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 5:
var result = _data.assets.comboNumber5?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 6:
var result = _data.assets.comboNumber6?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 7:
var result = _data.assets.comboNumber7?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 8:
var result = _data.assets.comboNumber8?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
case 9:
var result = _data.assets.comboNumber9?.isPixel;
if (result == null && fallback != null) result = fallback.isComboNumSpritePixel(digit);
return result ?? false;
default:
return false;
}
}
function buildComboNumSpritePath(digit:Int):Null<String>
{
var basePath:Null<String> = null;
switch (digit)
{
case 0:
basePath = _data.assets.comboNumber0?.assetPath;
case 1:
basePath = _data.assets.comboNumber1?.assetPath;
case 2:
basePath = _data.assets.comboNumber2?.assetPath;
case 3:
basePath = _data.assets.comboNumber3?.assetPath;
case 4:
basePath = _data.assets.comboNumber4?.assetPath;
case 5:
basePath = _data.assets.comboNumber5?.assetPath;
case 6:
basePath = _data.assets.comboNumber6?.assetPath;
case 7:
basePath = _data.assets.comboNumber7?.assetPath;
case 8:
basePath = _data.assets.comboNumber8?.assetPath;
case 9:
basePath = _data.assets.comboNumber9?.assetPath;
default:
basePath = null;
}
if (basePath == null) return fallback?.buildComboNumSpritePath(digit);
var parts = basePath?.split(Constants.LIBRARY_SEPARATOR) ?? [];
if (parts.length < 1) return null;
if (parts.length == 1) return parts[0];
return parts[1];
}
public function getComboNumSpriteOffsets(digit:Int):Array<Float>
{
switch (digit)
{
case 0:
var result = _data.assets.comboNumber0?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 1:
var result = _data.assets.comboNumber1?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 2:
var result = _data.assets.comboNumber2?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 3:
var result = _data.assets.comboNumber3?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 4:
var result = _data.assets.comboNumber4?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 5:
var result = _data.assets.comboNumber5?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 6:
var result = _data.assets.comboNumber6?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 7:
var result = _data.assets.comboNumber7?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 8:
var result = _data.assets.comboNumber8?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
case 9:
var result = _data.assets.comboNumber9?.offsets;
if (result == null && fallback != null) result = fallback.getComboNumSpriteOffsets(digit);
return result ?? [0, 0];
default:
return [0, 0];
}
}
public function destroy():Void {}
public function toString():String
{
return 'NoteStyle($id)';
}
static function _fetchData(id:String):NoteStyleData
{
var result = NoteStyleRegistry.instance.parseEntryDataWithMigration(id, NoteStyleRegistry.instance.fetchEntryVersion(id));
if (result == null)
{
throw 'Could not parse note style data for id: $id';
}
else
{
return result;
}
}
}